Barotrauma

Barotrauma

EK Mods - Definitive Edition
44 Comments
ThePhantomX64 29 Jun @ 6:36pm 
neat! I always loved that part of Immersive Ammo boxes, glad to see you thought of something similar for this.
AM  [author] 29 Jun @ 6:33pm 
Yes, ammoboxes have quality and can be combined
ThePhantomX64 29 Jun @ 6:29pm 
Ah ok, does this mod do something similar to the ammoboxes that it adds?
AM  [author] 29 Jun @ 5:57pm 
yes it should compatible
ThePhantomX64 29 Jun @ 5:28pm 
The mod changes how Ammoboxes work by being able to merg two not full boxes and basically transfer ammo between them to fill one up to full.
ThePhantomX64 29 Jun @ 4:01pm 
Does this mod happen to be compatible with Immersive Ammo Boxes?
AM  [author] 15 May @ 5:29pm 
@FRAG TOSS the buying stations were explicitly made for Into the Abyss if you aren't running it you cant use it
FRAG TOSS 15 May @ 12:52pm 
@Пулемётчики The salvage backpack's inventory can only be seen by placing it. Makes sense imo, I like the change.
FRAG TOSS 15 May @ 12:50pm 
I think the shop machines (densified material crate shop and shop) should be made unobtainable in campaign, but not removed outright. They're useful for station RP kinda stuff, but are kinda OP/non-thematic for campaign. Also the regular shop only gives the requisition cards, and no other items.
Mrpugglez 9 May @ 5:18pm 
thanks for adding the tags so fast
Пулемётчики 9 May @ 4:16pm 
NvM remote buying stations sucks, it's same fabricator but only with few weapons.. bruh
Mrpugglez 9 May @ 4:06pm 
please add the divinggear_wearableindoors to the tags of the military hardsuits so bots can wear them
Пулемётчики 6 May @ 11:07pm 
Bro please do not remove remote buying stations!
Пулемётчики 5 May @ 10:25pm 
Why can't I see the miner's backpack inventory!?!?
Big Brain Luigi 25 Apr @ 8:55pm 
would be awesome if this were split into modules
myru 17 Apr @ 8:44pm 
rename this mod to EK Forked definitive edition in honor of his other abandoned mods on other games; he made this extremely popular mod for a niche rts game and then abandoned it, but then another guy came along and rebranded it as EK definitive edition
Darinon De Vries 10 Apr @ 3:56pm 
I've finalized my speed loader patch and fixed an ammo count bug. This can now be run with the host mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3461105417
FRAG TOSS 10 Apr @ 11:40am 
I got the game only a year or two ago, so I never experienced the older version of EK, only the newer remaster, I see stuff about 'needless fuel requirements,' but what does that mean, if someone would enlighten me please? Also, is the drone dupe glitch gone in this version?
Darinon De Vries 9 Apr @ 9:45pm 
Revolver should no longer break your hand.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461105417
I will now take my leave so these comments don't flood the place.
Darinon De Vries 9 Apr @ 9:31pm 
Nevermind, speed loader works but loading individual rounds will make them fire all at once. I'll work on fixing that bug
Darinon De Vries 9 Apr @ 9:26pm 
After realizing I misinterpreted the intent of the speed loaders, I worked to better align them to the original code.
The loaders have been updated to resemble magazines, spawning ammo when needed. The revolver, however, had OnUse code that sabotaged the loader and prevented it from firing. It has since then been simplified to "OnUse -> Contained, Use".
All three speed loaders should now work if the fix, linked in a previous comment, is implemented.
AM  [author] 9 Apr @ 7:28pm 
@Пулемётчики the latter error i know about and am willingly ignoring because it isnt breaking anything, ill address it later. as for the mod just not working i cannot replicate your issue, and as such cannot fix whatever is causing it
Darinon De Vries 9 Apr @ 2:41pm 
I've uploaded a fix for the speed loader that adds an ItemContainer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461105417
It works with all 3 ammo types. I suggest changing the recipe if this fix is incorporated.
Пулемётчики 9 Apr @ 2:40pm 
@AM I just removed the Prometheus submarine as it was mentioned, and it kind of activated and kind of not, well that is, it is in the column of active addons but at the same time it is red, there in the errors says something about ekdockyard_lazynavterminal_switchboard
from “your addon”, well, this text was when I did not remove the submarine Prometheus, and then there was just one warning from your addon, more often because of recipes for crafting:

WARNING: Potential error in item variant “ekutility_Utility_hardsuit_mk2”: the item defines deconstruction recipes using 'RequiredItem' instead of 'Item'. Overriding the base recipe may not work correctly.
Darinon De Vries 9 Apr @ 2:13pm 
The 357 speed loader lacks an internal ItemContainer. I'm working on a fix for it but I will assume that it acts as a magazine and is intended to be loaded into the gun.
AM  [author] 9 Apr @ 11:38am 
@Havel L. Krik it appears as if the speedloaders are missing vital code to work properly, ill just buff 357 ammo stack size as compensation
AM  [author] 9 Apr @ 10:50am 
@goldy the re-breather unit can be refilled to full at oxygen shelves (without a battery) but you have a point about not able to immediately craft hard-suits ill be sure to change the recipe
AM  [author] 9 Apr @ 10:47am 
@Пулемётчики if youre having issues activating the mod please activate it by itself to determine if it is the mods fault or your modlist that is causing issues, i can run the uploaded version fine with a 20 count modlist
goldy 9 Apr @ 10:00am 
good thing the rebreating unit stops filling up at around 70 so u can never craft the military suits
Пулемётчики 8 Apr @ 8:48pm 
Dude, I can't even activate your addon.
catmanmlio 5 Apr @ 4:39pm 
Don't get rid of the fire suit.
You should make it give Fire Immunity if the complete set is worn
AM  [author] 5 Apr @ 2:55pm 
fork of EK Forked
myru 5 Apr @ 2:18pm 
Is this a fork of "EK Forked" or EK Remastered? Or "EK Mods for 1.x.x.x"?

Or is this a fork of the original original EK? I want to know what this is exactly based off so I know what to include in my server.
Havel L. Krik 5 Apr @ 11:34am 
:steamthumbsup::steamthumbsup:
AM  [author] 5 Apr @ 12:31am 
i didnt touch the speed loader, ill be sure to look into it
Havel L. Krik 4 Apr @ 8:54pm 
I'm not sure if I'm doing something wrong, but with the 357 revolver, the speed loader is not counting as ammo.
pewpewdewd 4 Apr @ 5:03pm 
we are so unbelievably back
Shnorfpph 4 Apr @ 12:41pm 
No way we're back!
whilo9090 4 Apr @ 8:21am 
We are soooo back.
Snake 4 Apr @ 3:43am 
does it get any more peak than this
AM  [author] 3 Apr @ 7:10pm 
perhaps
godfallout10 3 Apr @ 6:58pm 
GUH DOES THIS MEAN I CAN ACTUALLY USE THE GAUSS RIFLE
Kakeyio 3 Apr @ 5:40pm 
we are so back!
Numbers 3 Apr @ 1:25pm 
the picture was funny so im liking the mod