RimWorld

RimWorld

Progression: Production
57 Comments
ferny  [author] 4 hours ago 
@Futstub Idk i'd need to hear more
Futstub 4 hours ago 
If I find someone to commission a reskin of the VE anvit to (to something you'd like), would you implement it into the mod? I really like that it has such a cool unique effect. If you have someone in mind who could do that, I#d also take the tip. :)
BeeBro 12 hours ago 
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ferny  [author] 12 hours ago 
@BeeBro Do you have Vanilla Factions Expanded - Tribals?
BeeBro 12 hours ago 
@ferne Tribal start
ferny  [author] 12 hours ago 
@BeeBro Are you starting in Neolithic/Tribal era or just an industrial crashlanded style start?
BeeBro 12 hours ago 
@ferny thanks for the fast answer. But in my reseach tree its locked. And I cant find it in the buidling menu. I also have all your categorie mods if its a problem?
ferny  [author] 12 hours ago 
@BeeBro You will start with the Research Bench already unlocked then
BeeBro 13 hours ago 
How do I research when I have to research the research bench (no Medival Overhaul mod)?
Futstub 2 Jul @ 6:31am 
Neat, thanks!
ferny  [author] 30 Jun @ 8:18pm 
@Futstub Yep and yep
Futstub 30 Jun @ 9:31am 
Hey ferny, 2 quick questions if you don't mind:

The VFE crafting bench is only removed if the MO one is present, right?

Do you run MO dor colonies that get to later stages? Like you start as someone who knows nothing and play until spacer age?
ferny  [author] 29 Jun @ 7:12pm 
v6 - updated to 1.6
ferny  [author] 21 Jun @ 3:38pm 
v4 - new thumbnail
ferny  [author] 14 Jun @ 10:30am 
Will up to 1.6 when any of the mods that this patches updates
ferny  [author] 6 Jun @ 7:07pm 
@Exende Always assume the only required ones are the ones steam tells you to subscribe to if you try to subscribe.
Exende 6 Jun @ 5:46pm 
does this work without Medieval Overhaul?
Filleis 22 May @ 9:23am 
@S U P E R H Y P E The MO one? doesnt show up for me.
S U P E R H Y P E 22 May @ 9:18am 
@Filleis you can craft bronze at an anvil, that's where I saw it yesterday and realised it's recipe was pretty useless
Filleis 22 May @ 8:14am 
So it seems like there was an oversight with bronze as you currently cant make it before you get to industrial tech as while you can do the research in neolithic the way to actually craft bronze involves a smithy which are now locked to industrial tech. Would be really nice if you patched MOs furnace to make bronze. :dip:
S U P E R H Y P E 21 May @ 6:03pm 
Is there a way to change the recipe for bronze? As it is, it requires steel ingots to make, which makes bronze itself completely useless. Iron ore and a stone chunk, maybe?
ferny  [author] 13 May @ 2:12pm 
@Filleis Same as any other
Filleis 13 May @ 1:49pm 
Just a question about the VFE: Classical writing change. Is the tie to the republics the same as other Classical project in that they can also be researched by themselves OR is it hard-locked behind interacting with the republics?
Maal 30 Apr @ 7:56pm 
Checked again with a minimal modlist (this+vanilla medieval 2+MO+Tsamurai+requirements) and the anvil is still missing a lot of medieval/dlc stuff.

Tho I am not sure if its to be patch on one of the progression mod or MO.

And man, I'll need to resource dictionary some of that MO bloat.
Maal 30 Apr @ 5:02pm 
Not sure if it's in the purview of this progression mod or not. But the Anvil from MO cannot make helmets from VFEM 2, Vanilla Armour Expanded (shoulderpads, gloves, boots too), Roo's Minotaur, T's samurai helmet, royalty/boitech stuff, things from Animal Equipment... They can be made just fine in the industrial smithy. (in my mod list anyways. I should probably check with only these enabled)

