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Ich kann nicht deutsch verstehen, aber das ist leicht zu...follow your reasoning by looking at the run ! You progressed logically till the exit with no problem at all. Nice to see your progress and reactions (and to hear my profile's name in German!) ;)
@N Twirl, thanks for playing and providing a nice intended walkthrough !
That was very fun to solve!
Hopefully intended
Besides, the chamber looks good and is well lit.
Something that took me forever was to realize that I had to do the first button manipulation twice before trying to press the second button, because I had a method that let me press the second one with only pressing the first one once but then I was on the wrong platform
Thumbs up and added to favorite
Satisfying solution with really cool tricks. I can't not favorite.
Very pretty and there's lots of logic at play here. Seriously I cannot get over how pretty it is... looks like hammer almost.
Are the blocks over the emancipation grids weird or confusing ? That's in order to inform player those fizzlers can't be desactivated.
Having said that, I made myself think my way through for more than 40 minutes in this one and I solved the test! And the feeling of satisfaction I had was AMAZING! I used no tips from its workshop page, I solved it completely alone.
The map is visually great. IDK if anyone noticed, but the usage of logic gates in this map is very good, congrats on that :) Warm light strips, angled blocks - everything looks pretty much ok, I didn't understand only why you've put blocks over some of the emancipation grids though.
As I said the test is amazing, I don't even know how you've come up with it, because I would never come up with such a complicated test. I love it, I favorited it. THUMBS UP!