Total War: WARHAMMER III

Total War: WARHAMMER III

Proactive Garrison Attack: All-Faction All-Region
101 Comments
Idlari 22 hours ago 
Thanks for this mod! I think this has changed gameplay for me more than any other mod, and now almost every town has walls built.
cybergroover 11 Jul @ 2:21pm 
Cool, thanks for the info. How hard would it be to set up, in the MCT, adjustable: sally out range, and (I know your mod doesn't touch this) garrison reinforcement range? That would be awesome if possible! For me the sally range feels a bit too big and the reinforcement range too small and I feel like it could be 2/3 or 3/4 of sally range?
ArthasL1  [author] 11 Jul @ 10:48am 
@cybergroover
Yes, it works in forts, bastions, and gates as well. I don’t usually play with SFO, but in theory, changes like that are applied globally, so it should also affect the distance at which garrisons can join as reinforcements.
cybergroover 11 Jul @ 1:20am 
And I see that SFO increases the reinforcement range (sorry I didn't check that before). So would SFO increase the range at which garrisons can join as reinforcements (when using SFO and this mod)?
cybergroover 11 Jul @ 1:15am 
Thanks. I mean does this work in forts/bastions/gates?
ArthasL1  [author] 10 Jul @ 10:40am 
@cybergroover
If you mean Ogre camps, then no, since Ogre camps are technically armies, not settlements.
cybergroover 10 Jul @ 9:46am 
Does this work in forts too?
cybergroover 6 Jul @ 7:23pm 
Thanks! I didn't know vanilla reinforcement range was this long, which I think is a good distance (I assumed it was from your wonderful mod :) ): https://imgur.com/a/mBAzvRf
ArthasL1  [author] 6 Jul @ 8:23am 
@cybergroover
Thanks! The reinforcement mechanics are the same as in vanilla — garrison armies will only reinforce if the attacked army is very close to the settlement. The sally-out range does not affect the range at which the garrison can join as reinforcements.
cybergroover 6 Jul @ 7:52am 
This is an awesome mod! Can the sallying happen to reinforce your other armies that are attacked if within range (or just when your own armies attack)?
Noodliest 5 Jul @ 9:29am 
Amazing mod. Been using this for a while now. Makes the game feel so much more fluid. Not having to move one of your main armies to deal with some small army that is just on your land is so nice. Can just kill them with the garrison.

10/10 mod.
ArthasL1  [author] 28 Jun @ 8:25pm 
@Cattsy Yes.
Cattsy 28 Jun @ 5:37pm 
is this work with iee mod?
ArthasL1  [author] 27 Jun @ 8:27am 
@LiQuiDaToR
Someone has already made a mod with the mechanic you described. Try searching for "Garrison Sally for All" on the Workshop.
LiQuiDaToR 27 Jun @ 8:22am 
This might be more suited for a submod rather than an update to this one, but would you consider tying this "sally out" mechanic to having the "watch building" (+discoverability, -corruption) building in the region/province? Would be neat to finally have a viable, impactful use for it
jasontaylor2014 22 Jun @ 5:44pm 
I can see this as a future QOL for total war genre keep engineering good ideas!
HAVOC5150 20 Jun @ 12:30pm 
This has been a fun little addition to my campaign. Using Malakai I'm battling waves of chaos hordes from all the factions, waiting patiently for kislev's armies to come north and help. Having garrisons help me chase down enemy armies is awesome, especially with landmark mods that add unique garrisons.
Grim Harvest 17 Jun @ 5:43pm 
@ArthasL1 Thank you! I thought it was it just being finiky, after I played I tried what you suggested and it worked
RV_770 17 Jun @ 12:31pm 
Much Appreciated !! :steamthumbsup:
ArthasL1  [author] 17 Jun @ 11:57am 
Updated for Patch 6.2
RV_770 17 Jun @ 8:43am 
You may please update the Mod :steamhappy:
ArthasL1  [author] 16 Jun @ 3:00pm 
@Grim Harvest
Glad you’re enjoying the mod. In my tests, I was able to get reinforcements during a sally out. If it’s not working sometimes, it might be because the reinforcing army isn’t close enough to the enemy target to be included in the battle.
Grim Harvest 16 Jun @ 11:28am 
Absolutly amazing, the only problem I had is an inconsitency where I can sometimes reinforce the garrison in a sally out attack with a lord in the settlement and sometimes can't
ArthasL1  [author] 9 Jun @ 4:24am 
@黯殇轻语
本Mod不会影响任何其他内容。可能是因为你的城市被围困或者单纯增援距离不够。
黯殇轻语 9 Jun @ 4:16am 
666,想问一下我目前军队站在城镇旁边被攻击时得不到驻军增援是因为本mod吗
NorscanWarlord 3 Jun @ 8:11am 
@Marcus Aurelius You right click on the army u want to attack once u see the purple outline.
pt 27 May @ 4:39am 
太666了:steamthumbsup:
Patapon2 21 May @ 6:24am 
666 虽然还没通过 但这个想法我玩这么多年全站都没想到过:steamthumbsup:
Rumkanne 19 May @ 1:42pm 
Would it be possible for port garrisons to also help in naval battles?
Marcus Aurelius 17 May @ 4:19pm 
How do i use it ? I have the range effect but don't know how to sally my garrison
ArthasL1  [author] 12 May @ 5:12am 
@Gravenwitch
Wow, I actually hadn’t noticed that myself—great catch!
Yeah, your theory makes a lot of sense. It does seem likely that the garrison is still getting settlement defense autoresolve bonuses even when sallying out.
At the moment, I’m not able to tweak that behavior directly since that part of the functionality was ported over from Ataman’s system without major changes.
Thanks again for the thoughtful feedback!
Gravenwitch 11 May @ 9:56pm 
Great mod! I noticed that garrisons seem to have some extreme autoresolve bonuses when sallying onto the map. On VH campaign difficulty w/ no combat stat modifications they can autoresolve kill LL lead armies with double their numbers (for example a level 3 minor settlement garrison vs level 30ish skarbrand with 20 units) when an equivalent player army would get a valiant defeat in AR. I also notice that it does not happen when I have "remove minor settlement battles" enabled. Is it possible the garrisons are getting settlement defense AR bonuses even when attacking? Or is it just normal Lizardmen autoresolve bias?
agentgb99 8 May @ 8:25pm 
King !:steamthumbsup:
ArthasL1  [author] 6 May @ 2:11pm 
@STOPTIMUS CRIME
No, this mod doesn't affect AI behavior.
STOPTIMUS CRIME 6 May @ 2:01pm 
Does the AI react like it can be attacked in the area? Just so there's no easy sniping.
Azaghâl 22 Apr @ 6:32am 
@bbbnn, yes by creating a mod with rpfm and changing the value in ui_colours_tables (garrison_attack_range)

