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yes, i intend to add levitation options- current feature being worked on, actually.
in theory, this should work perfectly fine in expedition mode; watcher not being activated for expedition in the first place is a different issue that needs a different mod to fix.
shattered terrace echo will be dealt with when i manage to figure out activating watcher's powers for non-watcher slugcats. thank you for the heads up.
@Tuko i intended this mod to just allow people to toggle watcher's powers on or off as they please. i may be able to add that in the future once i have figured out how to enable the two powers i am currently working on.
@-|Eli|- there is an option to turn it off in the mod menu. otherwise it uses the vanilla mechanics. i cannot help you there.
@riley_ i originally did not plan to implement that. however, i will put a pin in it since i am planning to modify watcher's rift-opening behaviour in other campaigns (see the comments below yourself), so i will see if i can implement that.
looking forward to the menu being implemented! i cant wait to do the floaty thing in co-op lol
@Carot Clan good idea. i'll put that on the list of planned functionality.
story:
https://pastebin.com/jkhPh8jN
buff mode:
https://pastebin.com/SCc4hf7t