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- (Base Game & DLC) - When switching to Celestium, the loss and victory state of the game is cleared.
The game records a log of the current time the application was launched, and the previous time. These files can be found at:
%AppData%\..\LocalLow\FallenOakGames\ShadowsOfForbiddenGods
They are called `player.log` and `player-prev.log` respectively.
If you are able to find the error in the log and paste it and a few lines above and below it that would be extremely helpful.
- (Base Game & DLC) Fixed maths error in the lava avoidance pathfinding delegate that caused units to erronously believe they were guarenteed to die if they tried to get anywhere.
- (Base Game & DLC) Fixed that the lava avoidance pathfinding delegate was being applied to player controlled units, even though they are imune to the effects of the lava.
- (Base Game & DLC) Restructured the lava avoidance pathfinding delegate to improve performance.
As for the Heroes not being able to move, this is a result of a maths error in the calculations for death by travelling through lava. This has now been fixed, and thus should no longer erroneously be telling unit's that they will die if they attempt to path anywhere.
1. Any units on locations Celestium has expanded to take one point of damage per turn
2. Any non-CO units that end their turn on a location Celestium has expanded to appear to lose the ability to move at all. This also happens to include Celestium's generic agent.
The end result of both these things is simple. Mages sealing Celestium become a complete nonissue if they have to travel through at least one Celestium-occupied region to reach the heart of the star since they get permanently stuck in place and die, meaning they can never seal you. The Chosen One also becomes highly trivialized because they'll frequently try to put up an arcane fortress before they start to fulfill the prophecy, meaning they typically die before they get to the actual sealing step. I'm not sure if this has been mentioned or fixed yet, though.
- Fixed all typos in Celestium Victory Messages.
- - Thank you to callmesalticidae on the Discord for the proofreading and corrections.
The information you need is in the description texts for the challenges that are at the observatory wonders.
I didn't include a guide on the mod page, as I wanted people to be able to discover it for themselves. Considering there are two locations, with a total of five new challenges added through the wonders, you would have to check at most 7 tool-tips to figure it out for yourself.
You need to charge the Solar Observatory by enshadowing it or the lunar observatory, and waiting. You can view the charge level on the solar observatory subsettlement.
Next, you use Prophecy Starfall from the Solar Observatory, it doesn't matter where. It will leave behind a Star Metal property at the location it strikes.
Send an agent there and gather it using the challenge.Once gathered bring it back to the Solar Observatory, and they, the agent carrying the star metal, will be able to use Prophecy Sunfall, which immediately switches god after completion.