Project Zomboid

Project Zomboid

Remove Bag Slowdown
21 Comments
nekochan AL 22 Apr @ 7:42pm 
@Nepenthe ah, thank you
nekochan AL 22 Apr @ 7:38pm 
is there any mods that removes the vision penalty from headgear? thats what im looking for
Nepenthe  [author] 13 Apr @ 4:40pm 
@pitlos The mod is extensively play-tested, including with KI5 mods. I've been using it in my own play-through for several weeks and over 2000 people have used it without reporting problems.

Post your console.txt file because the behavior to describe normally happens due to a bad item or recipe breaking the parser, and this mod does not have any script files to be parsed. I'm very confident your problem is caused by a different mod.
Pitlos Tails 13 Apr @ 10:00am 
your mod removes almost all car spawns, for all vanilla/K15/tsar mods, the only mod not touched is regionalø community cars... you should really playtest your mods!:FireStrike:
1st.Fleet 10 Apr @ 12:02am 
@Azazellz From what I looked into while modding overall the back pack speed is a build42 thing I have tested for my own mods on 41 and it does not work, same thing for clothing the speed values do nothing, there is a mod which makes speed stat work only for shoes on build41. So there is no reason to back port this mod.
Nepenthe  [author] 9 Apr @ 12:17am 
Probably, and no (though it could be back-ported).

I'd like to dedicate some time to making a few of my B42 mods work in B41, but I just haven't managed to do it (partly because making new mods is more exciting)
El Diablo 8 Apr @ 11:54pm 
Does this happen in B41 as well? If so, does this mod work in B41?
ALL2 8 Apr @ 7:18am 
i didnt even know this was a thing with all my hours.. what a lame feature
THE REAL CAPT3N 7 Apr @ 2:39pm 
god tier. this sort of thing killed tarkov for me when they did that
Nepenthe  [author] 7 Apr @ 6:33am 
How is the mod not working? As in, what errors are you getting or what are you equipping that slows you down?
Susp3ct 7 Apr @ 5:17am 
for some reason this mod doesn't work for me, I tried a few things but no luck
Susp3ct 7 Apr @ 4:59am 
works with AuthenticZ?
LambVORTEX 3 Apr @ 1:28pm 
I love the irony in the modifier doing nothing when it is shown, but then doing something when not shown.

Actually, that's sad irony.
SecretFear 3 Apr @ 6:05am 
You are absolutely killing it with these mods! You have so many essential ones now! Thank you!
Azazellz 3 Apr @ 1:55am 
Clothing displays a run speed modifier, but it doesn't do anything.
Wait, really? Even military boots?
Zetacius 2 Apr @ 10:58pm 
Oh for real? I never knew because it was so subtle
Nepenthe  [author] 2 Apr @ 10:33pm 
@Puzzy yes, provided the display category in your inventory is "Bag". If you find any mods adding bags with a different display category let me know and I should be able to adjust the code to include them.
PuzzyDiztroier 2 Apr @ 10:26pm 
Works with moded bags?
Nepenthe  [author] 2 Apr @ 10:20pm 
You can see the behaviour in the java code:


private float calcRunSpeedModByBag(InventoryContainer inventoryContainer) {
float float0 = inventoryContainer.getScriptItem().runSpeedModifier - 1.0F;
float float1 = inventoryContainer.getContentsWeight() / inventoryContainer.getEffectiveCapacity(this);
return float0 * (1.0F + float1 / 2.0F);
}

It's mostly noticeable when working with other mods that allow you to put more into a bag than it's listed capacity, but it does also add up if you have multiple equipped bags slowing you down (backpack + fanny pack + second fanny pack +bandolier + shoulder harness, plus mods for lower back duffle, two satchels, two thigh containers, an extra chest rig...)
Zetacius 2 Apr @ 9:07pm 
You sure it's not encumbrance vs how full it is?