Space Engineers

Space Engineers

High Density Conveyor Adaptors (DX11)
48 Comments
Slaghkre  [author] 30 Jul, 2021 @ 9:41pm 
can do. btw, any work in this mod that is mine is free to be copied elsewhere to create a duplicate/remake, though at this point nothing is really up to date.
FallenSunGaming 30 Jul, 2021 @ 7:18pm 
well I'll be unsubbing, but subscribing to thread, please post a comment if you do ever get the interest/desire to update them again :D
Slaghkre  [author] 3 Sep, 2020 @ 6:08pm 
idk, different mods have broken in different ways. I used blender tools, but I'm not sure how easy it would be to get everything working right now.
Official Zealiux 3 Sep, 2020 @ 12:22am 
Also do you recon that it would still work in the current version of SE
Official Zealiux 3 Sep, 2020 @ 12:20am 
Oh ok thx anyway it is that I don’t know how to mod otherwise I would try it myself
Slaghkre  [author] 2 Sep, 2020 @ 3:12pm 
I don't know. I haven't worked on any mods for several years or even looked for any.
I have no objection to copy/replacements of mods that I've already uploaded for space engineers.
Official Zealiux 1 Sep, 2020 @ 10:41am 
is there posible a working version with a more detailed texture?
Slaghkre  [author] 15 Jun, 2019 @ 7:35am 
I honestly Haven't checked in as many years. My guess is something has been wrong since Aug 2016.
namlooc 27 May, 2019 @ 8:54pm 
is this mod still functional? im just getting back into space engineers after a couple YEARS and doing some mod cleanup
Dark_453 11 Jul, 2017 @ 7:53pm 
Thanks for a ace mod.
This is the cause of my exploding Ejectors.
Would love to have this working again
Fire_Fly 22 May, 2016 @ 3:30pm 
it seems this Weeks Update killed this Mod?!
sebateses 13 Aug, 2015 @ 8:07pm 
nice one, just what i need
Slaghkre  [author] 11 Jul, 2015 @ 4:31pm 
ok, DX11, but no fancy texture
BronzeLump  [author] 10 Jul, 2015 @ 3:04pm 
I'm pleased to see this mod successful... i've been away for a bit + steams never seems to tell me when there are comments... weird...
Slaghkre  [author] 5 Jul, 2015 @ 8:08pm 
I know. I've been slacking :-) I've been spending any effort on the concrete blocks and keep running into trouble with them.
Kermondale 11 Jun, 2015 @ 12:46pm 
Dx11?
Foxolov 12 Feb, 2015 @ 3:38am 
ZERGRUSH
Moonlightfox 3 Feb, 2015 @ 5:42pm 
These are insanely useful!
Slaghkre  [author] 11 Jan, 2015 @ 2:29pm 
The parts you listed as working (computers, motors) are small. Steel plates are large.
Large steel tubes probbably didn't get through either.
From my testing;
Parts that will not pass through small holes are:
Steel Plates, Interior Plates, Small Steel Tubes, Large Steel Tubes, Metal Grids, Bullet Proof Glass and Displays.
Parts that will pass through small are:
Computers, Construction Components, Motors, Thruster Components and Reactor Components

I would need a picture or blue print to help any more.
SlopPanda🦝 11 Jan, 2015 @ 11:09am 
Um large parts? unlikely, welder class "small ship" on it was used first one adapter (on the side for 3 inputs for small Conveyor pipe end for large) was connected to the container by the average small Conveyor pipe was also connected welder, originally effect nebilo no put 2 more of the same adapter with welders, adapters were connected by sides, almost all components for the refinery were (computers, motors, etc.) other than steel plates as 312 pieces and remained lying.
Slaghkre  [author] 10 Jan, 2015 @ 11:39am 
That makes alot more sense.
Well it seems to work for me using the workshop downloaded version.
If you're trying to pass large parts through small conveyor connections it won't work. The game is designed that way. The conveyor frame version should pass large parts across the two large sides. If your welder isn't grabbing the parts there may not be a conveyor path with all large connections that is all large enough (3x3) to allow the parts to pass through.
SlopPanda🦝 10 Jan, 2015 @ 11:04am 
BLT with you how hard your mod does not work skips the details as you wish, for example, I gathered a welder with your adapters (the idea is good but not completed yet) part of the components he misses, and no part of the (steel plates and plates and some others remain container) I hope now everything is clear to you what is the imperfection?
Slaghkre  [author] 10 Jan, 2015 @ 10:32am 
I don't think your offensive Colloquialisms are translating very well.
If you are refering to Helratz post, I haven't felt like spending the time on making a list of very similar mods like he's described.

