Garry's Mod

Garry's Mod

[VJ] Combine Engineer (NPC)
53 Comments
nuggster 5 Jul @ 1:41pm 
engineer tf2 vs engineer hl2
Not Duck 28 Jun @ 9:50pm 
it has no sounds
Nateuddd 23 Jun @ 8:09pm 
weird, it might be a problem with the map. ill try it out again today to see
rycch  [author] 17 Jun @ 3:49pm 
@Nateuddd Npcs should be able to walk through the shield.
Nateuddd 16 Jun @ 11:08pm 
anyway to edit the amount of health the energy barricade has? or a way to make it go away with time? when npc's push alone against this guy, once he dies the barricade just sits there and they can get stuck not finding a way to go.
snow-joke 10 Jun @ 7:09am 
"Building, a sentry."
♥Meowass♥ 3 Jun @ 7:54am 
damn, I wish mods like this worked with red vs blu
「c∆feich』 2 Jun @ 4:45pm 
"SENTRY GOING UP!"
c-(engineer 2008)
rycch  [author] 2 Jun @ 2:12pm 
@Zack I am happy keeping this guy how he is, I appreciate the suggestion though
Zack 2 Jun @ 2:05pm 
read the comments i left on the hev soldier addon for more context
Zack 2 Jun @ 8:52am 
change the skin
make it look more like the resurgence combine engineer but more... combiney
Maxx 28 May @ 6:55pm 
Gotta move that gear up
rycch  [author] 22 May @ 3:44pm 
@LennySmash I did not hook its damage into the VJ base difficulty system, but that is a good idea I can try applying.
LennySmash 22 May @ 4:50am 
is there a way to buff the turret damage ? because vj base difficulty settings doesn't change its damage
DOG DAY 12 May @ 10:03am 
need a sentry here
BananaThief985 10 May @ 7:56pm 
so its like the engineer but it actually takes control of the turret
BananaThief985 10 May @ 7:56pm 
noiceeee
rycch  [author] 9 May @ 3:23pm 
@BananaThief985 A similar idea I had, I have not started on a prototype yet, is the Combine Gunner Team which would be two npcs responsible for setting up and manning an encampment gun.
BananaThief985 9 May @ 2:45pm 
suggestion: combine machine gunner (a npc that mounts the enplacement gun) you dont have to but just a simple suggestion
rycch  [author] 9 May @ 1:47pm 
@Padeukou No, going straight to Half Fortress 3 since Valve never will.
Padeukou 9 May @ 1:30pm 
Half-Fortress 2 when
ADAM 9 May @ 8:36am 
So it's an extra handy Combine Ordinal, huh?
Neat.
XenonTitan 2 May @ 10:57pm 
Liking these combine specialists
rycch  [author] 28 Apr @ 2:14pm 
@Spongy Sponge @RICKbrick Pushed fix, should be working now
rycch  [author] 28 Apr @ 1:46pm 
@Spongy Sponge I can see if I can get a fix out for that real quick
Commandant of tf2 28 Apr @ 11:17am 
i think new update of vj base caused this bug
Spongy Sponge 28 Apr @ 5:35am 
here is an error

[VJ Base] lua/vj_base/funcs.lua:872: attempt to call method 'GetEnemy' (a nil value)
1. CalculateProjectile - lua/vj_base/funcs.lua:872
2. CustomOnThink - lua/entities/obj_vj_smart_bullet.lua:107
3. OnThink - lua/entities/obj_vj_projectile_base/init.lua:157
4. unknown - lua/entities/obj_vj_projectile_base/init.lua:173


the smart bullets stay still mid air, and when i touch them they "hit" me dealing damage.
LosCartuchos5566 27 Apr @ 11:44am 
need a dispenser here
rycch  [author] 14 Apr @ 7:21pm 
@Autumnis I had problems with the vanilla turret but I can see what I can do about the shield blocking pathing
Autumnis 12 Apr @ 3:04am 
also, would it perhaps be possible to make the engineer place a normal vanilla hl2 turret? the vj base turret is unable to be affected by physics
Autumnis 12 Apr @ 3:00am 
npcs can't walk through the barriers, making it so engineers can very easily completely block off areas as other npcs don't know to shoot the barriers
Blu Soldier 11 Apr @ 7:42pm 
"building a sentry" ahh combine
f2p 11 Apr @ 7:13pm 
yes its fixed!!! thanks
rycch  [author] 11 Apr @ 6:50pm 
@f2p I though I included that texture, its been a pain in my butt. As e quick fix, if I remember correctly, mounting/installing and unmounting/uninstalling HL2 Episode 2 should fix the issue. Sorry about that, this issue keeps coming back up every time I think I fixed it.
f2p 11 Apr @ 6:25pm 
@rycch part of it its near the handle the diagonal pipe thing on the gun stock
rycch  [author] 10 Apr @ 5:50pm 
@f2p The whole weapon or just part of it?
f2p 10 Apr @ 5:38pm 
missing texture on their weapon
rycch  [author] 8 Apr @ 2:46pm 
If anyone knows how to create npc animations in Garry's Mod, please reach out.
rycch  [author] 8 Apr @ 2:46pm 
@theMoniter In the works, thinking about a bit of a rework of it given the response I have had to my other npcs. It would be even better if I could create or find animations that better fit.
theMoniter 8 Apr @ 1:21pm 
I just wanna say thank you for making so many cool combine npcs. And also was wondering if you could mayhaps make a combine riot shield npc.
Autumnis 8 Apr @ 4:37am 
ah, i see
rycch  [author] 8 Apr @ 4:37am 
@Autumnis It has health and can be destroyed.
Autumnis 8 Apr @ 4:14am 
their shield seems to never despawn, and can't be selected through the context menu making the remover tool the only way to get rid of it
Pedrones7777 7 Apr @ 7:19am 
sentry going up
Lil Macky #FixTF2 7 Apr @ 6:38am 
Hello buddy i am Combine Engineer
random fast zombie 6 Apr @ 9:03pm 
thanks:)
DownBeatClamp48 6 Apr @ 6:25pm 
engineer? yeah im ENGI-NEARING MY FUCKING LIMIT
random fast zombie 6 Apr @ 4:52pm 
can i get the map name
Ion 6 Apr @ 1:14pm 
im loving this series of vanilla themed npcs each one is so different from the other