Space Engineers

Space Engineers

High Density Conveyor Adaptors (DX11)
48 kommentarer
Slaghkre  [ophavsmand] 30. juli 2021 kl. 21:41 
can do. btw, any work in this mod that is mine is free to be copied elsewhere to create a duplicate/remake, though at this point nothing is really up to date.
FallenSunGaming 30. juli 2021 kl. 19:18 
well I'll be unsubbing, but subscribing to thread, please post a comment if you do ever get the interest/desire to update them again :D
Slaghkre  [ophavsmand] 3. sep. 2020 kl. 18:08 
idk, different mods have broken in different ways. I used blender tools, but I'm not sure how easy it would be to get everything working right now.
Official Zealiux 3. sep. 2020 kl. 0:22 
Also do you recon that it would still work in the current version of SE
Official Zealiux 3. sep. 2020 kl. 0:20 
Oh ok thx anyway it is that I don’t know how to mod otherwise I would try it myself
Slaghkre  [ophavsmand] 2. sep. 2020 kl. 15:12 
I don't know. I haven't worked on any mods for several years or even looked for any.
I have no objection to copy/replacements of mods that I've already uploaded for space engineers.
Official Zealiux 1. sep. 2020 kl. 10:41 
is there posible a working version with a more detailed texture?
Slaghkre  [ophavsmand] 15. juni 2019 kl. 7:35 
I honestly Haven't checked in as many years. My guess is something has been wrong since Aug 2016.
namlooc 27. maj 2019 kl. 20:54 
is this mod still functional? im just getting back into space engineers after a couple YEARS and doing some mod cleanup
Dark_453 11. juli 2017 kl. 19:53 
Thanks for a ace mod.
This is the cause of my exploding Ejectors.
Would love to have this working again
Fire_Fly 22. maj 2016 kl. 15:30 
it seems this Weeks Update killed this Mod?!
sebateses 13. aug. 2015 kl. 20:07 
nice one, just what i need
Slaghkre  [ophavsmand] 11. juli 2015 kl. 16:31 
ok, DX11, but no fancy texture
BronzeLump  [ophavsmand] 10. juli 2015 kl. 15:04 
I'm pleased to see this mod successful... i've been away for a bit + steams never seems to tell me when there are comments... weird...
Slaghkre  [ophavsmand] 5. juli 2015 kl. 20:08 
I know. I've been slacking :-) I've been spending any effort on the concrete blocks and keep running into trouble with them.
Kermondale 11. juni 2015 kl. 12:46 
Dx11?
Foxolov 12. feb. 2015 kl. 3:38 
ZERGRUSH
Moonlightfox 3. feb. 2015 kl. 17:42 
These are insanely useful!
Slaghkre  [ophavsmand] 11. jan. 2015 kl. 14:29 
The parts you listed as working (computers, motors) are small. Steel plates are large.
Large steel tubes probbably didn't get through either.
From my testing;
Parts that will not pass through small holes are:
Steel Plates, Interior Plates, Small Steel Tubes, Large Steel Tubes, Metal Grids, Bullet Proof Glass and Displays.
Parts that will pass through small are:
Computers, Construction Components, Motors, Thruster Components and Reactor Components

I would need a picture or blue print to help any more.
SlopPanda🦝 11. jan. 2015 kl. 11:09 
Um large parts? unlikely, welder class "small ship" on it was used first one adapter (on the side for 3 inputs for small Conveyor pipe end for large) was connected to the container by the average small Conveyor pipe was also connected welder, originally effect nebilo no put 2 more of the same adapter with welders, adapters were connected by sides, almost all components for the refinery were (computers, motors, etc.) other than steel plates as 312 pieces and remained lying.
Slaghkre  [ophavsmand] 10. jan. 2015 kl. 11:39 
That makes alot more sense.
Well it seems to work for me using the workshop downloaded version.
If you're trying to pass large parts through small conveyor connections it won't work. The game is designed that way. The conveyor frame version should pass large parts across the two large sides. If your welder isn't grabbing the parts there may not be a conveyor path with all large connections that is all large enough (3x3) to allow the parts to pass through.
SlopPanda🦝 10. jan. 2015 kl. 11:04 
BLT with you how hard your mod does not work skips the details as you wish, for example, I gathered a welder with your adapters (the idea is good but not completed yet) part of the components he misses, and no part of the (steel plates and plates and some others remain container) I hope now everything is clear to you what is the imperfection?
Slaghkre  [ophavsmand] 10. jan. 2015 kl. 10:32 
I don't think your offensive Colloquialisms are translating very well.
If you are refering to Helratz post, I haven't felt like spending the time on making a list of very similar mods like he's described.

