Total War: WARHAMMER III

Total War: WARHAMMER III

Units of the Imperial Provinces V: Nordland
144 Comments
flecha 3 Aug @ 11:55am 
love them all
I hope you make all the game xD
The Spanish Inquisition!  [author] 30 Jul @ 2:07am 
Hey guys, sorry for my absence and my silence, I've been away for a month. Now I have vacation and can fully dedicate myself to finishing the next one: Middenland. I hope to release it next week :)
Blissblessed 25 Jul @ 8:57pm 
My apologies.

I must admit that all six of your mods work great. I currently have 375 mods enabled including all six of yours and everything works great.

The problem was in the Army Carousel mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789868216

This mod behaves very strangely. Sometimes it works and sometimes it doesn't. So it was very difficult to find this problem, because of it other mods seemed to be the culprit.

In the end, it turned out that this mod is the reason for the game crashing when trying to view lords, heroes and units in detail.
Blissblessed 17 Jul @ 12:38am 
Crash when seen in units browser. Even if only single mod:
Units of the Imperial Provinces I: Averland
Units of the Imperial Provinces IV: Talabecland
Units of the Imperial Provinces V: Nordland

Works fine alone, all together or with other mods:
Units of the Imperial Provinces II: Ostermark
Units of the Imperial Provinces III: Hochland
Units of the Imperial Provinces VI: Ostland
Donut_Warrior 25 Jun @ 9:33am 
Thanks for the update! Do you also plan on adding a mod for the remaining provinces?
VorBow 25 Jun @ 8:29am 
Thank you for update <3
Josh2k2 25 Jun @ 4:40am 
Appreciate the hard work
bloo-black 25 Jun @ 4:23am 
thank you brother
The Spanish Inquisition!  [author] 24 Jun @ 11:43pm 
MODS UPDATED. Sorry for the delay and for disappearing. I've had some really tough exams and a lot of work. This afternoon I'll dedicate myself to answering you and giving you some updates. Thanks for your patience!
VorBow 24 Jun @ 1:24pm 
sad
Josh2k2 24 Jun @ 11:15am 
This is outdated, it's causing startup crash
VorBow 24 Jun @ 10:20am 
I like 800-1100 AD medieval age times. You may make their armors and helmets like Normans.
Haltherbak 20 Jun @ 7:18pm 
no entiendo por que los generales salen a pie y la montura supuestamente sale activa
Tony Montana 13 Jun @ 7:14pm 
@The Spanish Inquisition! ohh man I would love to see it remade man. What to you have cooking up for us next?!
Shrike10011 5 Jun @ 3:55am 
I adore this series. For the names though, at least for one specifically, I would change "Knights of the Sons of Manaan", which sounds kinda clunky, to "mounted Sons of Manaan," unless you very sppecifically wanted to keep "Knights" in there
The Spanish Inquisition!  [author] 31 May @ 1:21am 
@Tony Montana . It was my second mod, but i will remade It :)
Tony Montana 30 May @ 8:53pm 
Fucking love your mods man. Im curious to see what you do with Ostermark. Again, love your mods, hope exams went well and looking forward to what you put out next!
The Spanish Inquisition!  [author] 23 May @ 11:55am 
Hey guys, sorry for my absence. I'm studying for exams, working, and with my partner, so I've barely been able to dedicate time to the mods or even read you. I'm stopping by to let you know that OSTLAND will be available tonight or tomorrow at noon, and I'll start FIXING PAST BUGS and changing things in the old mods. Thanks for your patience!
Frostmourne 16 May @ 12:19am 
Hello everyone,
I have the same problem xXalexc925iii529cxelaXx.
I hope you can fix this bug.
Anyway nice mod
xXalexc925iii529cxelaXx 15 May @ 2:24pm 
Hi everyone,
I really like this mod and its siblings. However, I've noticed a terrible bug: when I access the empire's unit list, the game crashes. After several tests, I've discovered it's due to one or all of the province mods.
Do you think it could be fixed?
Evan 13 May @ 11:58am 
Really awesome work man, Incredibly excited for when you drop the Middenland
Alpha 13 May @ 11:38am 
I do have a question, will these specific buildings be in the provinces they are from? Also will Karl franz always have access too all provincial soldiers?
Todbringer [FR] 11 May @ 12:01pm 
Middenland need your love!
The Spanish Inquisition!  [author] 11 May @ 8:13am 
Almost finished, I just need to try adding officers and banners to the units. It might be ready in a couple of days, but it'll definitely be ready by Friday.
Booni 11 May @ 4:07am 
I guess we aint getting it this week either :')
Admiral Elgar 8 May @ 11:19pm 
@Booni lmao ikr I cant wait till ostland releases its gonna be epic :)
Booni 8 May @ 10:57am 
Its Friday tomorrow plz OSTLAND
Handsome Devil 4 May @ 3:21pm 
Fking cant wait till you done with every province you want to do!!! Will you do a reikland or it will stay the same as the original faction ??
yasinaydemir1991 4 May @ 7:16am 
Amazing mods, love the unit variety. Adding to DD_the shmey's list,
I noticed that the averland halberdiers have very high armour rating.
Keep up the excellent work! Looking forward to the next installment.
KarlFooknTanner 3 May @ 2:26pm 
Hello dear mod author,

