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The recipe fails if any of the ingredients don't have the meat or the vegetables categories. Turns out it doesn't consider parent categories... So fish are meat, but they have the fish category, which is a children of meat. Same thing with fruits and vegetables.
Will be fixed as soon as I can get to it.
I trust the decision to make haute sections exclusively for haute cuisine was to keep haute cuisine at the top of the recipe list?
You can easily replicate this with *just* Haute and Vanilla Fishing Expanded.
The Haute meal remained a Haute meal (named and everything, on a brown tray) until the Art button was clicked on - which it then came up empty, was named "Manufactured Slop," and the Info Panel was completely blank, and throwing errors every frame.
No RIMMSqol, closest thing would be Niilo's QoL (which I don't see any ingredient mixing options in).
All other meals that didn't contain fish were fine - no errors thrown, no transformations when info or art was opened.
Can you try this?
Go to the in-game Mod option > QoL > Recipes > cook haute meal > Disable "Allow Mixing of Ingredients"
Additionally, I noticed that during cooking, the chef ignores requirements for separate ingredients, as in rather than 1 mayo and 1 jelly preserve, he gets 2 mayo.
guess I should just get a slave to gene modify into a cook, though I am unsure how to not trigger the recluse trait - which probably scales off of puppets too I assume...
If it happens with only this mod active, it's my fault. If not, it's other mod's fault. And usually the way to see which one is a binary search.