Serious Sam 4

Serious Sam 4

SS4:GalaxyRoyal
11 Comments
Serious_Samsung 11 Jun @ 4:48am 
alright. good luck.
Wolfen325  [author] 11 Jun @ 1:14am 
@Serious_Samsung I tried to get it back. However, it was unsuccessful. It is possible that over time I will get back to it, but right now I am working on a new project.
Serious_Samsung 10 Jun @ 3:50pm 
oof. So, what now?
Wolfen325  [author] 10 Jun @ 11:18am 
@Serious_Samsung I lost access to the original files that weren't even in the game file, and the new version of the map. Because my fucking SSD died
Serious_Samsung 9 Jun @ 5:30pm 
It's been a month already. Where's the fixes?
Wolfen325  [author] 9 May @ 7:08am 
Doom Slayer спасибо за отзыв! Всё исправим)
Doom Slayer 9 May @ 6:50am 
если что скришоты у меня есть
Doom Slayer 9 May @ 6:48am 
Привет мне очень понравилась твоя компания 10 Mechs из 10 но есть один косяк что можна выйти за карту с Mechs когда по сюжету дают а так огонь)):samstone::TheSeriousBomb::TheSeriousBomb:
Wolfen325  [author] 7 May @ 6:44am 
Thanks steak jacobs :smartsam:
steak jacobs 6 May @ 9:44pm 
Aside from needing other maps installed to make this project work, there's only some minor nitpicks here and there. Overall though, compared to your other maps I've played I can confidently say this is your best work yet!
steak jacobs 6 May @ 9:42pm 
I really enjoyed this map for the most part, though I do have quite a few criticisms which will probably come off as super negative.

The first and arguably largest issue is the fact that you need to install 2 custom maps in order for this map to even work. It's fine to ask for permission to use assets from other projects in your map, but requiring the player to have them installed should never be the case! Not only does it take up extra hard-drive space, but in the case of "A Mountain Trip", it overrides game files for certain things like the Pistol behavior and ammo pickup values for AR bullets.

Best practice to avoid overriding game files like this and to not take up a bunch of unnecessary space is to save altered files you want for your project as their own thing so you can pack them into the .gro and publish it as part of the map (of course only do this after getting author's permission to use assets in your project)