RimWorld

RimWorld

Work Tab
147 Comments
0。0  [author] 30 minutes ago 
@dmsephiroth
That was likely a feature from another mod. I haven’t seen any related implementation in the codebase since I took over maintaining this mod. As for adding that behavior — sorry, I’d prefer to stick with the vanilla style.
dmsephiroth 46 minutes ago 
I remember seeing in an older Let's Play that when the player hovered over a work type like "Construct", it showed the individual skills of all relevant pawns, sorted by highest skill.

Right now, I only see the average skill when I hover over the work type.

Is there a way to change this behavior or was it a feature of an older version/mod?
dmsephiroth 1 hour ago 
I just tested it.
The problem is Allow Tool.

Sorry for asking here pal.
The "haul things urgently" command at work is only from Allow Tool.
I forgot that its not there without it, bec. i like it so much.

This mod is working fine! <3
0。0  [author] 1 hour ago 
@dmsephiroth
In theory, they should be unrelated and not affect each other. Since this mod was updated from 1.5 to 1.6, the only code change was just changing one letter in a class name from lowercase to uppercase.
dmsephiroth 1 hour ago 
Is this mod and Common Sense not working together?

Since today i have rly bad bugs=
Transport+ 1 is not working anymore.
Normal transport while on prio 2 is first done, while Transport 1 is at 1 ://
Tyrant 1 Jul @ 5:05pm 
Rather than trying to work out a compatibility patch, would you consider adding the thing that compact work tab does as a mod option? I doubt Mlie would take offense since Mlie is not the original author anyway.
Papito 23 Jun @ 12:30pm 
Amazing update! Thanks
0。0  [author] 21 Jun @ 1:34pm 
@Thasher
You can give it a try — I've done my best to maintain compatibility. If you run into any issues, feel free to report them here. After all, everyone has a different mod setup.
Thasher 21 Jun @ 12:08pm 
is it safe to switch out the old mod for this one?
AZUREstrand 15 Jun @ 8:54pm 
Oh! That's quite nice! Thanks for pointing me to a solution!
0。0  [author] 13 Jun @ 10:42pm 
Oh, I see what you mean. This is part of the vanilla game’s behavior. To get the result you want, you need to adjust the order by moving it further to the left. This mod can’t change that, but you can use the Personal Work Categories mod (mentioned in the compatibility section) to customize the order.
AZUREstrand 13 Jun @ 1:55pm 
Sorry. I'm bad at speaking efficiently. I hope that made sense.
AZUREstrand 13 Jun @ 1:54pm 
The issue is resolved manually in that image by setting butchering one priority above the default for cooking. But this has to be done pawn by pawn now, due to butchering being nearly the lowest cooking priority rather than nearly the highest as it should, since that means hunting for meat won't use that meat till all non-meat meals have been made, and then, lacking the ability to make any more meals, they will THEN butcher hunted game and livestock, thus gaining meat to begin cooking the meals it had passed over due to lack of meat.
0。0  [author] 13 Jun @ 1:48pm 
@AZUREstrand
You can upload the image to https://imgur.com/ or create a GitHub issue.
AZUREstrand 13 Jun @ 1:39pm 
Absolutely! Give me a moment. Since it's a screenshot, I presume I'm meant to DM it?
0。0  [author] 10 Jun @ 4:17am 
@AZUREstrand I'm not quite sure I understand — could you share a screenshot to help explain what you mean?
AZUREstrand 9 Jun @ 11:03am 
Is it just me, or is anybody else getting screwed over by the fact that the fixed default for cooking priority (left-to-right) puts butchering as almost the lowest priority of all cooking work? If I have any substantial work order for non-meat based cook jobs, even if the meat based one is higher priority, it will let all hunts rot completely instead of butchering them to get the job done. Is that due to other mods, or is that the default?
BrGuardian 6 Jun @ 8:58am 
I love how the community continue to take some outdated mods and continue them!
Mike 31 May @ 10:34am 
Appreciate the patches.
wakamex 28 May @ 4:37pm 
this might be the best mod. without it my pawns will never scan for minerals.
ミ>.<ミ?♪~ 28 May @ 11:21am 
大佬真是开发圣体啊,六点还提交:steamthumbsup:
nelim17 28 May @ 1:01am 
Big thanks, it works :D
0。0  [author] 27 May @ 3:07pm 
@nelim17 Fixed
nelim17 27 May @ 9:18am 
Hi! There is a little incompatibility with "More than capable", checkboxes no more display in red.
Atcher♛ 26 May @ 5:09am 
只有截图反馈了
Atcher♛ 26 May @ 5:00am 
没有报错日志。感觉是mod冲突了,我排查看看哪一个冲突了
Atcher♛ 26 May @ 4:48am 
稍等我上去看下日志报错有没有还有截图
0。0  [author] 26 May @ 12:27am 
@Atcher♛ 有日志么,我看下
Atcher♛ 25 May @ 11:04pm 
现在不能展开了嘛?我用了之后展开就巨卡,没有横向的滚动条
ミ>.<ミ?♪~ 24 May @ 11:14pm 
对的对的,我对比了下好像都是全部显示了工作类型,但是看着间距也差不多,可能就是间距的问题?
0。0  [author] 24 May @ 8:18pm 
@ミ>.<ミ?♪~ 你最开始那张图里的问题是现在版本的列间隙有点宽了,导致你屏幕放不下出现了水平滚动条,然后之前的版本间隙刚刚好一屏幕放下,是这个问题吗?
ミ>.<ミ?♪~ 24 May @ 4:09am 
多谢大佬,不过我还是去git用了之前的版本:steamthumbsup:
我看了下,原来的标头是上下错开的,所以显示的比较多
https://imgur.com/a/AyHaPVX
如果后续可以提供一个这种紧凑的选项就好了,感谢大佬
0。0  [author] 22 May @ 1:35am 
@ミ>.<ミ?♪~ 加了点间距,这样扩展列的头部能显示的更多了,并且你这原本的列就很多了
ミ>.<ミ?♪~ 22 May @ 1:29am 
原来我记得会自动缩放显示所有的工作类型的
0。0  [author] 22 May @ 1:24am 
@ミ>.<ミ?♪~ 看图片正常的啊,宽度都超过屏幕了,水平滚动条肯定会出现
ミ>.<ミ?♪~ 22 May @ 1:10am 
https://imgur.com/a/XA4UU9E
滚动条又出现了,求大佬修复。
FudgedupTV 21 May @ 7:30pm 
removing better pawn control from my game seemed to fix it.
0。0  [author] 21 May @ 4:25pm 
@FudgedupTV Hi! Thanks for the report. That does sound confusing — it’s hard to tell exactly what’s going on just from the description. Could you please provide a log file so I can take a closer look?
You can find instructions for reporting bugs — including how to generate and share logs — in the Bug Reports section of the mod description.

