Total War: WARHAMMER III

Total War: WARHAMMER III

Mounted Shugengans have Glaives
15 Comments
S 22 May @ 11:01am 
Can you make this a unique unit while keeping the other unit? Having the original unit being able to choose Glaives or Swords just like Halb or Sword for Griffin Knights for Empire.
Elixar111  [author] 25 Apr @ 2:42am 
@Markas yes sure go for it
Markas Lin 22 Apr @ 10:48am 
I have never made a mod before, but I would really like to play with this mod in my SFO overhaul campaign. Would you mind if I tried making a submod for this?
Nullified 21 Apr @ 10:21am 
Brilliant mod! I was looking for something like this last year!
The Baron 14 Apr @ 2:47am 
im testing if having this above the reskin mods in the load order will fix it
The Baron 13 Apr @ 5:14pm 
as in i have mods that reskin the shugengans so the weapon not appear could be it
The Baron 13 Apr @ 5:12pm 
i think i have some mod conflict that makes the dragon blooded not have a weapon, could be a mod that gives me more character variations that is causing it
RV_770 4 Apr @ 10:52pm 
Excellent Mod :steamthumbsup:

Bonus vs Large could be increased to 15 I reckon.
Fire™ 4 Apr @ 6:01pm 
I love this mod, I always hated that the Shugengans have zero weapons while on horseback, but since mounts are so useful its not worth forgoing it just for the really cool kung-fu/wuxia style animations.
sHoF4T 3 Apr @ 10:31am 
amazing!
GunKing 2 Apr @ 9:48pm 
Loving all the love Cathay has been gettin in mods lately from the tabletop reveal. Gives me great hope for Kislev.
Aewyngs 1 Apr @ 8:56am 
It's because It's a great spirit longma, not just a jade longma like we have in the game. That great spirit longma looks so much better damn xD
Elixar111  [author] 30 Mar @ 9:29pm 
@[PuB] probably a bit beyond my level unfortunately, hopefully CA will do something about it in the future
[PuB] Axlegolas 30 Mar @ 4:19pm 
the new mount seem to be an upgraded version of the logma, can you create them too?
Elv 30 Mar @ 1:44am 
COOL!