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thank you for making this, but i think i'll not give Randy some free excuses to give me "Totally Good Pawns (with constant mood breaks"
I agree with Yohan. Actually, chosing a preferred xenotype (or several) make all others despised. Like him, seeing your mod instantly make me think about a mod that will allow you to choose wich xenotype you despised.
This is because ideology is created at the start of a new game
The only thing that feels weird is the moodlet description when someone's trait is disapproved. What if you play a non-religious ideology, of which there are plenty?
The game already has preferred xenotypes
Would it be possible to have the same mod for Xenotypes and/or genes please?
Is support all traits even from mods
Pawn gene and trait updates are automatically read