Rain World

Rain World

Memory Warning
20 Comments
Juan214 24 May @ 2:09pm 
I also got jumpscared by the sound effect thanks for lowering it
Rawra  [author] 22 May @ 3:55pm 
Hotfix is out, going to probably make the volume configurable at some point, but for now 0.05f has to do.
Rawra  [author] 22 May @ 3:46pm 
Didnt realize setting an AudioSource's volume to 0.5 would lead to heart attacks :(
Sorry for that, thanks for bringing this to my attention though
Okamitsune 22 May @ 3:06pm 
got jumpscared by the sound effect while working on a dms skin soooo yeah unsubscribing because holy shit i do NOT want a heart attack
ERROR2401 19 May @ 1:44pm 
honestly I thought it always had an in-game warning
Rawra  [author] 19 May @ 12:11pm 
After popular demand, as of 1.3.0: there is now a in-game way of telling players that their available memory is low, its a text with a red dot at the top of the screen that will fade away after some time + it plays a sound (Which is not blatantly stolen from Alien Isolation).

This is now the new default behaviour, if someone misses the win32 mesageboxes anyhow: they may restored in the remix menu.
Rawra  [author] 17 May @ 3:24pm 
@Juan214: The way its currently set up is that it will run once in the 5 first minutes, and after that it'll respect the given check memory interval number (representing minutes). <-- If for some reason this is not working, lmk.

I also want to add in a in-game popup alternative to the OS messagebox soon aswell.
Juan214 17 May @ 2:34pm 
I have a question, how does the "Check Memory Interval" slider actually work? From my experience, the mod only seems to warn me once per restart.
Also, does it have to tab out of Rain World to work? I thought it would work like Where Slugpup, or Music Announcements, where an message would pop up in game briefly.
Rawra  [author] 7 Apr @ 10:31am 
@SageisNice: Good suggestion, I'll try to add that in ;)
@samojedhusky: You can configure the % the message triggers on in the remix configuration menu, but out of curiosity, how much RAM do you have in total?
samojedhusky 7 Apr @ 7:47am 
It seems to work for everyone else, but for me it warns me every five seconds because of my computer being... very bad, to put it lightly.
SageisNIce 6 Apr @ 2:28pm 
A random suggestion i think would be nice. make it so when the window pops up the game automatically pauses to prevent accidental self districts, aka falling into a death pit, getting shocked by a centipede, ETC.

(Also, Pluey!!! :rwlizard:)
EnPassant 3 Apr @ 8:28pm 
OMMG THANKS!!!! :0
This'll be my #1 priority in any of modded playthroughs-
Rawra  [author] 31 Mar @ 9:17am 
@DragonScale46: Yes this is watcher compatible. Would have been more useful before the update, but I have just now been able to properly test it for a workshop release ^^

Now to the other thing: I still dont know wtf a pluey is :csgo_headshot:
DragonScale46 31 Mar @ 7:58am 
This is Watcher compatible, yes? I figure it is since you posted it after the release date and it seems like a relatively simple mod, but it doesn't hurt to make sure.
Zephyr86 31 Mar @ 7:32am 
Tysm :3 this will be very useful so I don't keep losing progress from crashes in multiplayer runs
Lex_Gamer 31 Mar @ 7:22am 
PLUEY !!!!!! :steamhappy:
miss meow 31 Mar @ 2:19am 
PLUEY !!
vynnyal 29 Mar @ 10:40am 
AAH THANK YOU
Rawra  [author] 29 Mar @ 10:23am 
I should have probably asked the first time what this even means, but at this point im too scared to ask ^^
SageisNIce 29 Mar @ 10:08am 
Pluey!!