RimWorld

RimWorld

D-FunctionalAmmunition Library
21 Comments
DsW-4  [author] 12 hours ago 
@R A I D E N Waiting for CE stable version support for v1.6
R A I D E N 15 hours ago 
1.6 pls
bankid 9 Jul @ 11:12pm 
1.6 :3 i love ur work
DsW-4  [author] 25 Jun @ 6:27am 
@ゆきんこ Waiting for the stable v1.6
ゆきんこ 25 Jun @ 6:10am 
1.6 pls
Clown 24 May @ 7:16pm 
In other words you're probs fine to use the Github version- Sorry not good with words
Clown 24 May @ 7:15pm 
@Swaggy
If they built their mod based on the current stable version of CE, then using a future(unstable, as in the github in-development) version can have unpredictable behavior. It's unlikely, but "That might cause some problems" is the most accurate answer you can get.

When coding, you reference specific lines of code in the original work to expand upon them. So if CE suddenly changes a commonly referenced line, even if just renaming it, that can break the current reference to it. But keeping up with unstable versions is tedious if your mod extends upon it, which is why it makes sense to only update their submod once CE pushes that update to stable, since at that point it'll be incompatible.

TL;DR
Experimental CE means potential changes in code that can fuck with parts this mod references. Highly unlikely because it'd likely break a LOT of patches/submods, but possible.
Swaggy 24 May @ 10:54am 
I mean: there will be problems because CE's github has experimental features? or because this mod simply can't work with github for some specific reason? I play with CE's github version and never had issue with other CE submods, why would this mod be different?
DsW-4  [author] 23 May @ 9:13pm 
@Swaggy That might cause some problems, and I won't fix it.
Swaggy 23 May @ 7:29pm 
What will happen if I use the github CE version?
Mayano Topgun 13 May @ 4:50am 
I have posted a new discussion.
DsW-4  [author] 13 May @ 2:27am 
@John Skibidi Please provide detailed logs
Mayano Topgun 13 May @ 1:45am 
This mod now somehow prevents any turret that able to attack another tile from firing and throws an error every tick in the console. i'm still filtering out the mods to find the other mod that it's conflicting with, but i've confirmed that the problem goes away when i remove this mod, i've tried placing it as high as possible or as low as possible on the modlist, no difference.
does anyone have the same issue?
DsW-4  [author] 2 May @ 2:35am 
@Oldschool Sosok Bug has been fixed.
Oldschool Sosok 1 May @ 9:15pm 
when shooting 81mm HE shells (only HE) they dissappear and this error occurs

Exception ticking Bullet_81mmMortarShell_HE14916 (at (72, 0, 71)): System.MissingMethodException: single CombatExtended.ProjectileCE.GetFlightTime()
[Ref 5A5CE99D]
at Verse.TickList.Tick () [0x0015c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

If i remove test part from patches everything works normally
I use Girhub version of CE if it matters
DsW-4  [author] 26 Apr @ 10:22am 
@SBRANAMI You can do it just make sure no flying projectile use this Lib`s function
SBRANAMI 26 Apr @ 9:31am 
can i take it out of a saved game?
x4689gc 15 Apr @ 8:15pm 
打扰了
x4689gc 15 Apr @ 8:11pm 
测出来了应该就是余烬花园和Death Rattle Continued的'联动'bug
DsW-4  [author] 15 Apr @ 7:18pm 
@x4689gc 如果不是使用这个mod的thingClass物品发生的,大概率和本mod没有关系。请向对应mod作者反馈
x4689gc 15 Apr @ 6:41pm 
感觉这个mod会导致子弹悬浮在空中,之前玩比师傅等离子武器也遇到同样子弹不会消失的问题