Thx for the mod
Muzzleflipmckracken 18 Apr @ 9:23am 
The garrison mod happily works with Grimhammer and Multi-player! Did a grimhammer pack with my friends. Love this mod!
bbbnn 18 Apr @ 8:02am 
love the mod. is it possible to change garrisons's range color?
sergelopezest 16 Apr @ 2:22pm 
Amazing, thanks!
Andrey1345678798-77645434 15 Apr @ 9:17pm 
Спасибо за мод
Bezdvadvashnost 13 Apr @ 5:21am 
spasibo bratan
Chad Thundercuck 12 Apr @ 1:50am 
@大龙666 Ты забыл, видимо, говна покушать
Gleen Cross 9 Apr @ 8:23am 
It's not possible to make the AI use this function at all? That's a shame
sigmars_disciple 8 Apr @ 1:47pm 
These explanations here (incl. the comparison to the other currently-featured "competition" mod on Steam, in a nutshell) are absolutely excellent - to-the-point explanations especially in terms of compatibility is a field where some of the biggest names in modding could learn a thing or two here. <3 Thanks a lot! Cool mod too
Gunthaa 8 Apr @ 7:32am 
Ah, you understand mod compatibility. Thank you for making the simple version of this function, I was looking for this!
LHDYL 8 Apr @ 6:14am 
这个效果原来只用一个effect就能启用啊:love_seagull:
ArthasL1  [author] 8 Apr @ 3:33am 
@大龙666
И наконец, моддеры работают на энтузиазме и имеют ограниченное количество времени и сил. Мы не можем делать локализацию на все языки.
Если вам нужна русская версия, пожалуйста, обратитесь к локализаторам или сообществу русскоязычных моддеров, вместо того чтобы оскорблять здесь.
ArthasL1  [author] 8 Apr @ 3:33am 
@大龙666
Во-первых, вы можете использовать любой онлайн-переводчик или ИИ-сервис, чтобы перевести описание на русский язык — это просто и доступно.

Во-вторых, функция мода очень простая и понятная: он позволяет гарнизонам городов самостоятельно атаковать ближайших врагов. Даже по названию и изображениям можно понять, как он работает.
大龙666 8 Apr @ 3:10am 
нихуя не понятно че написал\

на русском то блять сложно чтоле
ωうさぎωニャω 7 Apr @ 10:39pm 
@Muzzleflipmckracken
As long as you and your friends subscribe after the author updates (or re-subscribe on the same day and within the same hour then no: unknown error problem)