Ravenfield

Ravenfield

Malevelon Creek
58 Comments
23trud 14 Jul @ 7:29pm 
freedom must rein over every last star, throught citizens blood spilled in out Righcouse wars, honour their deaths do your part for the cause, steadfast support of our regime is how human kind will rein suprime, no questions or doubts shall be allowed, traitors will all be disavowed, managed democrazy is the true path, all who resist it shall suffer our wraith, white yellow blue flying over all worlds, , justice and hope are forever unfurled, Our way of life, galaxy-widePaved with the skulls of those who've diedUnslakable tide of Super Earth prideA torrent that can't be satisfiedWe sacrifice for paradiseAnything less will not sufficeCitizens rise, liberty riseSuper Earth, rise up to the skies
Kelsiel  [author] 14 Jul @ 6:14am 
@THE MAN WHO CAN'T DIE good.
THE MAN WHO CAN'T DIE 13 Jul @ 11:48pm 
im having ptsd from the real game while playing this
Kelsiel  [author] 11 Jul @ 7:18am 
@PhantomBravo I made the map with that idea in mind, simply configure the flag in the menu and configure them to your liking, I would recommend adding a bit more soldier for the attacking team when doing so.
PhantomBravo 10 Jul @ 8:26pm 
Absolute banger to play through. The initial airborne drop is epic, and what follows is very focused infantry combat with some room for armor and air power to come into play. The no man’s land after Justice Peak in particular does a great job of facilitating a gritty and intense combat experience as infantry push in waves while under fire. The map is narrow enough to clearly define a flow of battle and establish frontlines without feeling too restrictive or overly linear. I wonder how this map will play with an invasion scenario that sees Raven start by occupying all points except for Fort Valiant and the ship.
conman12604 8 Jul @ 8:13pm 
@Mefou Ape Sanctuary Official i can't find the video anymore sorry. here is a steam guide to use it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2829377952
@conmam12604 Could you share the link to that video? The Sofa channel I could find has not uploaded in over a year, and discord says nothing about it.
conman12604 7 Jul @ 12:25pm 
@Kelsiel ok take your time and can't wait for the voice mod
Kelsiel  [author] 7 Jul @ 10:43am 
@conman12604 I'll check it out and will think about making a modlist for the map then, however it won't be happening soon, the success of this map brought traffic to my older works and so I'm currently updating those maps, also I'm working on another voice mod so I'm cooking quite a lot of stuff at the moment.
conman12604 7 Jul @ 8:16am 
@ Kelsiel Yeah he does and also great map keep up the good work :D
Kelsiel  [author] 7 Jul @ 5:19am 
@conman12604 I didn't even know he had a channel
conman12604 6 Jul @ 5:09pm 
@Kelsiel sofa made a tutorial about config file on his channel
Kelsiel  [author] 25 Jun @ 9:26am 
@SISCO THE BOYYY I appreciate a lot
SISCO THE BOYYY 25 Jun @ 2:19am 
This is the best workshop map ever.
Kelsiel  [author] 29 May @ 2:40am 
@SUPREMAWARGOD36 I could, I already did one I just didn't upload it, I do not know how to upload a config file so that's the main issue.
SUPREMAWARGOD36 29 May @ 12:24am 
can you make a helldivers modlist for this mod?
Kelsiel  [author] 28 May @ 11:03am 
@Wile E Coyote if the ladders don't work then it must be a issue with your game, they're using trigger boxes so they're the same for everyone
Wile E Coyote 28 May @ 10:20am 
Well the map runs well for me, update must have worked.
Really love the map, hope you make more like this.
Ladders don't work for me, only fault I had
herzzreh 18 May @ 7:30am 
not will i meant with
herzzreh 18 May @ 7:28am 
thx i used my own pack will E-5
Kelsiel  [author] 17 May @ 6:07pm 
@herzzreh star wars blasters pack by Fordo77
herzzreh 17 May @ 7:33am 
what mod it the atomutons wepoens
Kelsiel  [author] 3 May @ 6:54pm 
@John Helldiver we've all lost someone there.
John Helldiver 3 May @ 1:21pm 
I Approve of this map, Takes me back....
Kelsiel  [author] 18 Apr @ 1:06pm 
Update: improved navmesh for the 6348743th time, also should have improved performances a bit.