p.s. I don't see what is bad about cocks.
SlopPanda🦝 10. jan. 2015 kl. 8:13 
Why are you here do not understand, I'm clearly expressed his thought that your imperfection works cocks.
p.s. Help for idiots (cocks means very bad).
Slaghkre  [ophavsmand] 9. jan. 2015 kl. 13:37 
What? I don't understand that post.
SlopPanda🦝 9. jan. 2015 kl. 13:31 
Cocks works, do not fix a couple of days your imperfection, remove:headbash:
Helratz 24. dec. 2014 kl. 5:14 
First off thanks for you hard work on this mod! I'm posting this to several conveyor modders here for two suggested new blocks in hopes to make them or at least get feed back. I don't know, but would it be possible to make a 1x3x3 larger small ship conveyor that could move larger objects like rocket ammo sideways through the 1x3 side? For a total of 2- 3x3 conveyor points on top and bottom, and 4- 1x3 conveyor points around the remaining sides. To allow larger objects to move through thinner sections of a ship. Maybe even a 1x1x3 block also with 2- 1x1 small conveyor points and 4- 1x3 large conveyor points for the first block to connect. This way you could also turn 90 degrees if needed. Thanks!
Kithsakhai 29. nov. 2014 kl. 20:54 
woot, thanks m8, great addition!
Jerm 29. nov. 2014 kl. 16:40 
This is just what I was looking for.
I havent been playing this game in a while.
Slaghkre  [ophavsmand] 29. nov. 2014 kl. 12:28 
Just for small ships. It Connects larger conveyor port to smaller conveyor ports on small ships. Nothing for large ships since conveyors on large ships don't get any bigger than one block in their cross section.
Jerm 29. nov. 2014 kl. 10:45 
This for the large ship? or both small and large?
BronzeLump  [ophavsmand] 24. nov. 2014 kl. 10:44 
Well at least we know now that it works...

Now comes the big question: How many conveyors can you actually put on a block before it screams NO at you?

If you have the time (not to upload as a mod, but for your own interest), as just an intellectual exercise so we can all say to people that as that we have the answer... say make a simple 5x5x5 small or large and stuff each side with a conveyor ports... if it works, the scale up untill you find the limit.

The block as a mod would be holly unwanted and unnecessary... but it will tell us the godly answer to the port limit :D
Slaghkre  [ophavsmand] 24. nov. 2014 kl. 10:38 
remember they have to be powered
BronzeLump  [ophavsmand] 24. nov. 2014 kl. 10:26 
and for the vid, which for some reason wont play on steam: https://www.youtube.com/watch?v=raV51Wy_6Qo
BronzeLump  [ophavsmand] 24. nov. 2014 kl. 9:18 
No they work...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=346342008

At least in creative they work... and i mean all of them :D
Mainframe 24. nov. 2014 kl. 6:35 
Doesn't seem to work. Can build but doesn't actually function
BronzeLump  [ophavsmand] 23. nov. 2014 kl. 7:30 
I will have to test it fully in servival to see if all the ports work...
Slaghkre  [ophavsmand] 22. nov. 2014 kl. 22:24 
ah. I've only seen dummy_detector_conveyorline_### and dummy_detector_conveyorline_small_### on conveyors and tubes.
On stuff with cargo I see detector_conveyor_### and dummy_detector_conveyor_small_###.
Connectors have dummy_detector_Connector_001 with detector_inventory_1.
I just just copy and edit these parts of the fbx file accordingly since blender didn't seem to export them in a useful way.
Officer SkidMark 22. nov. 2014 kl. 21:34 
no the "conveyor connector" id is for the tubes
Slaghkre  [ophavsmand] 22. nov. 2014 kl. 20:09 
I didn't know that. so there can be two connectors on one block?
Officer SkidMark 22. nov. 2014 kl. 18:54 
well i ask because the conveyor connector id has a limit of 2 so ive been wondering if the conveyor id has a limit as well
Slaghkre  [ophavsmand] 22. nov. 2014 kl. 18:50 
they seem to. I guess I didn't methodically check them all. there may not be an imposed limit, though there would be a practical limit that would cause an exeption if there weren't an imposed limit. You'll get no argument from me about using it in your mod pack, copied or remade.
Officer SkidMark 22. nov. 2014 kl. 18:15 
Do all the ports actually work? wold like to know the limit on how many of those you can have. btw computer componets will cause errors
BronzeLump  [ophavsmand] 22. nov. 2014 kl. 17:34 
Bump it up a little... only a little though, maybe by adding some computer conponents as a way of explaing the need for it to be mannaged maybe?
Slaghkre  [ophavsmand] 22. nov. 2014 kl. 15:32 
hmm. I increased it. Forgot the details. Let me know if it seems balanced to you. I can change it if it doesn't seem balanced.
BronzeLump  [ophavsmand] 22. nov. 2014 kl. 13:39 
you sir... just won my internet :D THANK YOU!!!

So whats the build cost of these babies? :D
kipter 22. nov. 2014 kl. 8:19 
nice job i always needed sompthing like this