p.s. I don't see what is bad about cocks.
SlopPanda🦝 10 Jan, 2015 @ 8:13am 
Why are you here do not understand, I'm clearly expressed his thought that your imperfection works cocks.
p.s. Help for idiots (cocks means very bad).
Slaghkre  [author] 9 Jan, 2015 @ 1:37pm 
What? I don't understand that post.
SlopPanda🦝 9 Jan, 2015 @ 1:31pm 
Cocks works, do not fix a couple of days your imperfection, remove:headbash:
Helratz 24 Dec, 2014 @ 5:14am 
First off thanks for you hard work on this mod! I'm posting this to several conveyor modders here for two suggested new blocks in hopes to make them or at least get feed back. I don't know, but would it be possible to make a 1x3x3 larger small ship conveyor that could move larger objects like rocket ammo sideways through the 1x3 side? For a total of 2- 3x3 conveyor points on top and bottom, and 4- 1x3 conveyor points around the remaining sides. To allow larger objects to move through thinner sections of a ship. Maybe even a 1x1x3 block also with 2- 1x1 small conveyor points and 4- 1x3 large conveyor points for the first block to connect. This way you could also turn 90 degrees if needed. Thanks!
Kithsakhai 29 Nov, 2014 @ 8:54pm 
woot, thanks m8, great addition!
Jerm 29 Nov, 2014 @ 4:40pm 
This is just what I was looking for.
I havent been playing this game in a while.
Slaghkre  [author] 29 Nov, 2014 @ 12:28pm 
Just for small ships. It Connects larger conveyor port to smaller conveyor ports on small ships. Nothing for large ships since conveyors on large ships don't get any bigger than one block in their cross section.
Jerm 29 Nov, 2014 @ 10:45am 
This for the large ship? or both small and large?
BronzeLump  [author] 24 Nov, 2014 @ 10:44am 
Well at least we know now that it works...

Now comes the big question: How many conveyors can you actually put on a block before it screams NO at you?

If you have the time (not to upload as a mod, but for your own interest), as just an intellectual exercise so we can all say to people that as that we have the answer... say make a simple 5x5x5 small or large and stuff each side with a conveyor ports... if it works, the scale up untill you find the limit.

The block as a mod would be holly unwanted and unnecessary... but it will tell us the godly answer to the port limit :D
Slaghkre  [author] 24 Nov, 2014 @ 10:38am 
remember they have to be powered
BronzeLump  [author] 24 Nov, 2014 @ 10:26am 
and for the vid, which for some reason wont play on steam: https://www.youtube.com/watch?v=raV51Wy_6Qo
BronzeLump  [author] 24 Nov, 2014 @ 9:18am 
No they work...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=346342008

At least in creative they work... and i mean all of them :D
Mainframe 24 Nov, 2014 @ 6:35am 
Doesn't seem to work. Can build but doesn't actually function
BronzeLump  [author] 23 Nov, 2014 @ 7:30am 
I will have to test it fully in servival to see if all the ports work...
Slaghkre  [author] 22 Nov, 2014 @ 10:24pm 
ah. I've only seen dummy_detector_conveyorline_### and dummy_detector_conveyorline_small_### on conveyors and tubes.
On stuff with cargo I see detector_conveyor_### and dummy_detector_conveyor_small_###.
Connectors have dummy_detector_Connector_001 with detector_inventory_1.
I just just copy and edit these parts of the fbx file accordingly since blender didn't seem to export them in a useful way.
Officer SkidMark 22 Nov, 2014 @ 9:34pm 
no the "conveyor connector" id is for the tubes
Slaghkre  [author] 22 Nov, 2014 @ 8:09pm 
I didn't know that. so there can be two connectors on one block?
Officer SkidMark 22 Nov, 2014 @ 6:54pm 
well i ask because the conveyor connector id has a limit of 2 so ive been wondering if the conveyor id has a limit as well
Slaghkre  [author] 22 Nov, 2014 @ 6:50pm 
they seem to. I guess I didn't methodically check them all. there may not be an imposed limit, though there would be a practical limit that would cause an exeption if there weren't an imposed limit. You'll get no argument from me about using it in your mod pack, copied or remade.
Officer SkidMark 22 Nov, 2014 @ 6:15pm 
Do all the ports actually work? wold like to know the limit on how many of those you can have. btw computer componets will cause errors
BronzeLump  [author] 22 Nov, 2014 @ 5:34pm 
Bump it up a little... only a little though, maybe by adding some computer conponents as a way of explaing the need for it to be mannaged maybe?
Slaghkre  [author] 22 Nov, 2014 @ 3:32pm 
hmm. I increased it. Forgot the details. Let me know if it seems balanced to you. I can change it if it doesn't seem balanced.
BronzeLump  [author] 22 Nov, 2014 @ 1:39pm 
you sir... just won my internet :D THANK YOU!!!

So whats the build cost of these babies? :D
kipter 22 Nov, 2014 @ 8:19am 
nice job i always needed sompthing like this