Rain World

Rain World

[1.10] Improved Input Config: Extended
87 Comments
Amber 30 Jun @ 3:27pm 
The reason why is because of the watcher specal ability
Amber 30 Jun @ 3:26pm 
So uh...... how do you coment that there is a bug on Github :/
Zombieseatflesh7  [author] 21 Jun @ 1:24pm 
@whitey make sure you uninstall the original
Whitey 21 Jun @ 3:46am 
i have this mod downloaded but it doesnt even show up in my remix options
Zombieseatflesh7  [author] 6 Jun @ 3:52pm 
no
Nyxlanders 6 Jun @ 3:43pm 
Hey, can you make hotkeys be saved in the cloud? I often play in computers that aren't my main one, and having to reassign multiple hotkeys for multiple mods everytime isn't too much fun.
Zombieseatflesh7  [author] 1 Jun @ 10:45am 
@jozef.gerle Yes it does. Make sure you uninstall the original mod, and if that doesn't work, try disabling and re-enabling this mod.
jozef.gerle 1 Jun @ 1:45am 
Please edit this menu because it has no keybind to ability "Special"
IamMael 29 May @ 11:41am 
Real
B.L.U.S. 24 May @ 8:54pm 
@deletusyeetus140 counting how absolutely garbage the original was

i would call this Actually Improved input config
deletusyeetus140 23 May @ 12:25pm 
they improved this mod
heh
i guess you could call it improved improved input config
Nyxlanders 15 May @ 2:05pm 
please fix it asap...
Nyxlanders 15 May @ 2:05pm 
i can't control the menus anymore with xbox series x controller, the input works normal in the input test
VorimexiloAthdrivar 13 May @ 6:00am 
Mb gang, apologies
Zombieseatflesh7  [author] 13 May @ 2:49am 
IIC does not add any keybinds. You are thinking of the mod Rebind Everything
VorimexiloAthdrivar 13 May @ 2:14am 
Shit I'm half sleep deprived and cant speak right, I mean things like the spearmaster spear gen, the parry Artificier has. Ascension and Artificier's double jump were also separate keybinds
VorimexiloAthdrivar 13 May @ 2:12am 
I believe there was originally a keybind option from the old input config. It allowed you to change the keybinds for Artificier's jump, the general ability button (like parry, spears, etc). I've forgotten if it was a mod or not, but I'm 99% sure it was in the mod.
Zombieseatflesh7  [author] 13 May @ 1:31am 
wtf do you mean? What is an ability keybind? What mods are you using? I'm not going to help you if you aren't going to help me.
VorimexiloAthdrivar 12 May @ 7:33am 
Ability keybind still doesnt work for other slugcats, like the Artificier
B.L.U.S. 11 May @ 9:07am 
oh Man can't wait to play another 14 player co-op session I hope all mine and my friends binds are still in place so we can just plug and play!



FU-
IamMael 11 May @ 8:51am 
real
Zombieseatflesh7  [author] 11 May @ 5:14am 
I reimplemented the default modded keybinds for keyboard, xbox, and dualshock4 controllers.
I also reset all of your keybinds again hahaha. Some people don't understand that you have to set your keybinds to use them. smh.
pyrethema 9 May @ 10:11pm 
rebind everything is working again now, thank you!
Zombieseatflesh7  [author] 9 May @ 9:37pm 
i released a fix for rebind everything. Let me know if it still gives you problems.
VorimexiloAthdrivar 2 May @ 8:03pm 
Ability keybind doesn't work
Zombieseatflesh7  [author] 30 Apr @ 9:48am 
if you have problems, try reinstalling
Scug 30 Apr @ 9:42am 
i cant use mouse binds on it:(
B.L.U.S. 28 Apr @ 2:30pm 
and my random playlist started playing hopes and dreams just as i started messing with my binds lol
B.L.U.S. 28 Apr @ 2:26pm 
you get my first ever community award thank you so much
B.L.U.S. 28 Apr @ 2:26pm 
YEAH FINNALY FULL PS4 CONTROLLER SUPPORT