I wonder if its just a tag missing on the Anvil, or rather I hope it's that simple.
Knuti 30 Apr @ 4:00am 
Hi @ferny, not sure if it falls under the scope of your progression mods. But the new 'Tabard' from VFE-Medieval2 has it's own category of 'Heraldry' in the vanilla tailor workbench and is therefor not included in the MO version. Could you patch this in?
emihead 13 Apr @ 1:38am 
would you consider a patch to make the Dark Ages: Medieval Tools auxiliaries work with the VFE:P electric workstations?
ferny  [author] 10 Apr @ 3:05am 
@Psyckosama What patches would you want?
Psyckosama 9 Apr @ 8:31pm 
Any chance of this for people who use VFE:M2 and not MO?
ferny  [author] 30 Mar @ 6:33pm 
v3 - added industrial smithing support for VFE Production, VE Helixien, Appliances Expanded, and Helixien Gas Production, renamed VFE Production's manufacturing research to large production benches, moved all Medieval stuff to medieval research tab
Billo J Dahka 30 Mar @ 5:02pm 
@ferny, that makes sense, thank you anyway!
ferny  [author] 30 Mar @ 1:41am 
@Billo J Dahka Sure as a favor, but I really don't bother with organzing the main research menu, I expect my users to use better research menu mods (Research tree stuff, semi random)
Billo J Dahka 30 Mar @ 12:06am 
could the medieval researches in MO be moved to the medieval tab instead of main?
ferny  [author] 29 Mar @ 12:13pm 
@Vex No, if there is a research directly tied to the function already then it stays there. Hence "machining" would still give you the machining table.
@Kasa Just the stuff at the top, so research bench project and neolithic tweaks
@Fizix I'll look into this
Fizix 29 Mar @ 8:20am 
I’m noticing MO mending tech moved to Neolithic. The mending table is going to be useless though without MO engineering (medieval tech) for the mechanical components.
Kasa 29 Mar @ 7:52am 
So what does this mod do if you are not using any of the mentioned mods?
Hoarfrost Trickle 29 Mar @ 6:13am 
To be honest, I always thought consolidating overlap was the core point of the progression series as well... which did confuse me as to why it was named "Progression"

Still though, they're great ^^
Vex 29 Mar @ 6:11am 
Is this mod mostly focused on early game research, or is later research also affected by this?

And just making sure I understand this mod correctly.
In normal rimworld I research machining and get the table and the ability to build frag grenades
With this mod I would have 2 research options. 1 for the table and 1 for the actual crafting options.

Is that roughly what this mod is accomplishing?
ferny  [author] 28 Mar @ 5:57pm 
v2 - removed leftover research project
ferny  [author] 28 Mar @ 3:15pm 
@TurtleShroom No no, easy to misunderstand I get it. The first task of this whole series is to look at Rimworld's tech progression and make it longer, deeper, and more intentional. The overlap stuff is a bonus, and goes hand in hand with it.
TurtleShroom 28 Mar @ 2:58pm 
(Please don't construe this as anger or a means of insult.)
TurtleShroom 28 Mar @ 2:58pm 
I thought the point was to consolidate duplicate things together, and integrate various things more seamlessly. That's why, for example, you merged the Medieval Overhaul Mod's cheese with the Vanilla Factions Expanded Cooking Cheese, or here, removed the requirements for furniture!

I guess it depends on the Mod, though.
Iceobeasty 28 Mar @ 1:45pm 
HES DONE IT AGAIN
ferny  [author] 28 Mar @ 1:37pm 
@Raggsockan Built for use with it!
@p20 hammerpoints Medieval Overhaul or VFE Tribals adds alternate research options!
@TurtleShroom You've come to the wrong mod series my friend. That's the whole point of this.
LordBeef21 28 Mar @ 12:39pm 
Those asking about Vanilla Expanded Tribal, or how to do research before the bench:
Progression Core
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3301868772
TurtleShroom 28 Mar @ 12:35pm 
I still think less research bloat is better. Like, a research solely to make ice? Eww.
s4e1 "box cutter" 28 Mar @ 11:49am 
seconding primitive workbenches, would love to see that weaved into things
Raggsockan 28 Mar @ 11:41am 
Fucking awesome mod! How does this work with Vanilla expanded Tribal?
p20 hammerpoints 28 Mar @ 10:07am 
So how are you supposed to do research if you have to unlock the research bench? Is there a mod I'm supposed to be using alongside it?
Sterling Kerman 28 Mar @ 9:29am 
Great stuff. I'd love for you to also have a look at the Outland mod, as I think it could also benefit from this patch in terms of overlap between it, Medieval 2, and MO. Also Primitive Workbenches.