Door Kickers 2

Door Kickers 2

[LMRY] Operation: Curtain Call
14 Comments
Beep 19 Jul @ 4:04pm 
Nevermind, I disabled and re-enabled the mod and the missionpack appears now
Beep 18 Jul @ 2:44pm 
Would it be possible to uodate the mod to include a mission set? I'd like to play this in multiplayer as well.
[G.W.] Sunbro Greg 14 Jun @ 11:30am 
Just finished this campaign as the SSO unit mod. No doctrines on the squad yet.

What can I say… this campaign is hard. And it’s hard not because there’s armored vehicles or overwhelming amount of enemies or very short windows for completion.

No. It’s hard because the enemy is actually geared and experienced. They’re set very nicely in strategic places and can make your day a living hell.

Still, I beat it, and even had to restart a couple of missions.
Sleg 26 Apr @ 10:10am 
man, I cannot for my life figure out a good plan to get the radio interception on day 4 in time as any faction without concealment, but otherwise this is a fantastic campaign!
orschild 7 Apr @ 1:55pm 
Oh My Lord! Dragorm! 1300+ kills most of them SSI special ops. Hats off. You singlehandedly ended the war with that mission. Lol!

I'd guess that adding a max number of spawns would be a good way to balance that out :)

I am at day 4 in this campaing and so far I like it a lot, but I may "cheat" and go in to the mission editor and make sure that it is is updated when I get there ;)
Dragorm 6 Apr @ 8:39pm 
"ppl were actually playing this map" What do you mean? :D Its a great map except that part.
Luminarity  [author] 6 Apr @ 2:39pm 
i didn't realize i didnt limit the reinforcements
Luminarity  [author] 6 Apr @ 2:39pm 
Aw shoot i didnt realize ppl were actually playing this map. i'll try to change stuff u guys recommend
Takelmeifter 2 Apr @ 7:25am 
Great campaign up until the infinite reinforcements at the end
Dragorm 2 Apr @ 3:20am 
This is a good summary of what to expect 3:24 Minute into the map:
https://youtu.be/RhprhlONftA
Dragorm 2 Apr @ 2:34am 
Imagine having corpses enabled and gore+ mode for the last mission. Setting up a defence to kill every enemy spawning. Guess how hot you computer would get.

You've got to either limit the spawn count or have long intervals between spawns Having extra extraction points would be good too since they spawn in the single extraction point in the map.
BoltThrower 1 Apr @ 6:45pm 
yeah dude came here for the same reason as the last 2 guys. last mission needs a rework other than that really cool campaign
NotSoTowerful 31 Mar @ 12:08pm 
Gotta agree with the guy beneath me, I did not enjoy the endless swarm of SSI pouring out of a localised portal to Neighbouristan
Xavieux 30 Mar @ 9:16pm 
think you forgot to set a limit on the last mission qrf, i saw my fucking pc blew up