THANK YOU SO MUCH
<User: ★> 28 Apr @ 3:21am 
Why input option would be broken when Rebind Everything turned on ? :\
咪☆乐鸦℡ 27 Apr @ 8:54am 
This update make SBCameraScroll uncompatible, input option will broken.
Luna 26 Apr @ 9:14pm 
anyone having an issue with this mod where loading into a campaign with more than one player results in infinite loading?
Zombieseatflesh7  [author] 26 Apr @ 10:44am 
Unfortunately not. I honestly never noticed it, but I will make a note.
I think I could probably make it work, but the main problem is figuring out how the ui would look.
ERROR2401 26 Apr @ 9:59am 
does this re-add the "any" input option?
Zombieseatflesh7  [author] 26 Apr @ 4:48am 
Attempt 2. I have uploaded the new version again after making many fixes. You should be able to bind mouse buttons and controller triggers again, and it should not reset your keybinds when reloading the game anymore.
Zombieseatflesh7  [author] 25 Apr @ 11:44pm 
very strange. I'm not sure what causes that. Have you tried uninstalling and reinstalling the mod?
Spontaneite 25 Apr @ 7:27am 
With latest steam version, I got a crash on load when trying to load the game with it, and no one else seems to have reported that yet. It didn't generate an exception log but I took a screencap of the message, uploaded to imgur for you: https://imgur.com/sWBkgST
Thanks so much for your work! I'm really so thrilled that someone stepped up to fix IIC.
luk 25 Apr @ 4:27am 
good to know
either way thanks for improving the mod other than that everything works great
Zombieseatflesh7  [author] 24 Apr @ 4:31pm 
i'm working on it
luk 24 Apr @ 1:03pm 
i cannot bind stuff to my controller triggre with this mod for some reason
without it works perfectly fine :<
Zombieseatflesh7  [author] 24 Apr @ 1:38am 
I reverted the last update. I made a huge mistake and didn't catch it, sorry
Mod 24 Apr @ 12:17am 
ALL bindings managed by Improved Input Config, every mod that I'm using that works with it- Rebind Everything, SBCameraScroll, Pearlcat, Stick Together, Rotund World, and Shiny Shield Mask- every single bound input is lost on relaunching the game. The base game inputs are untouched, but everything connected to this mod is no longer being kept between launches. The first launch after this mod updated nothing was wrong, but as soon as I had to re-launch it's been incapable of saving bindings.
Zombieseatflesh7  [author] 23 Apr @ 11:56pm 
That isn't enough information for me to fix anything. It works just fine for me. What is your mod list? Is it ALL bindings? or just the modded ones? Are you using Rebind Everything?
Mod 23 Apr @ 11:34pm 
Hey so the latest update has immediately broken completely. All bindings are reset every time the game launches, which is really /really/ horrible when someone has like 20 things bound in the menu.
Spontaneite 22 Apr @ 3:25am 
Yes I think it was either the disable/enable or a load order issue with another mod interfering - it's working perfectly for me now where it definitely wasn't before! Thanks again
Zombieseatflesh7  [author] 22 Apr @ 1:56am 
I am not able to replicate your issue. Rebind everything works perfectly for me
Zombieseatflesh7  [author] 21 Apr @ 10:55pm 
i did notice a problem that when installing a mod locally, It won't load correctly unless you disable and re-enable the mod
Spontaneite 21 Apr @ 3:48pm 
it seems changing load order made the rebind everything inputs work for at least one ability (arti parry, in this case), but I was shuffling a lot of things so I'm not sure what it was. In any case, thank you so much for finally providing a fork of IIC that doesn't straight up remove ability to register mouse inputs. I've been using the mod that forces mouse buttons for grab and throw, but that doesn't work well on co-op, so I've been a bit stuck. You're a lifesaver!
Spontaneite 21 Apr @ 12:19pm 
Okay scratch that, meows are working suddenly, ability rebinds with rebind everything still aren't for me