Space Engineers

Space Engineers

Antimatter Ultimate PVP Pack
145 Comments
BHL.Kriminel 5 May, 2020 @ 11:38am 
Lol, i hope so....
Blorb 5 May, 2020 @ 5:40am 
true this mod does need an overhaul but mods can take a long time to overhaul ive faced that before and in the end i just deleted the mod acidentaly but im sure that the creater is working very hard on doing so and i will also try to overhaul it as well but its complicated plus il try to buff the reactor power but i shall only post it if the owner of the mod wants me to
DupsStudio.com 23 Feb, 2020 @ 5:09pm 
it’s not good to lie, the reactor power is 500 megawatts, not 500 gigawatts, and the texture is somewhere else in the project
BHL.Kriminel 5 Feb, 2019 @ 7:51am 
Still works ?
Tutel! 8 Sep, 2018 @ 4:24am 
Lol on one of the pictures he spelled "devastating" wrong:steammocking:
Tutel! 8 Sep, 2018 @ 4:23am 
@ReactiveGaming Smith Yes I am
Eddy The Liar 3 Aug, 2018 @ 2:14pm 
@Stayoutofmyhouse Git gud scrub.
Stayoutofmyhouse 14 Feb, 2018 @ 2:40pm 
A question commonly mentally asked by any space engineer - will this cause me more lag? Right now with only a few major mods on my world I can get up to 18 fps.
It Was Me, Dio! 19 Sep, 2017 @ 6:33am 
is anyone else having the missing texture problem?
Mazen IIXIS 8 Aug, 2017 @ 2:42pm 
I can update this with DX-11 textures, but I will need the original models. Is the models in Blend files or other file format?
Gray 28 Jun, 2017 @ 12:06pm 
"Does this gun shoot anti matter? Becuase my target only dies from anti matter."

~K. Micheal
Assassin For Hire
Dextarious 7 Mar, 2017 @ 10:19am 
why doesn't someone ask if they can update/fix this. I would but haven't a clue on modding
Greyson XMG 4 Dec, 2016 @ 4:13pm 
I remember this mod.

It showed up and then was seemingly forgotten.

Too bad... much potential here.
Foogs(▰˘◡˘▰) 24 Sep, 2016 @ 4:00am 
plz dx11
Arcano[ITA] 12 Jul, 2016 @ 4:04am 
when system is not colorable they remain blacks
flori1994 14 Jan, 2016 @ 7:03am 
Can I use your particle accelerator in my mod to feed my matter/antimatter warp core?
Nova 12 Nov, 2015 @ 2:52am 
everyone this guy is a game dev this was probably just a fun project
Meat Wagon 1 Nov, 2015 @ 11:30pm 
Sure wish this guy would come back... This was really an amazing idea for a mod
💗ARKSHIP🔥 18 Oct, 2015 @ 4:43pm 
P:steamhappy:P
TEH GENERAL 12 Oct, 2015 @ 3:52am 
launcher just blows up my ship...
Kujo Divinity 7 Oct, 2015 @ 10:36am 
almost a year since an update, what a shame this had lots of potential
Red Eclipse 22 Sep, 2015 @ 12:35am 
Could you make a torpedo launcher for small ships? I would LOVE to use these on my bombers.
珍珠布丁巧克力 29 Aug, 2015 @ 2:51am 
DX11 update please!!
Raven4K 5 Aug, 2015 @ 6:56pm 
so sad this weapon had so much potential can someone make something similar like photon torrpedo version it would work nicely as that sure that means making it look like a shiny red ball of light but oh well that would be sweet for my bird of prey to fire in battle
C4 Flame 17 Jul, 2015 @ 12:26pm 
its abandoned
PainGifter 12 Jul, 2015 @ 8:19pm 
No updates since November 22 this mod is dead thumbs down unsubscribe.
Huntermist 12 Jul, 2015 @ 3:59pm 
DX11!!! PLZ!!!!
PhoenixTheSage 8 Jul, 2015 @ 8:14pm 
Rocket, any chance of you updating this to DX11?
If not, please get a hold of me, I'll update it for you.
Aziraphale 2 Jul, 2015 @ 4:52am 
DX11 PLEASE
Grand Admiral Thrawn 7 Jun, 2015 @ 5:35pm 
I dont like how the torpedos are slow but it does make logical sense and follows physics quite nicely.
KilledJoy 6 Jun, 2015 @ 5:09pm 
DX-11?
Okalar_Ulosh (valarkan) 28 May, 2015 @ 9:24pm 
If it isn't abandoned, will this mod get a DirectX 11 makeover? I plan to use this in another one of my ship designs.
Greyson XMG 26 May, 2015 @ 6:56pm 
Is this mod abandoned? Too bad if it is, cause it really had potential.
Droll Vice 1 May, 2015 @ 7:32pm 
META_INF, I've done a fair bit of research, and for antimatter to be generated in a matter collision, there has to be matter moving at near light speeds. I guess you could have an accelerator in said block.
BattleMech 11 Apr, 2015 @ 10:14am 

