Timberborn

Timberborn

Brain-Power Scientific Projects [U7 Only ✅]
34 Comments
Luke ✞ Jesus Saves ✞  [author] 5 Jun @ 11:07am 
Explained in the base mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3442389397 :

This mod gives you the Scientific Projects dialog, accessible via the top-left Science button or a rebindable hotkey (default Y).
szkurtyka 5 Jun @ 10:47am 
How do you open the upgrade menu again??
Vas 28 May @ 3:43pm 
Pretty sure I'd need some code for the things I want to do.

Such as having the water wheel detect if there is a metal floor below it to increase its power by 5% for increased speed of water.

Its too bad we can't add actual upgrades, like research metal connections for it, then all new water wheels cost some metal to build while the old ones have an upgrade button to gain the new benefits of 15% more maximum power (not 15% power always, just a higher maximum)

With various other upgrades like that, that would cost you to add to old buildings and modify all new buildings.
Luke ✞ Jesus Saves ✞  [author] 28 May @ 7:08am 
I think someone is attempting to make a balance mod for these mods. You can also make one without any code. See the guide on the base mod.
Vas 27 May @ 5:02pm 
I think these are way overpowered. xD

Producing power while no flow is ridiculous for one, and its so op too. Researching all of them, it basically runs on magic.

Shrinking the turbines would generate far less power as well in reality. I wouldn't even consider researching that one.

As per the one thing I would use in this, the worker reduction on the manual power wheels. However it should be a thing to be researched twice, removing one worker each. No bots, because that would be silly.

Just my opinions on these in particular.
Luke ✞ Jesus Saves ✞  [author] 17 May @ 7:48pm 
Sorry I can't reproduce the crash. Could you post the crash log in Discussion or on Discord please? Thanks.
DragooKnight11 15 May @ 8:00pm 
I bought the upgrade, reloaded the game, built a power wheel, click and crash. Will I have to reload EVERY time I build a new power wheel? ouch.
Luke ✞ Jesus Saves ✞  [author] 15 May @ 7:15pm 
That's weird... I tested it, kept the Workers at 4, then buy the upgrade, then reload, then click it. While loading, you should see in the Player.log file that the building evicts 2 Workers.
DragooKnight11 15 May @ 6:11pm 
Timberborn really DOES NOT like it when you click on a power wheel after setting up Gearshift Labor Sync, if you forget to reduce the max worker count to 2 before it finishes.
Luke ✞ Jesus Saves ✞  [author] 13 May @ 9:28pm 
v7.2.2: Fixed a crash caused by Gearshift Labor Sync.

Fun fact: the crash only happened when you finished the Power Wheel while selecting it.

Thanks SqL ツ and chrisi031991 for reporting the issue.
SqL ツ 13 May @ 8:35pm 
I'll post it in the main thread
Luke ✞ Jesus Saves ✞  [author] 13 May @ 7:54pm 
Could you send me the crash log here or on Discord please? Thanks.
SqL ツ 13 May @ 7:27pm 
I just got the exact same crash as @chrisi031991 and it happens as soon as you finish building the power wheel with the feature unlocked.
Luke ✞ Jesus Saves ✞  [author] 20 Apr @ 9:30pm 
Hi, sorry about that could you send me the crash log (create a Discussion if it's too long to post here), and if possible the save as well please? I will investigate. Thank you.
chrisi031991 19 Apr @ 6:08am 
hi , i was playing IT and unlocked the feature gearshift labor sync, reloaded the game and then build the power wheel, after finishing the building the game crasht with the report something unexpected happend
Luke ✞ Jesus Saves ✞  [author] 11 Apr @ 10:23pm 
v7.2.1: Should work with April 10 update now.
Luke ✞ Jesus Saves ✞  [author] 10 Apr @ 2:40am 
Glad you enjoyed it :) with the latest update from both TimberApi and Moddable Bindito (but no update needed from this mod), you can play with both mods now.
Gaucho 8 Apr @ 9:39pm 
Hey Luke, love your mods, thanks!
Luke ✞ Jesus Saves ✞  [author] 8 Apr @ 9:02pm 
v7.1.0: Greedy Builders can now use the faction-specific projects.
Luke ✞ Jesus Saves ✞  [author] 8 Apr @ 7:53am 
I see. In my code it's like this:
[code]
Factions: ["Folktails"]
[/code]

so unless I or the faction's author patches it to add more faction in, it will not show up for any other.
Akinare 8 Apr @ 6:21am 
@Luke ✞ Jesus Saves ✞ He means that whether greedy builders (混合种族 mixed faction, cause it can use mixed tech :P) can use this mod and see tech both FT and IT.
鸡【蛋柿】子 8 Apr @ 3:37am 
如果 是 铁牙和神尾 混合的种族 会全部显示吗?
Luke ✞ Jesus Saves ✞  [author] 7 Apr @ 5:33pm 
Sorry not sure what you are asking. I am using Google Translate and your question doesn't translate well.
鸡【蛋柿】子 7 Apr @ 5:29pm 
如果是混合种族呢?
Luke ✞ Jesus Saves ✞  [author] 7 Apr @ 12:33pm 
A few of them are Iron-Teeth only and a few are Folktails-only (like Windmills)
鸡【蛋柿】子 7 Apr @ 5:25am 
订阅之后 科技里并没有展示新的这四项
鸡【蛋柿】子 6 Apr @ 5:28pm 
Thank you very much for your update
鸡【蛋柿】子 6 Apr @ 2:09am 
我发现这个mod和TimberApi不兼容 我尝试只留了与Scientific Projects 相关的mod 以及 TimberApi. 只要TimberApi.存在 就会崩溃取消TimberApi游戏运行正常 但只要取消 Brain-Power Scientific Projects 和 Scientific Projects 使用TimberApi.也可以运行正常
Luke ✞ Jesus Saves ✞  [author] 5 Apr @ 12:43pm 
"TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix"
"TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <ed062fbbbe1c493daf9b9738d52336fa>:0)"

This crash is not from my mod. Unfortunately it's from some other mod that uses TimberApi.
鸡【蛋柿】子 5 Apr @ 6:07am 
取消mod之后 又可以正常进入了
鸡【蛋柿】子 5 Apr @ 6:02am 
(System.Collections.Generic.IEnumerable`1[T] singletons, System.Action`1[T] action) (at <0c70afd3d7a74b639cd9e035defd34c1>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) (at <0c70afd3d7a74b639cd9e035defd34c1>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <a00d649e079a4a109c9d6aef3597daa8>:0)
鸡【蛋柿】子 5 Apr @ 6:02am 
v0.7.2.1-1010f22-xsw
NullReferenceException: Object reference not set to an instance of an object
TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <ed062fbbbe1c493daf9b9738d52336fa>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <0c70afd3d7a74b639cd9e035defd34c1>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadSingleton[T]
Luke ✞ Jesus Saves ✞  [author] 5 Apr @ 5:06am 
Hi, could you send me the crash log please (you can create a Discussion if it's too long for comment). Please make sure you have all the mods at the latest version as there were a recent update that broke a lot of mods.
鸡【蛋柿】子 5 Apr @ 3:48am 
使用这个mod 游戏崩溃了