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Well balanced, well detailed, super fun!
This map was done couple months ago, using relics playbills MissionObjectives (similar to what you see in the campaign), however few recent patches have for some reason changed how they bahave, and was getting desync errors (Thx Taha023 for extensive testing with me)... so I nuked them all, and rebuilt the missions manually without using the missionobjective playbills...
If these playbills end up working in future patch, I'll be reverting the changes back, as its a much cleaner look. (timers, counters, etc...)
that being said! If there are any pop up panel messages, or anything that doesnt seem correct, please let me know in the comments! thanks again!
- Added FOW around base.
- Removed refinery mission (its still there but not required)
- Added FOW and map pings for certain missions.
- Fixed stuka wave
- Added GroupKill when wave 3 ends - goliaths - any remaining on map after wave ends blow up instantly.
- Fixed AI attacking cap points, wont retreat.
Then the AI will call for airborne paratroopers, but they will retreat as soon as they land. I don’t know if this is the AI’s operation or a script.
Then there will be a section where Goliaths will come out to see if they can attack from all directions instead of from a single direction (I’m actually not sure about this because I was paying attention to the situation on my side when the attack came and didn’t look at other people’s perspectives. But I resisted at least 12 or more Goliaths.