Garry's Mod

Garry's Mod

[VJ] City Scanner with Custom Pathfinding (NPC)
18 Comments
dyku 1 Jun @ 9:50pm 
works well on my part
MrPad 7 Apr @ 5:33pm 
map name plz
rycch  [author] 5 Apr @ 6:45pm 
@diomaskedhoodghost At the moment this is the only one I have posted publicly. I am working on others. I want to try doing a Hunter Chopper and Gunship at some point.
diomaskedhoodghost 5 Apr @ 6:22pm 
@rycch do you have any other npcs with custom pathfinder I'd like to try it out :)
rycch  [author] 5 Apr @ 3:08pm 
@Goofygoober It does not have any logic around Striders right now
rycch  [author] 5 Apr @ 3:07pm 
@@Poison But I have already been working on some of these on and off for over a year, so I also thought it would be nice to finally release a few.
rycch  [author] 5 Apr @ 3:05pm 
@Poison I was doing that at one point, but the file sizes got very unwieldy will all the resources I was using, leading to testing taking forever. Each of the NPCs is pretty much a unique project, and the faster I can test the more steamlined my workflow can be. Therefore, the faster I can work, the faster everyone can get new NPCs. So in the end, I split them up as it makes working on and updating easier for me.

When I am done with all my projects, and I still have quite few in my backlog, I will probably make a large pack, or maybe even a few.
Spoon 5 Apr @ 2:36pm 
Unless you can't then nvm
Spoon 5 Apr @ 2:36pm 
Why aren't all your npcs placed into one pack you can download? Then it'd be up to the person if they want to spawn them or not.
Goofygoober 5 Apr @ 1:24pm 
does it follow striders? or am i dumb and didn't read it
Baby Wizard 31 Mar @ 11:36pm 
Very interesting! i hope this gets results in the future
i intend to use it
rycch  [author] 31 Mar @ 8:52pm 
@UNIT1 By default, VJ base has "call for help" system which this npc should already utilize. Let me know otherwise if that does not seem to be the case.
UNIT1 31 Mar @ 8:48pm 
Any chance you could make some sort of Activation script for the scanner when it spots the player or when the player attacks the scanner causing all nearby VJ based combine SNPC’s to react to where the scanner has died?
rycch  [author] 31 Mar @ 2:17pm 
@diomaskedhoodghost If things go well, maybe I could look into it.
diomaskedhoodghost 31 Mar @ 7:22am 
like y'know them entity nextbots for example terminus or obunga just chasing nextbots regularly just make a nextbot with custom pathfinder cause I'm tired of using navmesh generator
rycch  [author] 31 Mar @ 4:32am 
@diomaskedhoodghost What do you mean by that?
diomaskedhoodghost 31 Mar @ 3:54am 
can you make one for Zombies or nextbot please