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So I kinda lost my carefully written down description -_- Thanks game. I'll need some time to fix this.
This is something that was on the list of Monkey's to.
I see someone also implemented it in B41: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2723982916
You could work on it seperatly since my list is already enough to work on on itself.
But implementing a good IBS system would require tracking all these values and then using them in the accident checks and moodles.
This would improve the general realisme though since then it's no longer just a % of fullness of bladder/bowel but a % of how much urge the character feels.
Currently I'm implementing the "accident" overlays for every accident seperately and combined.
It seems to be working but I need to finetune the textures.
I've also added a negative stats buildup as long as you are running arround with your pants messed up. Your character will become more stressed the longer you walk arround messed up.
I'll also check to fix some bugs.
And I'm thinking of adding a moodle that keeps track on how much mess you made so simply getting some new pants won't magically make it like nothing happend.
Can't promise a release date yet but I think within a week or two. I've got a full time job and other stuff to do.
But things like animations are something I'll need to explore since it involves animating in Blender I think.
I'm familiar with Blender modeling but animating character bones is not something super familiar for me. But I like to explore it.
I'll look into making newspaper as wipables.
My priority:
Features->Fix bugs->Detailing