RimWorld

RimWorld

Duty Tally
13 Comments
PathToV1ctory 2 Jul @ 9:57pm 
Working in 1.6, probably just needs a version bump.
mrclrchtr  [author] 22 Apr @ 11:05am 
Thank you very much for the hint! I wasn't aware of that...
0。0 20 Apr @ 8:14pm 
Please clean up the mod folder; there are too many unrelated files.
mrclrchtr  [author] 17 Apr @ 5:09pm 
Added new features

1.3:
- enhance workload calculation with weighted scoring option
- add configurable maximum priority for workload scoring

1.2:
- add option to ignore invisible work types in workload calculation
- refactors workload column addition and text anchoring
mrclrchtr  [author] 16 Apr @ 5:32pm 
@Unikatze, I think I will implement this.
Unikatze 11 Apr @ 6:54am 
I wish it counted based on priority. Like if they have a priority 1, it adds say 4 points, priority 2, 3 points, etc.
That way you could see who's overworked even though they have a lot of tasks they are assigned to that they likely will never do.
newcalypso 5 Apr @ 12:20pm 
AI Slop
mrclrchtr  [author] 31 Mar @ 1:43pm 
I also used AI, as I always do when developing, what's wrong with that?
Smxrez 31 Mar @ 1:40pm 
AI Slop
mrclrchtr  [author] 30 Mar @ 2:27am 
Yes, it's save to add and remove.
< blank > 29 Mar @ 6:17pm 
Is it safe to include this mod in mid-games?
Taemaly 29 Mar @ 6:41am 
Very useful, Thank you
Ben'wah 28 Mar @ 7:47pm 
adding this to my list, didnt know i needed this