Wonderful unit mods you''re making. I also encountered a bug tho, A huge selection of your units for some reason get the name PLACEHOLDER when they are on an enemy team/army. When the same units are controlled by my forces, they have their names properly displayed. It's not a huge issue, but hopefully you can fix this. For example Vengeful Blades etc. become PLACEHOLDER when controlled by the enemy.

That being said, I wonder if anyone else has this issue? Maybe its just on my end.
DD_The_Shmey 2 May @ 9:06pm 
Part 5
Overall, the amount of work that you have put in, especially on the unit models is remarkable. I am impressed with the scope of your project, and the speed of the updates. In the year and a half since you first published Averland, you’ve put in a lot of work. I wouldn’t be surprised to learn that you had been working on the project for another year or two before you published Averland.

I think as far as my next campaign is concerned, I’m going to hold off on using your mods a little while longer. This is mainly because of every empire faction having access to every other faction's units. I am afraid that I would march my army into the empire and find everybody using a hodgepodge of units from all over the place rather than sleek thematic armies. Nonetheless, I’m definitely keeping my eyes on these mods with much interest in your future updates.
DD_The_Shmey 2 May @ 9:06pm 
Part 4
Likewise are Hochland archers really supposed to have a movement speed of 80? Seeing them zoom around the battlefield made me giggle.

Your knights have a lot of variety and flavor to them. I think so far they are really one of the highlights of these mods.

When I went into the Skirmish screen I saw that “Aldebrand Ludenhof's” name appears to be missing from the tooltip and unit info card when I mouse over him. I only know that is who it is because of the text description.

Also, "Death head Oficial" his name appears to have a spelling error and capitalization inconsistency --- I think it should be "Death Head Official".

The unit cards for both of these lords show their whole body, while it seems like the standard for characters and hero’s established by Creative Assembly is portraits that show their upper body and face. I see in your mod description that you are “"Still working on Portraits and portholes for lords.” so I am sure that you will get it.
DD_The_Shmey 2 May @ 9:05pm 
Part 3
There were a few glaring balance issues that were difficult to ignore. The Nordland and Tababecland archers are significantly better (160 range and better arrow damage) than the generic archers while at the same time costing nearly half the upkeep (51 as opposed to numbers in the 90’s). This doesn’t feel right, from their stats they seem more like Tier 2 or 3 units approaching Huntsmen.

Your Hochland Longrifles seem to overlap with the vanilla Hochland Long Rifles, but your ones have 30% more range and come in a unit of 68? It seems on paper to be quite powerful even with a lower damage output per individual model, but I haven’t really tested them in battle. — A simple solution to the overlap might be renaming the vanilla unit and turning them into a generic name like “Imperial Longrifles” or “Auxiliary Longrifles” and then making your unique unit be better quality while retaining the Hochland name.
DD_The_Shmey 2 May @ 9:05pm 
Part 2
On a side note, it seems that your mod played well with Chaos Robbie's Old World Campaign and about 80 other mods I am running without issues. I only played turn 1 to have a look around, but it’s still a good sign.

