Arma 3
HIGH COMMAND Fixit Fox
88 Comments
Patrack 20 Jun @ 11:54pm 
Hey man, 2 questions. does this work Drongos command enhancement? Also do you know how to use Platoon Leader? I cant figure it out for the life of me, unless its broken. Thanks and great mod!
little andy 1 Jun @ 1:21pm 
@Bendy
Tried both dedicated and self-hosted MP, many thanks for replying
Bendy  [author] 30 May @ 7:03am 
@am'z cheers!! its also fun on teamswitch missions, you can teamswitch around for different critical tactical needs, like sniping etc. previously teamswitch didnt work due to inflexible module syncing. Now it works!
am'z 30 May @ 4:14am 
You don't even know how long I was waiting for a mod like this. Finally I can solo role-play as a commander without the wall hacking enemy marker. Great mod for ppl that don't want to change the command structure but need some tweaks.
Bendy  [author] 29 May @ 6:41pm 
@little andY just want to confirm your scenario - was this self-hosted MP or a dedicated server MP?
Bendy  [author] 29 May @ 5:31pm 
@little any I just updated the description until I fully tested it with another commander
Bendy  [author] 29 May @ 5:28pm 
@bulak33 no worries :)
Bendy  [author] 29 May @ 5:28pm 
@little andy I didnt fully test it with another live player, I did it all by theory and the book, the only testing was by myself. So will get a mate and test the multiple commander part
bulak33 29 May @ 12:54pm 
@Bendy great, it works;) thank you very much;)
little andy 29 May @ 12:23pm 
struggled to get this mod w/ Platoon Leader working for multiple commanders in MP. in the end, it only partially worked.
any ideas?
not sure if it's to do with the mods or vanilla
- some commanders couldn't control certain units
- sometimes they wouldn't have high command at all
Bendy  [author] 29 May @ 6:18am 
@bulak33 ok try now
(remember to force update with 'repair)
bulak33 29 May @ 2:39am 
Hi, I did as you wrote. Unfortunately it didn't help :( I did the update but something is wrong with this key. "They are not signed with a key accepted by the server". Try again if you can because you created a cool mod:) thanks for the answer, best regards.
Bendy  [author] 28 May @ 7:25pm 
@bulak33 try it now.
(force update using 'repair' option from the Arma 3 mod launcher if it didnt update already)
Bendy  [author] 28 May @ 3:36pm 
@bulak33 I think I know the issue. I was packing the pbo using a 3rd party pbo software instead of Bohemia's one. Will use the proper one today (although I did sign the key using Bohemias tool. But you must need to also use Bohemia's packing tool)
bulak33 28 May @ 9:35am 
Unfortunately, after uploading the mod to the server and inserting the key, the server rejects it:( Have you tested this mod on a dedicated server?
Bendy  [author] 28 May @ 1:45am 
@SkyHighPurchase excuse the delay, it now works on dedicated server. Control + Space should work now :)
bulak33 27 May @ 12:11pm 
very thanks for key serwer:)))) im going tested
Bendy  [author] 22 May @ 5:41pm 
@Bishop746 will get onto a signed key, been flat out, hopefully get around to it this weekend
Bishop746 21 May @ 7:14am 
Can you add a server key for a dedicated server?
Skye 15 May @ 2:47pm 
Regular HC works fine on my dedi. I do not want it, though, as I *need* the functionality of being able to HC newly spawned units. I am playing a system that spawns AI and I can send them to capture places.
Bendy  [author] 15 May @ 2:23pm 
@SkyHighPurchase I am guessing on a dedi server assigning command is some kind of permissions issue, will check it out
Bendy  [author] 15 May @ 2:18pm 
@SkyHighPurchase I never tested it on dedi server. Will fire up a test this week and see if I can fix.
have you tested a mission with high command without my mod? the ctrl + spacebar functionality is nothing to do with my mod, it is native vanilla high command, thats why I wonder if its just a vanilla high command issue
Skye 15 May @ 2:12pm 
Context: On my self hosted missions, I can open/close High Command just fine with CTRL + Spacebar, but on my dedicated server, CTRL + Spacebar does nothing. I can see the BLUFOR tracker working fine though. It just doesn't let me into the HC position.
Skye 15 May @ 2:00pm 
Having some trouble with this mod. Works fine on self hosted servers, but does not work at all on my dedicated server? Not sure why.
