Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would it be possible to add a function that sends all homeless or jobless beavers to another district?
- Made the buttons bigger. Fixed the panel shows up for the first time you select anything.
- If you select a full House or Workplace, the highlight color is yellow to warn you that another Citizen will be kicked out.
Great work, as always. Congratulations! However, as 'eliptus' mentioned in his comment, the assignment buttons (house - workplace - district) appear everywhere. Could you make them only appear in the windows related to beavers and bots?
Aside from the above, I'm looking for a mod that calculates the resources (logs, planks, etc.) that will be used when constructing a building, walkway, wall, etc. before starting construction and that includes a selection tool like the one for deleting buildings. But please don't mark them in red.
Just wanted to share some minor feedback:
- The first entity I click after game load, even if it's a building, shows the assign buttons.
- When assigning workplaces, it would be useful to highlight building as green if it has an empty work slot and red if work slots are full (assignment would unassign another beaver).