Garry's Mod

Garry's Mod

Subspace Tripmine [+]
29 Comments
I STAPLE TAPEWORMS ON MY 3 Jul @ 6:51am 
yay thx
Zooi  [author] 2 Jul @ 6:41pm 
yeah sure i dont really care
I STAPLE TAPEWORMS ON MY 1 Jul @ 10:06pm 
can i publish my ttt port of this. it only includes the script and has this as a required file for everything else
MemeGuysStuff 20 Jun @ 2:33pm 
i love this
Electrovi2 15 Apr @ 6:57pm 
ah yes i can now experience eardrum destruction outside of old 2013 roblox games
Zooi  [author] 13 Apr @ 11:33am 
fixed the bugs hopefully didnt add that damage = detonation because it was crashing 1/10 times i tested it
Zooi  [author] 13 Apr @ 10:17am 
looking into it, ones fixed already since it was just me forgetting something the other should be fixed but not sure since i didnt get it when testing myself
ill check out that damage suggestion it sounds kinda fun
gm_Redlerman16 13 Apr @ 10:05am 
found this error, fix?

[Subspace Tripmine [+]] AddCSLuaFile: Couldn't find 'cl_subspacemine.lua'
1. unknown - lua/entities/subspacemine.lua:4

[Subspace Tripmine [+]] lua/autorun/sv_otherstuff.lua:9: attempt to call field 'AddNetworkString' (a nil value)
1. unknown - lua/autorun/sv_otherstuff.lua:9
<width=1>Pacman09 13 Apr @ 1:20am 
alright so final few notes
- it should fade to invisible instead of instant
- damage should make it explode (I think?)
otherwise it's the best one on the GMod workshop
Zooi  [author] 12 Apr @ 11:55pm 
update is out, video update tomorrow and you can read the patch notes in the change notes tab next to the comments thanks for all the favorites and likes
Zooi  [author] 12 Apr @ 9:04pm 
2nd issue is fixed next update too :steamhappy: no idea for those crashes it might just be trying to apply too many forces or something idk
<width=1>Pacman09 12 Apr @ 8:55pm 
Only other issues I have found is just sometimes it crashes if you throw it directly onto a enemy (pretty rare though, might be my millions of mods) and it can explode before it becomes invisible
Zooi  [author] 12 Apr @ 4:34pm 
i thought you meant they didnt pulse at all but i just didnt use the subspace often enough to remember they went fully invis, thanks
Zooi  [author] 12 Apr @ 4:31pm 
fixed next update, working on particles rn
<width=1>Pacman09 12 Apr @ 4:06pm 
they do pulse in the mod just they pulse from semi invis to opaque instead of invisible to semi invis
Shedlesky 12 Apr @ 2:17pm 
TAPH
Zooi  [author] 12 Apr @ 1:12pm 
also they already pulse every second with a 10% chance maybe you just didnt notice it idk
Zooi  [author] 12 Apr @ 1:08pm 
added the option you wanted the particles i dont think are possible because of performance and my skill issue but ill keep trying to figure something out
<width=1>Pacman09 12 Apr @ 10:51am 
make pinkness a option (enabled by default since it's cool)
also when placed in Roblox the tripmine goes completely invisible and flashes slightly opaque with the bass sound
only other thing missing is the star particles that trail behind flung objects
SLIME 12 Apr @ 1:51am 
taph hate is undeserved
פרחים 11 Apr @ 8:05am 
i know it doesnt originate from forsaken but i will skin that taph alive and trow salt at his alive flesh
Paint inhaler 11 Apr @ 7:57am 
weapon of mass destruction
CompanionDoll 11 Apr @ 7:54am 
we're doomed
exist 11 Apr @ 7:50am 
peak
zakattack 9 Apr @ 8:46am 
roblox actually cooked when making this name
NextKurome76TheSoldier 6 Apr @ 8:43am 
well in the video it looked like it just flashed instead of being pink forever, still good job
Zooi  [author] 6 Apr @ 8:41am 
this one still does that but i may take it out, you guys vote or something
NextKurome76TheSoldier 6 Apr @ 6:22am 
this is very good and much superior to the other version that permanently colors things (even map entities) ping
Griggs 6 Apr @ 1:48am 
NOT THE TAPH SECRET WEAPONARY