Door Kickers 2

Door Kickers 2

John Wick Squad
23 Comments
Hunter 11 Jun @ 2:21am 
no TTI weapons?
Takeshi, made in Mom 3 May @ 3:55am 
Hi, Expanded Shotgun Breaching Plus supports your shotguns.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
流卡哇11 12 Apr @ 5:58am 
Hi bro, why was John Wick suddenly killed so easily? It feels completely different from before. Is there a problem with my settings? Or were adjustments made during the update? Can it still be restored?
CheekiBreeker 6 Apr @ 6:44pm 
Petition to rename the "tactical lining" into "plot armor" instead
BryceRoss  [author] 5 Apr @ 12:14pm 
@Westlich Kaiser I moved the High Table ID back to the main support gear so you don't need access to the hidden gear slots. The bump keys are working on my end.

Please check the change log for more information. Thank you for your feedback.
Westlich Kaiser 5 Apr @ 10:27am 
Just played with the update the lock pick is not working my guys as well as was wondering why the high table card was taken out really liked that ability the only downside was they couldn't re conceal when they went hot
BryceRoss  [author] 4 Apr @ 2:57pm 
@FrostNova The Rattler plus many other guns have been added. Thank you for your feedback.
FrostNova 4 Apr @ 8:05am 
Rattler was removed? Why? It does make an appearance in the films iirc
BryceRoss  [author] 4 Apr @ 6:10am 
Mode Update 4/4/2025:
New Doctrine Added plus other improvements. Please check the change log for details.
暮晨 3 Apr @ 2:03pm 
its too easy to be pain down bro() good mod
BryceRoss  [author] 3 Apr @ 5:25am 
@jonexhd I agree with your assessment. I'm currently in the process of reworking the Doctrine. Thank you for your feedback.
jonexhd 2 Apr @ 1:44am 
Oh and the full auto is not working, too. Assassins are doing triple-taps in close range.
jonexhd 2 Apr @ 1:43am 
The reaction time is way too long even with all doctrines activated. And I don't think the assassins are doing headshots to heavily armored enemies. Besides, there's a mod (Door Kickers: Nowhere to survive) that made CARs-like shooting stance which would fit more to the theme.
BryceRoss  [author] 1 Apr @ 6:18am 
Mod Update 4/1/2025
Concealment Added plus other changes. Check the change log for details.
BryceRoss  [author] 31 Mar @ 3:57am 
@Pc_Cat The units are vulnerable to explosions. The units health is the same as vanilla but with the Tactical Lining they can withstand being hit from a wide range of gun fire. However, sustained gun fire will eventually damage the integrity of the armor.
BryceRoss  [author] 31 Mar @ 3:49am 
@Westlich Kaiser Concealment is something I want to add. I had an issue where the unit would disappear when concealment was turned on. I believe it's a known bug with the camo selector. I'm currently looking for a solution.
Pc_Сat 31 Mar @ 1:46am 
Surprisingly, squad dont know how to deal with enemies S-Vest. It feels strange. But still good mod.
Westlich Kaiser 30 Mar @ 6:27pm 
Works pretty well for me is there a way to make them concealable?
Pc_Сat 29 Mar @ 8:00pm 
:hssbnotice:Maybe its no suit a theme well, but i think be good to get some armor in a gap between "Pistols and SMG" and Impenetrable. Like 3 and 4 armor classes.
BryceRoss  [author] 29 Mar @ 6:20pm 
It's working on my end. I'm currently playing the workshop mod to make sure there isn't other bugs but the doctrine page is working for me.
Lumbago 29 Mar @ 5:43pm 
It looks like it is still broken.
BryceRoss  [author] 29 Mar @ 5:22pm 
Thank you for letting me know. I was cleaning up the files before upload and missed a file for doctrine. Should be good to go know.
Lumbago 29 Mar @ 5:10pm 
Unsure if this is a conflict with another mod, or a simple glitch, the doctrine is unavailable.