Looking at the unit stats, I love the slight variation you have made for units from different factions, with an occasional one like Ostermark spearmen and swordsmen standing out as being a small cut above the rest. The better units don’t seem to have a surcharge in their upkeep costs to reflect their quality, but I figure you must still be early in the process of balance tweaking, so I am not worried about slight advantages. Based on the patterns I saw, you could be planning to balance the entire provinces/factions against one another trying to emphasize and buff selections of units and faction mechanics for particular provinces while making it all balance out in the end for the faction as a whole.
DD_The_Shmey 2 May @ 9:05pm 
Hey Mr. Spanish Inquisition,
I downloaded all 5 of your Imperial Provinces mods and played around with them to see if I wanted to include them in my next campaign, and I’ve got some initial feedback I’d like to share

Part 1 of 5
As I loaded into a campaign as Nordland, I immediately saw that I could recruit units from Tableland, Averland, and Nordland units. I had the impression that Nordland would only get the special Nordland unique units, and likewise for the other factions. I thought it might just be a bug or interaction with my other mods, so I turned off all of my other mods except for Mixu and restarted and it remained the same. As Ostmark I was able to recruit Ostmark, Tableland, Averland, and Nordland units, so it seems that you have the units for Tableland, Averland, and Nordland must be in some kind of unit table that gives all empire factions access to them.
Metta Worldpeace 2 May @ 7:58pm 
is there double unit sizes?
The Spanish Inquisition!  [author] 2 May @ 9:16am 
@Admiral Elgar hahahahaha
Sorry, it's taking me longer than usual because I'm constantly adding new things to the mod hahahaha, and because between studies and work, it's getting complicated. It'll be up by midweek or next Friday, and the mod won't disappoint. I promise!
Admiral Elgar 2 May @ 7:41am 
anyone else waiting for the Ostland release like how a kid waits to open presents on Christmas XD :)
osobomba 1 May @ 5:06am 
seria genial que estas unidades solo se pudieran reclutar en provincias correspondientes
Admiral Elgar 26 Apr @ 8:24pm 
lets goooooo Im so hyped to see the black guard in action :)
The Spanish Inquisition!  [author] 26 Apr @ 5:10pm 
Yes, next weeken with some luck. And of corse, Black Guard will be there :)
Admiral Elgar 26 Apr @ 5:08pm 
Is ostland still coming out next wns will we be seeing the black guard as a unit for them.
TheCheshire 22 Apr @ 12:01pm 
I'm surprised that he hasn't done the biggest imperial faction yet of Middenland. Like there so much unique stuff there from the Al-Ulric and his wolf knights to Elector count Boris
spegel2000 22 Apr @ 8:52am 
Any update?
Ulrick 19 Apr @ 6:18am 
Increibles modificaciones amigo. Cabe la posibilidad que se pueda hacer que en campaña a medida que obtienes provincias o confederes territorios de los electores se desbloquee el reclutamiento de los electores? actualmente puedes reclutar las unidades de los diferentes electores de un inicio. Eso daria mas profundidad en las campañas y se harian mucho mas entretenidas.
Dinos Jenkins 17 Apr @ 5:31am 
Middenland
Piotrek 16 Apr @ 6:20am 
hey add this opion or mechanic to the mod you may recrut units from fraction only is no sens wehn yu play osterland end you may recrut nortland units
Tiggy Skibbles 14 Apr @ 4:37am 
Can you make it so each province can only recruit its modded units? (No base empire troops and no other province troops unless they control maybe that province).
Maybe each province has its own special recruitment building and any faction that owns a settlement within that province can recruit those units????
House_Murphy 12 Apr @ 7:48pm 
Can I use your mods in combination with Sigmar's Heirs?
(ESP)RomaImpera 12 Apr @ 7:16am 
The mods are amazing but drop the fps too much, thanks for your job.