RimWorld

RimWorld

Ideology Virtues
51 kommentarer
Tyrant 5. juli kl. 13:39 
Thank you!
Catbot1310 5. juli kl. 2:26 
does this make it easier to convert pawns with a virtuous trait?
dinosaur 1. juli kl. 0:59 
Wooo! I love your mods, lots of little useful things.
Cybranian  [ophavsmand] 30. juni kl. 20:48 
Updated
Tyrant 25. juni kl. 19:17 
Pardon me, do you plan on updating this to 1.6?
Mr_Z 14. juni kl. 8:21 
когда до 1.4 обновишь?
SiaNKs 13. juni kl. 9:52 
Why in description Approved is the same as disapproved? I mean in approved it just says -30 opinion. I hope its only visual bug
Felnel 27. maj kl. 22:07 
Works on already exist save?
HammerFell- 18. maj kl. 23:52 
Anyone tested this with VE Ideology?
Mumblez 7. maj kl. 19:24 
FINALLY a mod that lets me have somewhat accurate Christianity.
Maticalfikt 3. maj kl. 12:38 
Can u add prefered hair color? Honestly I need that for some research
Kirboh 19. apr. kl. 10:36 
Does this increase the chance that a pawn with an ideoligion will spawn with a preferred trait?
CrackaJack 12. apr. kl. 18:42 
@AcetheSuperVillain "more ritual rewards" does this among other things
Kaschey 12. apr. kl. 4:36 
@StockSounds, Yeah, but first, to get them somewhat fast, you need to do an unplanned exploit with fluid ideology. Secondly, it's very unstable with results - you never know what kind of colonist you'll get if you get any at all. WIth traits, you have a very controllable and straightforward result so I dunno
Pimp Lucius 12. apr. kl. 1:17 
@tancred xenophobic is literally right there
Combine Elite 11. apr. kl. 21:40 
can somebody link a mod that adds a racist trait just for a bit of science?
oinko sploinko 11. apr. kl. 20:39 
@JujedieFR76, LMAO real
oinko sploinko 11. apr. kl. 20:38 
with that we can make gay brainwashing into an actual real thing. lets goooo
StockSounds 11. apr. kl. 19:35 
Rituals can also be used to infinitely grow your population, what's a little mental modification?
mir_38 11. apr. kl. 17:32 
@Kaschey It's a single player game
Kaschey 11. apr. kl. 13:14 
@AcetheSuperVillain, dude, that would be absurdly OP. You know it would make it easy to farm all the best traits in the game, even with low success chances. Plus, doesn't really make sense.
AcetheSuperVillain 11. apr. kl. 12:14 
I think it needs a ritual to add the preferred trait(s) too
CTH2004 11. apr. kl. 10:30 
hmm... do these adjust the probabilities of traits? like if a ideologin dislikes the, say body purist, will pawns who originaly spawn with that ideology be less likley to have it?
Dragnulls 11. apr. kl. 6:15 
Now this is were the fun begins
JujedieFR76 10. apr. kl. 4:11 
The destroyer of families
MeatyMaid 9. apr. kl. 18:05 
Now I am become sin
Haram Bae 9. apr. kl. 10:14 
I'm surprised it took us this long to get a mod like this. This is an excellent addition to ideology.
lakefishHAXX 9. apr. kl. 7:40 
With any mod that lets you force traits, this is theoretically a big mood boost for late game.

thank you for making this, but i think i'll not give Randy some free excuses to give me "Totally Good Pawns (with constant mood breaks"
BlackQuest 9. apr. kl. 5:53 
Now i can finally make existing a sin in rimworld. Good mod
Mac 9. apr. kl. 5:27 
Now i can finally make ay a i in old. Good m
F.F 9. apr. kl. 5:26 
Based CK3 player
KatKhaos22 9. apr. kl. 5:03 
Now i can finally make sexuality a sin in rimworld. Good mod
3 Lootbugs in a Trench Coat 9. apr. kl. 4:11 
Now i can finally make heterosexuality a sin in rimworld. Good mod
GarryFlowers 9. apr. kl. 2:08 
Now i can finally make homosexuality a sin in rimworld. Good mod
i-ko 9. apr. kl. 0:01 
Thanks a lot for your work, nice mod !

I agree with Yohan. Actually, chosing a preferred xenotype (or several) make all others despised. Like him, seeing your mod instantly make me think about a mod that will allow you to choose wich xenotype you despised.
Omnires 8. apr. kl. 21:08 
Nice mod
Ishchyaboi 8. apr. kl. 19:02 
Thank you for adding more on to Ideology with this and languages. Adds a whole bunch of room for more roleplay.
royfromvt 8. apr. kl. 3:13 
can there be a mood buff for ending a pawn with a disapproved trait or without preferred trait
Cybranian  [ophavsmand] 7. apr. kl. 17:12 
@TeH_Dav

This is because ideology is created at the start of a new game
Kaschey 7. apr. kl. 15:54 
I reaaaally like the mod - always wanted something like this :D

The only thing that feels weird is the moodlet description when someone's trait is disapproved. What if you play a non-religious ideology, of which there are plenty?
CommonSay 7. apr. kl. 9:07 
Does this mod effect pawn generation? It'd be interesting to be able to expect certain kinds of pawns from certain kinds of factions or ideoligions.
TeH_Dav 7. apr. kl. 7:22 
Just out of curiosity, why is it this requires a new save to use? Is there a specific issue it causes, or is it just a general advisory that it's not a good idea?
Yoann 7. apr. kl. 6:31 
I know, but a double system Preferred/Disapproved like in your mod would be so much better.
Cybranian  [ophavsmand] 7. apr. kl. 6:16 
@Yoann

The game already has preferred xenotypes
Stim The One 7. apr. kl. 5:42 
Oooh, neat. This is certainly something to help both with the roleplay aspect and the minmax. Would be nice if this mod added some new mental break or a ritual to have people lose the sinner trait or gain virtues.
Yoann 7. apr. kl. 3:49 
Great!
Would it be possible to have the same mod for Xenotypes and/or genes please?
Cybranian  [ophavsmand] 6. apr. kl. 17:09 
@Vulkandrache

Is support all traits even from mods

Pawn gene and trait updates are automatically read
Thoramyr 6. apr. kl. 15:43 
Nice!
SMercisk 6. apr. kl. 10:04 
An interesting way to add homophobia in Rimworld lmao
Pol 6. apr. kl. 8:13 
ngl should have been included in original dlc