These torpedoes are very slow. This is very unrealistic
Rhoke 6 Apr, 2015 @ 12:11am 
this is probably a really really REALLY stupid question. First off i love this. especially when trolling a friend who thinks i blew up his ship but its just a copy. Anyways, is it possible to use this mod (or can you make one) to lower the mass of a heavy ship so that it is lighter? Or is there already a mod out there for that? And again, this mod so far is cool
System1024 3 Mar, 2015 @ 11:11am 
Also add one thing- More torpedo variants like fast low damage (Pricy) Slow high damage (Pricy) and Slow Weak Damage (CHEAP AS FUCK) and FINALLY - SOME KIND OF LARGE RADIUS WARHEAD (Expensive as fuck)
System1024 3 Mar, 2015 @ 11:09am 
Antimatter scoops do not require lightspeed velocities, but they need a star/planet/moon's magnetosphere (Magnetic Field) to actually collect anything worth shit.
Droll Vice 1 Mar, 2015 @ 10:49am 
For a scoop like that to work, your ship would have to be going a little under 299,792,458 m/s. So have fun with that.
Rolwgord 26 Feb, 2015 @ 10:21am 
Hi, I'm planning to re-balance entire weapon system for my serwer. Mod would be simmilar to my engine balance mod (imperium-se.pl). I would like to base entire advanced ammunition system on your antimatter. Can I use Your mod to balance it?
Sprocket 26 Feb, 2015 @ 7:36am 
Could you add some sort of scoop? a block that generates antimatter bassed on how fast your ship is moving?
Antigeist 23 Feb, 2015 @ 3:26pm 
It seems like this mod pack would also be a great first step in creating a new power production block. You have your particle accelerator block that generates antimatter. You could then have a reactor fueled by antimatter that provides drastically more power than normal reactors, but would be balanced by the difficulty in procuring antimatter to begin with.

Also- any possibility you'd consider making a small ship version, even if the damage was scaled down to make up for the fact that the launcher would also be smaller?
ChozoSR388 18 Feb, 2015 @ 6:25am 
What kind(s) of fuel does the reactor accept? I'm assuming it uses antimatter and uranium as matter for the reaction? And, if so, is there a catalyst in place, or possibly planned for the future?
Droll Vice 13 Feb, 2015 @ 2:26pm 
Approx. how much antimatter per missile?
InfiniteDice 10 Feb, 2015 @ 7:32am 
removing from my DS when the power requirement isn't met it slows the sim speed because of the hammering on/off draw a simple precheck for the power beforehand would simply not allow it to try to draw unless the need could be met. Really neat - might revisit in the near future.
Kam Solastor 4 Feb, 2015 @ 8:21pm 
Anti-matter reactor, shields (perhaps modified from he gravity-generator script - so you can set the field size and shape [requiring power?]), lasers powered from energy and not ammo, forcefield you can turn on and off (great for sealing a ship against an enemy). Also, if you add a forcefield - think about making a pirate ship just to capture enemy npc ships - use the shield to get in close, then open a door and burn your way into the ship.
[TSF] Mason 1290 27 Jan, 2015 @ 11:33pm 
PvP? needs more torpedo types. speeds. ect. (im sick of these Hydro-70 like rocket pods). other then that its nice.
=
HERE IS SOMETHING THAT HAS YET TO BE DONE... or i havnt seen it yet.
-Shields! actual shields... that use energy. can be brought down or put up. have a threshhold.
raf 25 Jan, 2015 @ 6:14am 
you should make some scaled down versions that are usable on the small ship
GrynnReaper 12 Jan, 2015 @ 5:27am 
Thanks Rocket, you make good stuffs
GrynnReaper 12 Jan, 2015 @ 5:27am 
would be really cool to make a high powered Anti Matter reactor