Komodo 15 May @ 5:56am 
amazing stuff bendy
bulak33 13 May @ 9:17am 
@Bendy, great. thanks for your reply
Bendy  [author] 12 May @ 6:10pm 
@bulak33 ah yes thanks for reminding me, will add one
bulak33 12 May @ 9:25am 
there will be a server key?
PAN SERGEANT 3 May @ 9:36am 
Amazing!:steamthumbsup:
Engicop 2 May @ 7:02am 
This mod is great
Gus 2 May @ 6:27am 
amazing, thank you bendy :steamhappy:
Petrus Aurelius 28 Apr @ 12:58pm 
The mod for High Command enjoyers.
SUSOVALORD 21 Apr @ 7:43pm 
Shit I was retarded. Thanks for letting me know! :steamhappy:
Bendy  [author] 21 Apr @ 4:02pm 
@SUSOVALORD that option has already been added!!! you need to uncheck the option "add spawned groups"
SUSOVALORD 21 Apr @ 5:28am 
Hi, could you add an option not to add groups to high command automatically? We wanna do it manually with AIO command menu.:griefer:
SovProph 19 Apr @ 7:41am 
@Bendy Antistasi seems to work great now. Thank your for the good work
SUSOVALORD 13 Apr @ 10:18pm 
Thanks for the respond! Will try:griefer:
Bendy  [author] 13 Apr @ 10:04pm 
@SUSOVALORD what do you mean, the NATO symbols on the map? just choose that option from CBA settings. Or do you mean if you are a commander in Opfor or Indfor? it already works regardless of what side you are on
SUSOVALORD 13 Apr @ 9:04pm 
Hi Bendy! Could you make this apply for Opfor and Indfor?
Bendy  [author] 13 Apr @ 9:59am 
@SovProph the issues you mentioned are fixed now
- group colours fixed
- option to turn of automatically adding spawned groups to HC
Bendy  [author] 13 Apr @ 1:51am 
@Nexus just uploaded the new update. Should work with Antisasi. If you want Antisasi to control which new groups are added to High Command, like it intended, then turn of "Add Spawned Groups" option in the CBA settings. Otherwise you get groups added to high command that Antisasi didnt intend. (which is still sometimes fun, more control, but more clutter on the map)
Nexus 12 Apr @ 8:41pm 
Are you making this work on antistasi ultimate?
Mr Rizaz 11 Apr @ 2:36pm 
@Bendy Hell yeah that's fixed it! That's some first class modding service. The mod's fantastic btw, really has put multi-squad level missions on the table again.
Bendy  [author] 11 Apr @ 10:32am 
@Just been updated. Manually update using "repair" feature in browser to fast track and force the update. Let me know if this fixes it
Bendy  [author] 11 Apr @ 10:09am 
@Mr Rizaz however the timer should not affect loading Arma itself. Only delays running my script after mission start
Bendy  [author] 11 Apr @ 10:07am 
@Mr Rizaz are you testing it with Antisasi? I actually put a 10 sec delay timer in my mod if Antisasi is the mission, to give Antisasi time to initialize first
Bendy  [author] 11 Apr @ 10:03am 
@Mr Rizaz I noticed an error with the config.cpp, was affecting load. doing update now. Lets see if that fixes it
Mr Rizaz 11 Apr @ 8:09am 
Hi, since the 10 April update this mod causes extreme increases in load times, (at least for my PC and mod configuration). I've thoroughly tested and this mod is definitely the culprit. It affects both initial loading of game (which doesn't bother me) but crucially it affects loading when testing scenario in 3den editor after clicking 'play scenario'. I've tested it both with this mod and without three times, timings below:

With mod: 1st: 22.72 secs, 2nd: 21.43 secs, 3rd: 21.11 secs
Without: 1st 2.72 secs, 2nd 2.24 secs 3rd 1.92 secs.
cryozombie 10 Apr @ 11:48pm 
I didnt see a change with the icons for the tac map, i did see it in the settings and forgot to change some of the things but i didnt see how to make multiple commanders. I didnt have another person to test with sadly but i will try to test some more tomorrow, ill try changing a lot of the settings to see if there is a difference
dabrianselea1 7 Apr @ 11:37am 
Hello. Is there a way to use artillery fire (on-map artillery) with this? to target ways?