RimWorld

RimWorld

VPE - Awoken Gauranlen
40 Comments
Scarlet Ice 7 Jun @ 9:02pm 
@sentinel, never mind, it is not caused by your mod, Adaptive Storage Framework got updated today and that caused CTD, which drives lots of people mad...lol
Sentinel  [author] 7 Jun @ 8:30pm 
@Scarlet Ice Does it happen with a specific VPE mod or all of them?
Scarlet Ice 7 Jun @ 8:06pm 
I love your VPE mods, however, when I use your mods, my game crashes and cannot open. Is your mod conflicting with any other mods?
Sentinel  [author] 5 Jun @ 10:56am 
@Vartarhoz On it.
Vartarhoz 5 Jun @ 6:14am 
These spawned Dryads SHOULD start trained. They have low life expectancy, you can't just sit and try to train them.
Krankus Wrexus 4 Jun @ 10:35am 
I see thanks
Sentinel  [author] 3 Jun @ 5:15am 
@Krankus Wrexus

VPE - Fleshshaper has an ability that allows you to summon a pawn for your faction.
Krankus Wrexus 3 Jun @ 3:54am 
Any chance of a path that summons human allies
Gaslight. Gatekeep. Girlboss. 24 May @ 10:42am 
The stonedigger dryad doesn't seem to want to do any mining.
Sentinel  [author] 10 Apr @ 11:54am 
@Psyckosama I don't have these in my plans for now.
Psyckosama 9 Apr @ 8:13pm 
Any chance at a Plulox Tree line? And some sort of enhancement for use by treekin would be awesome
Sentinel  [author] 9 Apr @ 10:23am 
@Alpharius Yep Anima is probably next on the list, i'm currently taking a break of making new trees and focusing on existing ones while also playing the game. Next week probs for the Anima tree!
Alpharius 9 Apr @ 6:17am 
I knew you had it in you! Keep making cool mods my man, but be sure not to burn yourself out!
One Psycast tree remains in the VPE list
Our journey continues
UltraEmailMan 8 Apr @ 5:59am 
Gotcha. Looking forward to whatever you got cooking up next.
Sentinel  [author] 8 Apr @ 2:39am 
@UltraEmailMan Glad you like the mod! I don't plan to expand on this one just yet, I'll defo do that if I decide to add more content to this mod!
UltraEmailMan 8 Apr @ 2:31am 
Loving your work with all the psycast paths so far. Would it be possible to add a patch/alternate psycast path for the corrupted dryad variants from Alpha Memes?
Sera 7 Apr @ 5:55pm 
true the code is a cluster cluck. fair enough.
Sentinel  [author] 7 Apr @ 5:25pm 
@Sera, I don't like messing with game files for stuff like this, lowering every tree could cause the same issue Terickz had but for all of the gauranlen trees..
Sera 7 Apr @ 4:35pm 
why not just make the cast spawn a seed and drop the rate of the normal tree? It would fill the same end point.
Terickz 7 Apr @ 12:51pm 
Well you tried, thanks for the mod nonetheless =)
Sentinel  [author] 7 Apr @ 12:39pm 
Update: Fixed Artificial Gauranlen tree stuck in a ticking loop, this was due to the fact that it was trying to spawn a subplant while being categorized as a building. The subplant comp has been removed and the tree doesn't make the game shit itself anymore.
Sentinel  [author] 7 Apr @ 12:37pm 
@Terickz

1. I cannot replicate the issue of the spawn time going into negatives with the mods installed, this might be a conflict with another mod affecting how fast the trees generate dryads.

2. The ticking issue has been found and terminated, it was a mistake on my part. My bad.
Sentinel  [author] 7 Apr @ 12:24pm 
@Terickz I'll try to replicate the issue and see what fixes it.
Terickz 7 Apr @ 12:18pm 
There is also a error in the log which roughtly says : Exception Ticking Plant_TreeGaureleanFake87704 : System.InvalidCastException : Specified cast is not valid. I tried to see what it does without any cast selected (no pawn linked to the tree) or with Spitter dryads and Berrymaker dryads -> it showed the same message no matter what.
Terickz 7 Apr @ 12:07pm 
It only happens with the tree spawned from this mod
Sentinel  [author] 7 Apr @ 10:58am 
@Terickz does it happen on every tree? or just the one from this mod?
Terickz 7 Apr @ 10:20am 
Hi, i think there is an incompatibility with Dryads and Gaurealean Trees Rework (+Greater Dryads), the spawn time goes into negative duration (like -16000 seconds) and it never actually spaws a dryad.
Julian333XD 6 Apr @ 6:10pm 
The game has no problem with multibe anima trees, and meditating in the radius of eg. 5 of them progresses grass on all of them. You could do like shrineshield on the tree and/or putdown/tree aura reducing rest fall rate/hunger rate of pawns nearby. You could also make an ability that removes anima grass for a small statbuff hediff, though keep in mind that anima grass is very replaceable. If you want to read up on that further look at the Wiki [rimworldwiki.com]
Sentinel  [author] 6 Apr @ 1:12pm 
@Julian333XD
@LouieXI

I'll think about what I could possibly add so said tree along these abilities, Anima tree kinda scares me as i've got zero experience with it so I wouldn't know how to make it fit the theme.

Will think about it but no promises.
Sera 6 Apr @ 12:55pm 
*has notes ready from testing the other 3 and sees 2 new ones* Welp more testing for me hehe
Julian333XD 6 Apr @ 11:18am 
@LouieXI anima grass not spawned by the tree is not recognized / maturity of grass is irrelevant.
I would recommend spawning something to refill psyfocus instead.
Lekiritanta 6 Apr @ 4:24am 
Bro because of you I need to do a psycast play-through again.
Sentinel  [author] 5 Apr @ 10:08pm 
@hamed91211173 That is the case! Each one of my psycast paths are placed in their own "Misc" tab.
hamed91211173 5 Apr @ 10:04pm 
thanks for your great mods
have a suggestion to combine your VPE mod into one singular all in one mod and if possible in their own tab
thanks in advance

keep in mind personally not test them in game yet
LouieXI 5 Apr @ 9:47pm 
@Sentinel, some abilities in my mind
•Instant growth of Anima Grass
•Psychic Drones effects
•Summon temporary pawn to help in meditation on Anima tree
•Grants other pawns psylinks
Sentinel  [author] 5 Apr @ 6:07pm 
@LouieXI is there a mod that expands on Anima? Vanilla doesn't give me enough to work with.
Sentinel  [author] 5 Apr @ 6:06pm 
@GwenBlanketSpecter I've got a lot of work planned for the existing trees + a new one, i'll probably do it but no promises.
GwenBlanketSpecter 5 Apr @ 5:50pm 
would you consider a path to summon feralisks spider things from alpha animals?
LouieXI 5 Apr @ 5:28pm 
Yes! Thank you! Now could you please do Anima tree
HIM 5 Apr @ 9:42am 
YEEEES
YAS!!! Thank you!!