STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn's Revenge: Only Space Battles Sub-mod (3.4)
19 Comments
Spectre197 7 Jun @ 8:04am 
Cant get this to work. I've gotten the income and trading posts to work but this one continues to not to work.
Reb3L 27 May @ 4:23am 
i still have to worry about ship crew. i get 50 per cycle but once i have no more crew left i cant produce any ships
Mr House 8 May @ 4:11pm 
How do you make money ? Cause trading posts don't generate much income and you can only make a few of them
Templar Jon 1 May @ 7:30pm 
Can confirm, this mod breaks custom conquest and needs to be fixed. Able to select up to how many planets each faction gets, then ends game with defeat.
Brvvuvhva 28 Apr @ 4:26pm 
Fix CGC please, this mod is PEAK
Brvvuvhva 27 Apr @ 8:53pm 
yeah I just tested it does :steamhappy:
Brvvuvhva 27 Apr @ 3:56pm 
i think this mod breaks Custom Galatic Conquest, i'm not sure tho since I only have used this mod with a lot of other mods

It makes it so when making the Custom Galactic Conquest it inmediately loses because you tecnically have 0 planets, Although I am still using a lot of mods and unsure if its only this mod, but this only happended when I added THIS mod to all the mods I had active, which all worked with CGC fine
Walt Wilkins 24 Apr @ 7:19pm 
thank you so much for this i hate ground battles so much
Floppa  [author] 16 Apr @ 8:40am 
Hi, I updated the submod. Unfortunately, I had to remove infinite ship crews. Some players complained that conquering the galaxy this way is too easy, because you can build the biggest ship at the beginning. Instead of infinite ship crews, you will now have a passive income of 50 ship crews. I think this is the right decision, which will give the bot more time to build a new fleet before you attack it. I also recommend playing on Admiral or Cruel Admiral difficulty if the game seems too easy for you.
Leutian Kane 13 Apr @ 3:32pm 
if youre playing with unlimited population mods that will just make building up fleets take WAAAY longer.
Floppa  [author] 13 Apr @ 3:43am 
for example, I'm thinking of removing the endless crew members and replacing them with a daily increase of 10-20 points
Floppa  [author] 13 Apr @ 1:10am 
I'd be glad if you describe your impressions of the submod or ideas on how to improve the submod
sombertownDS 11 Apr @ 11:34am 
fuck yeah
Leutian Kane 10 Apr @ 1:17am 
so i take it this mod also removes all the "corporate" structures you build on planets to recieve bonuses for certain ship classes and enable building some of them you wouldnt ordinarily get to build?
Floppa  [author] 9 Apr @ 7:20am 
But if you want toned down space combat, I think I can reduce the number and level of stations that can be placed on planets. But even then, space combat will still be there.
Floppa  [author] 9 Apr @ 7:18am 
@Avizar (Sorry I accidentally deleted your comment) im not sure if that's possible. Even if you remove space stations and space units, there will still be ground units that need to be moved from planet to planet. And if the troops of both sides end up on the same plane, a space battle will start. And it will be a funny space battle, in which the transports won't even be able to attack each other.
CeeThree-POE 6 Apr @ 10:56am 
Welp, i know what im doing today
Floppa  [author] 6 Apr @ 5:43am 
@Gabriel Barney I made the ship crews infinite
Gabriel Barney 6 Apr @ 4:42am 
Can you add a way to still build things like tax agencies and ship crew buildings. It would help the economy and still give a way to have those buildings be useful.