Sea Power

Sea Power

Invincible Class Carrier
99 Comments
petrouvis01  [author] 20 Jun @ 2:56am 
@PineyCreek surprisingly not that long when you have the workflow figured out.I.hope you are enjoying it,also check out the Royal Navy mod,it contains more of my ships.
PineyCreek 17 Jun @ 4:01pm 
Cool stuff. I can't imagine how much time it took to mod an entire aircraft carrier into the game.
petrouvis01  [author] 31 May @ 5:02am 
@Jackgrayhook,well maybe i already have!
Jackgrayhook 28 May @ 3:25pm 
Y'know you could take the Sea Dart that you made, and make more Falkland War~ish ships. I think its awesome, and I am thankful for this mod.
petrouvis01  [author] 21 May @ 8:42am 
@Witcher, alright then!
Witcher 19 May @ 1:13am 
I managed to get Tarawa working with mod aircrafts and it's a closer resemblance to current day HMAS Adelaide or Canberra.
petrouvis01  [author] 19 May @ 12:07am 
@Redacted but not so,well you would always update the campaign with them,if you want!
B-36 Enjoyer 18 May @ 2:03pm 
Mods like this would have helped my campaign way back in march when I made it.
petrouvis01  [author] 16 May @ 1:18am 
@Witcher Try checking the Invincible ini and go at the Supported aircraft line and add the name of the aircraft there as it is in the aircraft folder.Maybe that will fix it.
Witcher 15 May @ 8:47pm 
@petrouvis01, I have tried adding Custom Airgroup in variant.ini, and if you click custom airgroup in game, the mod aircrafts are not available. Otoh with Melbourne84, mod aircrafts are available in game Custom Airgroup despite not enabled in variant.ini.
petrouvis01  [author] 15 May @ 9:02am 
@Withcer you can add custom airgroup to the variant ini no problem there,try it out,I just don't have it because the air groups are the same for both ships for now.
Witcher 15 May @ 1:07am 
@petrouvis01, I added aircraft mods in [Airgroup] section in rn_cv_invincible & rn_cv_invincible_refit ini files like I did for Melbourne84 mod. Invinscible doesn't have [Custom Airgroup] in variants.ini.
petrouvis01  [author] 14 May @ 11:08pm 
@Witcher,Usually you can add a custom airwing when you are creating a scenario,is that not possible?
Witcher 14 May @ 7:09pm 
I managed to add other aircraft mods (e.g., F-35C & drones) to Melbourne84 but they are not available in the Invincible. Anyone knows why or how?
petrouvis01  [author] 12 May @ 10:13am 
@Mr Waterfield,which one?The TV,Anti Radiation or Radar guided?
Mr Waterfield 12 May @ 6:18am 
Not sure if im doing something wrong but the new sea eagle doesn't seem to track anything i fire it at, not sure if im missing something
petrouvis01  [author] 30 Apr @ 3:25am 
@Lrnc_of_Arabia,you can see It but not kill it!
Lrnc_of_Arabia 29 Apr @ 11:38pm 
if its invincible why can i see it???
petrouvis01  [author] 29 Apr @ 12:15pm 
@Peter Garett Cheers!
Peter Garrett 29 Apr @ 6:12am 
@petrouvis01 thanks legend! I definitely will.
petrouvis01  [author] 28 Apr @ 9:32am 
@Peter Garret sure just credit me for the model and CT Aviator CT-14750 for the skin!
Peter Garrett 28 Apr @ 3:48am 
@petrouvis01, just wanted to ask your permission to use the EAW Sea King model for a kitbash I am planning on creating?
petrouvis01  [author] 27 Apr @ 11:48am 
@cpep3302, i dont have that mission issue you reported and i havent managed to replicate it,maybe redownloading the mod should fix it.
petrouvis01  [author] 27 Apr @ 6:25am 
@cpep3302 i will check to see if also have that issue.
cpep3302 25 Apr @ 7:43pm 
why I just can see a US destroyer in the mission? can't see the carrier
petrouvis01  [author] 19 Apr @ 3:47pm 
@ossesek i saw you had send a request sorry for not adding you !
ossesek 19 Apr @ 3:08pm 
@petrouvis01 Can we contact on private so i could share my changes. I'd prefer you to add it directly to your mod, if you'd like to, so I won't have to check for any changes in your mod.
SSG Beard [506 IR] 19 Apr @ 11:07am 
This is a beautiful mod. Thank you so much.
petrouvis01  [author] 19 Apr @ 5:07am 
@Katie,later update
petrouvis01  [author] 19 Apr @ 5:07am 
@Bob_Semple_Tank_,firstly great nickname,secondly for now I won't work on what ifs since I am working on a lot of mods and I want to finish them first then move on other things.
petrouvis01  [author] 19 Apr @ 5:05am 
@davidt_man sure I would not mind Ossesek sharing his changes with me!
HECU Grunt 18 Apr @ 10:34pm 
where is omniman
Bob_Semple_Tank 18 Apr @ 5:42pm 
Will there be a "What-if" Australian Version? I've read that the Royal Australian Navy was going to purchase HMS Invincible in '83 but the Falklands War cancelled the deal.
davidt_man 18 Apr @ 1:45pm 
Ossesek who made the Air Deck Operations created his own custom deck models and would share with you. He will not make the changes public since the Invincible was created by you. Maybe if you give him permission he may add the Invincible to his mod. Having deck models will make the carrier much more realistic, especially for the Falklands when they used every bit of space to put Harries on.
petrouvis01  [author] 17 Apr @ 5:13pm 
@davidt_man it would require a rework of the deck mechanics so currently no,its a lot of work for mostly cosmetic changes.
davidt_man 17 Apr @ 9:35am 
Peteouvis01. Any chance of having plane and help models added to the deck, similar to the Tarawa class?
petrouvis01  [author] 11 Apr @ 5:36am 
@IceWalloh I will check it and update accordingly!
IceWalloh 10 Apr @ 6:19pm 
Could you add a couple more loadouts to the harriers? I was wondering if you could do a loadout with a medium load of dumb bombs and 2 fuel tanks with no missiles and then also add fuel tanks to the anti ship loadout. They don't have nearly as much range as I was hoping they would
Red Eyes High Dragon 8 Apr @ 9:17pm 
how good was the sea kings aew radar? i cant seem to detect anything beyond 30nm regardless of height. im finding that the radar of the harriers are much better at 2000ft

