GROUND BRANCH

GROUND BRANCH

Wilcox Boss Xe [1035]
24 Comments
Prodigy  [author] 27 May @ 11:14am 
Added back sight brightness adjustment and moved the sight to the Red Dots section to cause less confusion.
Prodigy  [author] 17 May @ 10:09am 
@jonexhd I had it in Lights/Lasers in 1034, (because that's the only place it would go) so I put it in Illumination for 1035. I can see if it will go in Red Dots to simplify things.
jonexhd 17 May @ 9:55am 
I'm kinda surprised when I found it in illumination. Thought it's more like a red dot:)
Prodigy  [author] 13 May @ 4:36am 
Thanks for confirming!
Sean2111 12 May @ 9:45pm 
category tag is Illumination.
It is working.
Prodigy  [author] 12 May @ 8:45pm 
It might be under Illumination? I was trying to troubleshoot some problems and I don’t remember where I ended up with its category tag. If you don’t see it at all, then you need to resubscribe.
Sean2111 12 May @ 7:22pm 
I don't see this in game.

Is this all OK for other users?
Prodigy  [author] 12 May @ 8:12am 
Updated to 1035. I added a NOTE above, but in case anyone misses it, brightness adjustment isn't functioning on this one for now. PEQ abilities and brightness adjust seem to conflict in v1035. This wasn't the case in v1034.
Prodigy  [author] 25 Apr @ 4:44am 
Thank you!
[TW]Morris Lee #FixTF2 24 Apr @ 9:02pm 
no worries, I love your mods
Prodigy  [author] 24 Apr @ 7:20pm 
@[TW]Morris Lee #FixTF2 Sorry if I scared you off. I just put out a riser that makes at least the EOTech G33 (and maybe the Holosun magnifier) compatible with this sight.
Prodigy  [author] 13 Apr @ 6:38pm 
I don’t think there’s a magnifier at the right height for it. The closest I can get is by using the shortest UTG riser. This problem is two-fold, though.

1. Magnifiers in the game don’t obscure anything close to the lens. Everything in the housing and in front of it gets magnified because of how scene captures work.

2. Not everyone centers their picatinny rails or attachments. Put a bunch of modded attachments on your top rail, type toggledebugcamera into the console and look at how everything is mounted. Any discrepancy up, down, left, or right that you see is going to affect what a magnifier sees/captures.

I try to make sure everything is centered, but I can’t speak for everyone else. And at the end of the day, not every sight needs to be magnified.
[TW]Morris Lee #FixTF2 13 Apr @ 2:51pm 
I tried a few more magnifier ranging from mod to vanilla none of them worked that well(some are worse), i used that magnifier in the pic because it was made by the same brand so i assume it would be compatible
Prodigy  [author] 13 Apr @ 12:58pm 
@Phantom I'm glad you like it! I think it's a good multitasker.
Phantom 10 Apr @ 2:06am 
I love this scope:FalconZH:
Prodigy  [author] 8 Apr @ 8:32pm 
I did eventually fix the UH-1 with magnifiers, if that's what you're alluding to. That said, you do have to make some effort to match your magnifier height to the sight window. Your magnifier is too low there. That magnifier in particular is slightly too far right, but I can't account for other's errors like that. It's just more obvious on this sight because it has the backup irons inside of it.
sweeper1975(GER) 4 Apr @ 11:30am 
g36k will be in the next update
Prodigy  [author] 3 Apr @ 10:25am 
@H_OO_K Happy for ya!
@Nelly & Noah The devs are adding a G36 in v1035. I’ll be doing something similar once that happens, though.
Nelly & Noah 3 Apr @ 7:15am 
can you please make a g36
H_OO_K 3 Apr @ 6:30am 
YESSSS- finally I can make the ultimate Rattler!
AN94 2 Apr @ 8:58pm 
:steamthumbsup:
Prodigy  [author] 2 Apr @ 4:12pm 
@Shade Chaos Right? 😂 Apparently it’s Enhanced, not Extreme. I’ll fix that when I can, though.
Shade Chaos 2 Apr @ 4:08pm 
you just know they made the acronym before the name