Half-Life 2

Half-Life 2

Stylised Blood Particles
28 Comments
SJTHEGAMER 30 Jun @ 5:51am 
too much
JOHN FREEMAN!!! 28 Jun @ 9:37pm 
can you make it just the blood squirts?
is there gore?
Not ManBeast  [author] 7 Jun @ 5:42am 
@vadiniscool

If you want to remove the blood squirts, do the following:

1. Open the location where the Steam Workshop downloads the particle (steamapps\workshop\content\220\3453132139)
2. Extract the "workshop_dir.vpk" file to the "custom" folder in the Half-Life 2 directory (Half-Life 2\hl2\custom)
3. Open Half-Life 2 with the following launch options: "-nop4" and "-tools"
4. Open the particle editor by selecting "Particle Editor" from the "Tools" menu
5. Open the "blood_impact.pcf" file that you extracted to your custom folder
6. Delete the following particle effects (or remove them from the blood_impact_red_01's "children"): blood_impact_red_01_chunk, blood_impact_red_01_goop, blood_impact_red_01_goop2 and blood_impact_red_01_smalldroplets
7. Press the "save" button / "save and test"
8. Verify that the particle functions by pressing F10, opening a map (like d1_canals_01) and shooting at the enemies
9. Close Half-Life 2
10. Remove "-nop4" and "-tools" from the launch options
vadiniscool 7 Jun @ 1:45am 
Is there anyway to remove the blood squirting and just have the mist?
Not ManBeast  [author] 23 May @ 8:48am 
@idk That's very nice to know. I find the Source Particle Editor a fun, if sometimes infuriating and confusing tool to work with. I recommend messing around with it and trying to create your own particles if you want to get the hang of it
sTs_5 22 May @ 11:32am 
@Not ManBeast man, thanks! thx you so much. i've got motivation to code due your comments. thx
ceebee 13 May @ 8:53am 
hey guys

i guess thats it
Not ManBeast  [author] 27 Apr @ 7:40am 
For more information on the particle editor, check the Valve Developer Community https://developer.valvesoftware.com/wiki/Particle_Editor
Not ManBeast  [author] 27 Apr @ 7:40am 
If you want to modify the particles yourself, here's what you can do:

1. Open the location where the Steam Workshop downloads the particle (steamapps\workshop\content\220\3453132139)
2. Extract the "workshop_dir.vpk" file to the "custom" folder in the Half-Life 2 directory (Half-Life 2\hl2\custom)
3. Open Half-Life 2 with the following launch options: "-nop4" and "-tools"
4. Open the particle editor by selecting "Particle Editor" from the "Tools" menu
5. Open the "blood_impact.pcf" file that you extracted to your custom folder
6. Choose the particle you want to edit
7. Select "Lifetime Random" under "Initializers"
8. Change the values of "lifetime_min" and "lifetime_max" to your desired amount (NOTE: these are the upper and lower bounds of the random selector)
9. Press the "save" button
10. You can now test the particle by pressing F10 to interact with the game (pressing F11 will make the Viewport full screen)
Not ManBeast  [author] 27 Apr @ 7:35am 
@idk The blood particles have a set "fade time", which is how long they will exist until being killed (removed). As far as I know, a particle could be made to exist "permanently" by making its lifetime be something like 999999999999 seconds, but then the game's memory would most likely get filled to the brim with particle data and crash. I have set the particle fade times to be roughly 12.5 s. because that is the longest time they can exist without making the game prone to crashing.
sTs_5 26 Apr @ 8:47am 
how to stop blood dissapearing. this mod is great
sholdier 13 Apr @ 11:23am 
more mods like this
yonks. 2 Apr @ 8:04am 
squidward
RanDumb 1 Apr @ 2:39pm 
like... some kind of... red mist?
29 Mar @ 10:51am 
Hello! I really liked this modification! Please, could you reduce or completely remove the particles that come out of the main character? When an enemy hits me, I immediately stop seeing anything, I want the sea of ​​blood to be only on the enemies, but not on ourselves.
I hope you will listen, thanks in advance! (sorry for the errors in the text and unclear meaning, Google translator)
MGBOSSGAMING2829 29 Mar @ 8:01am 
this mod gets big five booms
Not ManBeast  [author] 29 Mar @ 1:33am 
@sholdier I doubt that I can create and add the blood pool system from Black Mesa since it would most likely require modifying the game's code, which I'm unable to do. The blood pools that this particle has aren't dynamic and appear directly below the particle's spawn point. I'm considering removing them, since they add more visual clutter while being unsatisfying.
SKABAD (new apartment) 28 Mar @ 5:02pm 
my game crashes when its to much
sholdier 28 Mar @ 2:38pm 
Very good mod.But I think the particles are a bit to much. Can you a seperate mod that has the black mesa blood pools
MGBOSSGAMING2829 28 Mar @ 1:20pm 
this is the best blood particles in the workshop also is it possible to port shaders to hl2 from gamebanana like xen reshade and could you port hla animations for hl2 vanilla headcrabs
MGBOSSGAMING2829 28 Mar @ 1:19pm 
i still love this mod
Not ManBeast  [author] 28 Mar @ 12:24pm 
@MGBOSSGAMING2829 I'm unable to add gore or gibs to this mod. It only modifies HL2's particle effects. Since HL2 doesn't allow for the modification of its source code and doesn't support any other programming language within it (think how Garry's Mod has support for the programming language LUA), other mod creators and I are unable to add entities such as gibs or gore.

I theoretically could add a particle effect that uses the render_models particle renderer, but I'm not sure if that exists in HL2. If it exists, and I could make a particle using it (which would require gib models, which I would have to create even though I have no experience in modelling), it would need to be a child particle of blood_impact_red_01 , which appears every time an NPC is damaged. Therefore, shooting a Combine soldier with a shotgun would create a load of (for example) spleen models, which would be ugly and could, in the worst case, cause the game to run out of memory and crash.
MGBOSSGAMING2829 28 Mar @ 12:02pm 
Gore mod
MGBOSSGAMING2829 28 Mar @ 12:02pm 
Could you add gore pls
Zenosゼノス 28 Mar @ 6:38am 
i would add this on my second update on the EZ2 with CustomVFX
Feruz 27 Mar @ 3:19pm 
Half-life 2 if it was created by Monolith Productions
MGBOSSGAMING2829 27 Mar @ 12:34pm 
Can you add splash blood