Halo: The Master Chief Collection

Halo: The Master Chief Collection

Mario Odyssey: Peaches Castle
11 Comments
CosperDaGhost  [author] 9 Apr @ 8:53pm 
i was thinking if i could id use the paining by making it not have collisions, to teleport to bobomb battlefield or some random map. we will see
Unholy Maniac 9 Apr @ 5:18pm 
adding invisible teleportals with the starter room paintings to teleport around the map would be neat.
CosperDaGhost  [author] 7 Apr @ 7:10am 
if only you knew how difficult it was to get her castle in without tool giving me the finger lol
Punk Anderson 7 Apr @ 7:05am 
Great!
CosperDaGhost  [author] 7 Apr @ 6:59am 
but trust me, its already in my blend file
CosperDaGhost  [author] 7 Apr @ 6:59am 
i already have the dae files for it, the problem i face is if tool will let me use its geometry, its finicky that way
Punk Anderson 7 Apr @ 6:52am 
I know it's a lot of work, but can you add the interior of peaches castle?
pan salesman 6 Apr @ 11:04am 
nice :)
Dingus 6 Apr @ 9:22am 
As one of 5 people in the world who enjoy both Halo and Odyssey quite a bit, very cool mod! Makes me wonder if Sand Kingdom or Forest Kingdom could make for fun BTB maps
CosperDaGhost  [author] 6 Apr @ 12:38am 
Also 1 set of non required teleporters are broken, will not effect the gameplay, will relocate it tomorrow as well
CosperDaGhost  [author] 6 Apr @ 12:26am 
Fair warning. Do NOT jump in the lake unless you'd like to lose a point. there is a small section that you can die in and i'm still working on a fix. Also No additional weapons yet, will patch tommorow