RimWorld

RimWorld

Ideology Virtues
51 Comments
Tyrant 5 Jul @ 1:39pm 
Thank you!
Catbot1310 5 Jul @ 2:26am 
does this make it easier to convert pawns with a virtuous trait?
dinosaur 1 Jul @ 12:59am 
Wooo! I love your mods, lots of little useful things.
Cybranian  [author] 30 Jun @ 8:48pm 
Updated
Tyrant 25 Jun @ 7:17pm 
Pardon me, do you plan on updating this to 1.6?
Mr_Z 14 Jun @ 8:21am 
когда до 1.4 обновишь?
SiaNKs 13 Jun @ 9:52am 
Why in description Approved is the same as disapproved? I mean in approved it just says -30 opinion. I hope its only visual bug
Felnel 27 May @ 10:07pm 
Works on already exist save?
HammerFell- 18 May @ 11:52pm 
Anyone tested this with VE Ideology?
Mumblez 7 May @ 7:24pm 
FINALLY a mod that lets me have somewhat accurate Christianity.
Maticalfikt 3 May @ 12:38pm 
Can u add prefered hair color? Honestly I need that for some research
Kirboh 19 Apr @ 10:36am 
Does this increase the chance that a pawn with an ideoligion will spawn with a preferred trait?
CrackaJack 12 Apr @ 6:42pm 
@AcetheSuperVillain "more ritual rewards" does this among other things
Kaschey 12 Apr @ 4:36am 
@StockSounds, Yeah, but first, to get them somewhat fast, you need to do an unplanned exploit with fluid ideology. Secondly, it's very unstable with results - you never know what kind of colonist you'll get if you get any at all. WIth traits, you have a very controllable and straightforward result so I dunno
Pimp Lucius 12 Apr @ 1:17am 
@tancred xenophobic is literally right there
Combine Elite 11 Apr @ 9:40pm 
can somebody link a mod that adds a racist trait just for a bit of science?
oinko sploinko 11 Apr @ 8:39pm 
@JujedieFR76, LMAO real
oinko sploinko 11 Apr @ 8:38pm 
with that we can make gay brainwashing into an actual real thing. lets goooo
StockSounds 11 Apr @ 7:35pm 
Rituals can also be used to infinitely grow your population, what's a little mental modification?
mir_38 11 Apr @ 5:32pm 
@Kaschey It's a single player game
Kaschey 11 Apr @ 1:14pm 
@AcetheSuperVillain, dude, that would be absurdly OP. You know it would make it easy to farm all the best traits in the game, even with low success chances. Plus, doesn't really make sense.
AcetheSuperVillain 11 Apr @ 12:14pm 
I think it needs a ritual to add the preferred trait(s) too
CTH2004 11 Apr @ 10:30am 
hmm... do these adjust the probabilities of traits? like if a ideologin dislikes the, say body purist, will pawns who originaly spawn with that ideology be less likley to have it?
Dragnulls 11 Apr @ 6:15am 
Now this is were the fun begins
JujedieFR76 10 Apr @ 4:11am 
The destroyer of families
MeatyMaid 9 Apr @ 6:05pm 
Now I am become sin
Haram Bae 9 Apr @ 10:14am 
I'm surprised it took us this long to get a mod like this. This is an excellent addition to ideology.
lakefishHAXX 9 Apr @ 7:40am 
With any mod that lets you force traits, this is theoretically a big mood boost for late game.

thank you for making this, but i think i'll not give Randy some free excuses to give me "Totally Good Pawns (with constant mood breaks"
BlackQuest 9 Apr @ 5:53am 
Now i can finally make existing a sin in rimworld. Good mod
Mac 9 Apr @ 5:27am 
Now i can finally make ay a i in old. Good m
F.F 9 Apr @ 5:26am 
Based CK3 player
KatKhaos22 9 Apr @ 5:03am 
Now i can finally make sexuality a sin in rimworld. Good mod
Now i can finally make heterosexuality a sin in rimworld. Good mod
GarryFlowers 9 Apr @ 2:08am 
Now i can finally make homosexuality a sin in rimworld. Good mod
i-ko 9 Apr @ 12:01am 
Thanks a lot for your work, nice mod !

I agree with Yohan. Actually, chosing a preferred xenotype (or several) make all others despised. Like him, seeing your mod instantly make me think about a mod that will allow you to choose wich xenotype you despised.
Omnires 8 Apr @ 9:08pm 
Nice mod
Ishchyaboi 8 Apr @ 7:02pm 
Thank you for adding more on to Ideology with this and languages. Adds a whole bunch of room for more roleplay.
royfromvt 8 Apr @ 3:13am 
can there be a mood buff for ending a pawn with a disapproved trait or without preferred trait
Cybranian  [author] 7 Apr @ 5:12pm 
@TeH_Dav

This is because ideology is created at the start of a new game
Kaschey 7 Apr @ 3:54pm 
I reaaaally like the mod - always wanted something like this :D

The only thing that feels weird is the moodlet description when someone's trait is disapproved. What if you play a non-religious ideology, of which there are plenty?
CommonSay 7 Apr @ 9:07am 
Does this mod effect pawn generation? It'd be interesting to be able to expect certain kinds of pawns from certain kinds of factions or ideoligions.
TeH_Dav 7 Apr @ 7:22am 
Just out of curiosity, why is it this requires a new save to use? Is there a specific issue it causes, or is it just a general advisory that it's not a good idea?
Yoann 7 Apr @ 6:31am 
I know, but a double system Preferred/Disapproved like in your mod would be so much better.
Cybranian  [author] 7 Apr @ 6:16am 
@Yoann

The game already has preferred xenotypes
Stim The One 7 Apr @ 5:42am 
Oooh, neat. This is certainly something to help both with the roleplay aspect and the minmax. Would be nice if this mod added some new mental break or a ritual to have people lose the sinner trait or gain virtues.
Yoann 7 Apr @ 3:49am 
Great!
Would it be possible to have the same mod for Xenotypes and/or genes please?
Cybranian  [author] 6 Apr @ 5:09pm 
@Vulkandrache

Is support all traits even from mods

Pawn gene and trait updates are automatically read
Thoramyr 6 Apr @ 3:43pm 
Nice!
SMercisk 6 Apr @ 10:04am 
An interesting way to add homophobia in Rimworld lmao
Pol 6 Apr @ 8:13am 
ngl should have been included in original dlc