Great mod btw, ive made 2 scenarios with it so far and its a great ship if you want something more than a tarawa but not a nimitz
petrouvis01  [author] 6 Apr @ 6:56am 
@Stardust I updated the mod and I changed the loadouts for the Sea harrier should be better than now,also I don't know about the name I will have to check and I am planning to make also another version but the mod will be limited to the years of the game.
Stardust 5 Apr @ 8:37pm 
Thanks for the heads-up! I'm still in a bind if a pier-to-pier threat won't turn on their radar though ... but I suppose that's just a limitation of '82. I forgot to mention, this mod is fantastic! The level of detail in custom models really are beautiful.

Though I thought the Sea Eagle name was reserved for the active-radar-homing, sea skimming, 60nm missile? Otherwise are they not just the AS.37 and AJ 168 respectively?

Also are there any plans to make a 1990's version of the ships and compliment?
petrouvis01  [author] 5 Apr @ 12:03pm 
@Stardust the anti ship variant is Visually guided and from testing i have found it has limited detection range,i will change the loadouts,in the meantime use the SEAD loadout,the Radar guided Sea Eagle should suffice.
Stardust 5 Apr @ 9:52am 
For some reason I can't seem to get the IR Seeker Sea Eagle's to lock onto ships, even though they're in the Anti-Ship load out preset. As beautiful as the models are, I'm kind of in disarray without a ranged preemptive offensive weapon
petrouvis01  [author] 2 Apr @ 4:14pm 
@Wilko601st™ Do the issue still exists outside of the mission?Could you test perhaps in the encyclopedia and see how it goes and tell me.
Wilko601st™ 2 Apr @ 11:50am 
the 1st and 2nd time running the mission zero harriers landed all yellow with bingo fuel nothing on deck, tried various things, completed both events couldn't turn into the wind but did run at full speed. All planes just circled.. 3rd time set off as before but sent a single flight up and after about 5mins ordered them to land...and it did. So even more confused..thanks for asking
petrouvis01  [author] 2 Apr @ 10:27am 
@Wilko601st™ What kind of issues?
Wilko601st™ 2 Apr @ 6:30am 
hi, having big issues getting harriers back on deck, im sure im doing something blazingly obvious thats wrong. Only doing the premade sea trial mission but cant work it out..Cheers in advance
petrouvis01  [author] 1 Apr @ 3:43pm 
@Rob1865 I mixed it up i am updating it.
Rob1865 1 Apr @ 1:21pm 
Are you sure that the sea dart had a range of 74 nautical miles, I think you might have gotten nautical miles and kilometres mixed up
petrouvis01  [author] 1 Apr @ 11:13am 
@RubenP96 good to know you fixed it! Enjoy them more will come!