Company of Heroes 3

Company of Heroes 3

(4) Horde of the Beach
32 Comments
Shadowphreak  [author] 4 Jul @ 4:11am 
FIXED MAP - Last Relic patch the renamed a unit I was spawning command_us_halftrack to halftrack_command_us which prevented map from loading. Fixed and tested now.
Shadowphreak  [author] 1 Jul @ 9:00am 
Coach, thanks for comment. Relic patches sometimes mess up these horde maps because of all the playbill scripts, I'll take a look at it this week and update accordingly! :)
Coach Twig 1 Jul @ 8:47am 
This seems to be broken. I can't get into a multiplayer custom game without it saying that I've been disconnected. Skirmish only shows a black screen.
Shadowphreak  [author] 30 May @ 4:55pm 
Thanks Gopan! Yah some of these older horde maps I did long time ago, and sometimes new Relic patches change the way things work and go (and sometimes break the map completely), however I try to keep on top of them all when it does...

Like I know in my Escort map has a bug right now with the bridge repair for some reason. I have to spend some time on that one this weekend.
Gopan 30 May @ 3:01pm 
Winner winner chiken dinner! Perfect work.
Shadowphreak  [author] 19 May @ 1:28pm 
Thanks Pingu!
Pingu 19 May @ 1:00pm 
Absolutley awesome map!
Me and bro played this for a bit more than an hour, racking up an insane amount of kills :D
Thanks for making such a challengeing yet balanced and also pretty Horde map!
Shadowphreak  [author] 11 Apr @ 5:11am 
Update,

- Balance, removed final waves of heavies from wave 5. Was a little overwelming.
Shadowphreak  [author] 10 Apr @ 1:49pm 
Reminder, make sure all the player slots are either CPU or HUMAN. Otherwise map will not load and crash.

Zur Erinnerung: Stellen Sie sicher, dass alle Spielerplätze entweder CPU oder HUMAN sind. Andernfalls wird die Karte nicht geladen und stürzt ab.
Shadowphreak  [author] 10 Apr @ 1:33pm 
Update, cleaned cache and performance tweak. Should run better now.
Shadowphreak  [author] 10 Apr @ 1:28pm 
Culle, lass mich ein Update machen und sehen. Ich hatte keine weiteren Probleme. Danke für deinen Kommentar.
Culle 10 Apr @ 12:33pm 
Map verursacht einen Fehler und download wird nicht gestartet.
Shadowphreak  [author] 8 Apr @ 11:52am 
Hotfix,

Replaced Medic buildings with tents. Was causing early victory when destroyed lol
Shadowphreak  [author] 8 Apr @ 10:11am 
Just had a odd bug, victory after killing the bases in wave 3. That shouldnt happen... Let me know if anyone else gets that, first time I've seen it... weird... lol
Shadowphreak  [author] 8 Apr @ 4:14am 
Updates,

- Added more cover in main battlefield.
- Slight art pass.
- Wave 2 boss reduced sniper spawns from 3 to 2.
- Wave 3 added more brit light vehicles to random mix. Increased spawn time so not so bloby
- Adjusted lighting slightly.
- Various other tweaks.
Shadowphreak  [author] 6 Apr @ 5:23am 
Updates,

- Art pass throughout
- Added more things around beach rebel bases.
- Adjusted some playbill balances.
Shadowphreak  [author] 6 Apr @ 4:12am 
Thanks Armor! Yup changed them to 17 pounder emplacements now!
Armored Baron 6 Apr @ 2:59am 
If anybody was wondering how the map actually looks like here - https://youtu.be/H5YL4PO-lJU

It was fun trying it out with Shadow and I'm glad he took my suggestion about the 17 pounder emplacements so I'm not so confused why my tanks are dying to what seemed like MG nests lol.
pps12330 6 Apr @ 12:21am 
I just played a game with standard resources, and there was no problem in the game. If the armored car yard is not destroyed in the middle, the armored convoy will keep regenerating, but the tank convoy at the back is fine. After a certain level of damage, it will no longer respawn (I am not sure about this because the tanks on the back on the right are not regenerating, but you can still see Valentine and the special version of Sherman and Stuart.
All in all, it's great overall. I recommend playing with a population of 150~250. If you consider changing the tank fleet to regenerate all the time later, it will be more suitable for high-population games.
Shadowphreak  [author] 5 Apr @ 2:57pm 
Update,

- Replaced odd brit AT bunkers wit proper 17 pounder emplacements. (Thanks for suggestion!)
Shadowphreak  [author] 5 Apr @ 4:40am 
Updates,

- Art pass throughout.
- Added tons of cover throughout.
- Added attack map pings for objectives.
- Various other changes!
Shadowphreak  [author] 3 Apr @ 9:55am 
Update,

- Fixed pink box bug.. thanks Germinhsoviet for pointing out...!
Shadowphreak  [author] 3 Apr @ 5:02am 
Updates,

- Fixed loiter issues that wouldn't go away.
- Added more art/buildings/etc...
Shadowphreak  [author] 3 Apr @ 3:52am 
Thanks Commander!
CommanderTP 2 Apr @ 7:01pm 
This was alot of fun
Shadowphreak  [author] 2 Apr @ 3:40am 
Updates,

- Art pass throughout.
- Updated some playbill paths/balance.
Shadowphreak  [author] 1 Apr @ 1:56pm 
Balance Update,

- Tweaked bosses made them easier.
- Stopped all the air attacks at wave 4
Shadowphreak  [author] 1 Apr @ 11:01am 
Updates,

- Tweaked playbills throughout
- Added FOW for wave objectives
- Added some V1 fun (not against you)
- Lots of other playbill scripts added.
Shadowphreak  [author] 1 Apr @ 6:29am 
Updates,

- Pathfinding fixes
- Capture zone tweaks
- Removed carpet bombs from AI.
- Adjusted AI loiters to prevent players from camping middle entrance.
- Various other tweaks.
Shadowphreak  [author] 31 Mar @ 4:27am 
Updates,

- Cleaned up beach, improved pathfinding
- Added quick airstrike to wave 2 to prevent players from camping middle.
- various other tweaks.
Shadowphreak  [author] 30 Mar @ 5:04pm 
Update,

- Added trench crossings (forgot)
- Decreased armor/health of wave 4 croc boss, too hard!
Shadowphreak  [author] 30 Mar @ 4:03pm 
So I had this idea in my head of making a reverse d-day type map. Allies on the beach. Axis attacking from the beach.

I wanted to keep it really simple. 5 Waves. Destroy the enemy bases at the end.

I started this morning, took a break, and finished in the evening...

Kind of curious what I can do from scratch in one day. lol. So be forgiving...

Total time from start to finish roughly 9 hours.

That being said, feel free to leave any comments/suggestions on anything broken, balance changes, etc...

This map was not made to be easy, its a hard horde. Its the Kickass - no breaks - no intermission - you will die - horde map.

Enjoy... ;)