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I liked the mission idea and set up, and the mid mission pop up messages after objectives were completed, but NATO had so much firepower. I was able to steamroll everything before the Backfires were even a problem. It would have been doable with just the airfield and a sub or two for fun.
A lot of punch for the allies. Admiral needs to put a long shooter and and a Perry with the Battleship.
1. It's actually a KIdd-class that's protecting Iowa. An Adams-class would've left Iowa even more vulnerable. The Iowa SAG needs at least one more SAM shooter with twin Mk 26 launchers.
2. Your fleet formations have the carriers (and battleship) ahead of the rest of the formation. Those kinds of high-value units should should be...anywhere else but the front . They're at their most vulnerable there.
3. Compact fleet formations are for WWII-style task forces. In the missile age, a compact formation is a liability not an asset.
4. Put your least valuable units up front (frigates, usually) to act as "missile sponges", and spread out your entire formation.
Best video tutorial for this sort of thing is from YouTuber ryu1940, check it out here: https://youtu.be/cvqsQSzGW_0?si=cndzZbpiUwl9KFid
I do had an issue with b52's launching on the airport south, they blocked and didn't launch, i had to kill them with F10 and only 2 of them succeed to launch...weird
2. The Carriers are out front due to the tendency in game for them to run over their escorts