tModLoader

tModLoader

Infernal Eclipse of Ragnarok
19 Comments
MRD511 26 Jul @ 6:01pm 
how safe is it to aff more mods mid playthrough?
Scubasteave.ttv 18 Jul @ 7:09pm 
anyone know if this still works with the starts above
Skywalkorok 16 Jul @ 9:37am 
@Akira Sorry I noticed it when the update came out but forgot to update my comment here, thank you though for the reply!
Akira  [author] 14 Jul @ 10:15am 
@Skywalkorok the new sots update changed how this spawns now so this is no longer an issue.
Skywalkorok 1 Jul @ 1:30pm 
Small issue, the emerald shrine for SOTS spawns below the world limit and doesn't generate.
Darcin It 20 May @ 4:34pm 
Thanks for fixing it!
Akira  [author] 20 May @ 4:05pm 
@Darcin It I fixed it, i thought i put the infinite use one here but didn't. New (should never expire) discord link: https://discord.gg/tc5nZdRvaU
Darcin It 20 May @ 6:17am 
Discord link not working
Akira  [author] 29 Apr @ 10:57pm 
There is now a discord server: https://discord.gg/RXdTXbKY
Akira  [author] 27 Apr @ 3:48pm 
I didn't post here, but also make sure you only have what you need enabled in the More Trophies and Relics mod configs, as it the main reason why NPCs might not be spawning. I have a suggested config linked in the description of the mod pack.
Akira  [author] 24 Apr @ 11:21pm 
Alright, I removed the Scaling Crowdedness mod from the mod pack as that seems to be the source of why NPCs aren't spawning. If you are playing singleplayer, you are free to re-add it though.
Akira  [author] 24 Apr @ 10:07pm 
@jimmmmm can you send me your mod list on discord? My @ on discord is itzakira7
jjmmmmm 24 Apr @ 6:50pm 
Ive disable wrath of the gods and still no mobs are spawning
Akira  [author] 24 Apr @ 2:44pm 
@SovietSmoke the only thing I think that would cause that is if your trying to play Wrath of the Gods multiplayer as right now it has a multiplayer bug that can cause that. I'm hoping they get it fixed eventually but for now if your playing multiplayer I would just disable Wrath of the Gods.

@Zeroblind I'm not currently planning on adding QOL as I wanted to only include the primary content mods on the public mod pack, and people are free to add whatever QOL they want for their play-through, you can even disable the balance changes in the API mod if you wanted too. I will say we are balancing the future progression tree we are making and other items based on base Calamity and Infernum.

However, that being said, if you are looking to add QOL some I suggest Magic Storage (already included in mp), Alchemist NPC Lite, Begone Evil, & Wombat's General Improvements, as those are what we are using in our testing server.
Zeroblind 24 Apr @ 5:59am 
Love this modpack, quick question tho are you planning on adding QOL or should I add my own?
SovietSmoke 21 Apr @ 10:47am 
cant seem to get this mod pack to work mobs arnt spawning and blocks seems buged for some reason
Akira  [author] 17 Apr @ 2:17pm 
Or I guess it wasn't. It is now though! :)
Akira  [author] 17 Apr @ 2:16pm 
@Z-Pop true, however Luminance should automatically be enabled when you enable any of those mods. Plus, Luminance is in the mod pack.
Boosted Unc 17 Apr @ 5:01am 
Requires Luminance for Clamity,Infernum and Wotg.