At this point I don't think I can improve performances anymore, unless I deleted half of the props used in the map that is.
Kelsiel  [author] 16 Apr @ 7:03am 
I'll see what I can do in the next update, however I doubt I'll be able able to do much more after that
Grandslayer 16 Apr @ 4:18am 
I love this map but sweet mcfucknuggets does this chug my laptop's frame rates....a fix would be lovely
Andbrew 15 Apr @ 11:55pm 
I am running star wars mods from my own collection, but I tested the map with no bots / mods and it still had significant frame drops
Kelsiel  [author] 15 Apr @ 7:31pm 
@ravinrabits so the background was mostly made out of giant trees so I wouldn't have to spam assets to give the illusion of having a giant jungle just out of reach, thing is the vision occluders also became giants.

I first replaced all said giant trees with bushes and then I deleted and/or replaced most of the barbed wire in no man's land only keeping a couple of ones, you can see the differences using the screenshots from this page and comparing it to what you now have ingame.
ravinrabits 15 Apr @ 7:24pm 
runs much smoother, I don't know exactly what you did but it worked
Kelsiel  [author] 15 Apr @ 7:14am 
Update: I fixed a navmesh issue, and I should have improved performances all around, but still I'm waiting for some feedback on that
Kelsiel  [author] 14 Apr @ 6:50pm 
@ravinrabits if the trees are a problem I recommend using the vision occluder remover mod, all trees comes with a invisible box making bots unable to see through them, and this takes quite a lot of cpu power, that's pretty much engine limitation unless Steel decide to add a 2D tree that rotates with your camera having a forest/jungle background will kill your performances.

However I can work on the barbed wire issue, I did notice their impact on performance when testing the map, but after reworking them all around I managed to hit a decent fps for most of my configs and they're pretty mods heavy so I figured it was enough, I'll see what I can do about those and eventually come up with a update.
ravinrabits 14 Apr @ 6:36pm 
I'll just tell you what's dragging the performance. All of my mods are minimal, I'll assure you that. It's the Massive amount of trees and barbed wire. I flew around a bit in spectate and found that those areas were the most frame eating. Everywhere else it runs smooth on full graphics.
Kelsiel  [author] 14 Apr @ 5:32pm 
@ravinrabits could you provide me the mods you're running ?
ravinrabits 14 Apr @ 3:52pm 
yeah, just looking towards the bot area cuts my frames in half. And my computer can handle a lot.
Kelsiel  [author] 14 Apr @ 7:02am 
@Andbrew I'm not falling below 20-30 fps with my helldivers config, what mods are you running ?
Andbrew 14 Apr @ 4:34am 
Good looking map, but holy moly it's performance is abysmal.
Kelsiel  [author] 12 Apr @ 8:57pm 
Update: Testing a new flag, if you guys complain about it I'll probably remove it or rework it a bit more depending on your feedback
Kelsiel  [author] 8 Apr @ 11:54am 
Update everyone: I've added cover around the west flank of the no man's land, moved the "Freedom's Edge" spawn against the wall to prevent a easy spawnkill, the "Bastion" now has 3 new MG turrets and more cover to facilitate it's capture a little bit; new navlinks all around the map to make bots navigation more fluid.

I'm thinking about adding a new flag between the Raven HQ and Overwatch Apex but I ain't sure yet.
Kelsiel  [author] 8 Apr @ 11:30am 
@thefoolswriter use the "move" option to move the base and the "select" option to move the destination point, then figure out if it is a one way trip and for wich type of link it is
thefoolswriter 8 Apr @ 11:11am 
umm no the path finding link is uncontrollable and will not be shortened and must me map wide
Scepter 1-1 7 Apr @ 7:33pm 
*Very happy gas mask noises ^^*
Kelsiel  [author] 7 Apr @ 3:50pm 
@thefoolswriter hey man thanks, the jump from the ship to the ground was made using a navlink and a pathfinding box, the ingame editor is extremely simple both in it's interface and functionalities, unlike for example the far cry wich as a terrible interface (except on consoles for some reasons) but way more in depths mechanisms. With a bit of time anyone could come up with some good things using it
thefoolswriter 7 Apr @ 1:15pm 
im having a lot of fun crawling around in trenches 10/10 kreigers will approve with happy gas mask noises
thefoolswriter 7 Apr @ 1:05pm 
how you got the parachute jump to work idk
thefoolswriter 7 Apr @ 1:04pm 
this is very good i wish i knew how to make somthing like this the editor is a bastard that eats assets and pathing at times
Trizz 6 Apr @ 6:28pm 
Goes hard
Kelsiel  [author] 6 Apr @ 4:34pm 
Update: some minor yet welcome quality of life stuff, some cover, some navmesh, and a AA turret were added and modified.
Kelsiel  [author] 5 Apr @ 8:00am 
@warpig645 I believe someone is already working on the automatons tanks
warpig645 5 Apr @ 7:58am 
Ok we need more HD2 weapons and vehicles STAT