Thanks!
FudgedupTV 21 May @ 3:44pm 
All my priorities reset after I close the work tab. not just sub priorities.
晓山alreShan 21 May @ 7:17am 
非常好性能优化,work tab打开快速,使我的心情旋转跳跃:steamthumbsup:
Monkey Magic 20 May @ 5:11am 
Ah yeah, I figured that out after a pawn moved onto another task. It's not an issue, I was just curious as to what it represented (I thought it might be passion-related at first XD)
0。0  [author] 20 May @ 4:58am 
@Monkey Magic Used to highlight the current work of the pawn, which can be turned off in the mod settings
Monkey Magic 20 May @ 2:34am 
Nice to see that this version is patched to work with Prison Labor which the other two 1.5 versions are not. One very minor issue is the the info display for Manual Priorities still states Priority 4 is done last when it should say "Priority 9 is done last" for this mod :P

One question: what are the pink boxes I am seeing for some pawns work tasks?
Sophisticated 18 May @ 12:06pm 
兄弟兄弟,你好厉害。
0。0  [author] 17 May @ 10:44pm 
@nelim17 Hi! Thanks for the report. That does sound confusing — it’s hard to tell exactly what’s going on just from the description. Could you please provide a screenshot of the Work tab when it happens, or upload the game log (Ctrl+F12 or from the RimWorld folder)? That would help a lot in tracking it down. Thanks again!
nelim17 17 May @ 2:11pm 
Hi! Not 100% sure, but my pawn git very angry I assigned them, but nothing was visible on work tab (no red checkboxes for instance). Bye!
0。0  [author] 17 May @ 1:56am 
@ChilloW I’ve made some adjustments to the UI issue. The issue with sub-priorities being reset seems to have been caused by Better Pawn Control failing to recognize the mod after I changed its name. I’ll revert the name in a later update.
0。0  [author] 17 May @ 1:51am 
@Moonshrooms Thanks for the feedback, will release a fixed version later.