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1) thermal sensor and gunner position:
IRL it does have thermal sensors (product by FLIR) and in game the pilot camera has thermal mode as well. Reason why this is brought up is because the thermal sensor gives the drone AI, hence the drone controller, of target knowledge.
2) Visibility: the black hornet is targetable by MRAPs on distance over 300m.
3) Auto-pilot: if on autonomous mode and waypointed to follow unit, the black hornet will climb unlimited altitude if unit being followed stays still (I have a blackhornet following myself flying at 1200m and climbing).
And please dont nerf the drones too much? Because single players or small scale multiplayers need this, and the IRL ones are created for an advantage, aka OP.
It would be great to add a limited control range for these drones with the visual interferences appearance, as implemented in Crocus drones
(this is probably a hard cope, but never hurts to ask anyways.)
small question how do your display the droneRC laser sight into your NVG?
I'm actually quite fond of the current Drone 40 strength. But that comes primarily because my group deals with a significantly increased enemy force, and we have a role that currently needs access to an easily deployable explosive and recon drone.
If you do end up nerfing it, I would love for an alternative that is still as effective as now. Being able to deploy these with simple ace interactions and have them be as effective as they are is a massive benefit for my group currently.
We're looking to make some changes to D40 especially, ideally lowering its explosive power and adjusting its weight (its already 4-5x the mass of the real life product) which should make it a bit more balanced. As this is supposed to be launched from 40mm, we might just look for a different UAV platform to fill gap of something more heavy/deadly.
We'll keep in mind the thermals for the black hornet (the real life equivalent does have some form of thermals), though ideally its niche should just come from being small / controllable to traverse through buildings etc.
Black Hornet:
Overall, the Black Hornet is well-balanced. However, for such a small drone, I believe that removing the thermal camera would be a more realistic choice. This adjustment could enhance gameplay realism.
Drone 40:
Drone 40 is currently the worst offender in terms of balance. The warhead is too powerful, especially considering we already have 40mm RC drones in the DLC that are well-designed.
I suggest transforming Drone 40 into a heavy, hand-launched FPV drone that can still be carried in a vest. This drone should resemble 40mm RC drones from the DLC but with increased weight, blast radius and worse manuverability. These changes would help it stand out more in gameplay.
Honeybadger:
The Honeybadger is well-balanced and stands out due to its heavy weight and powerful capabilities. That makes it an unique addition to the game.
As for the hornet recharging, we can look to maybe do something with the UAV battery, though as for right now you can just pick up the hornet again (disconnect first) and place it back down and it will have full fuel again.
Another question. Is it possible to re-charge the hornet or is this planned? Atm it is just a one time utility, right? I've tried to re-charge it with the UAV battery but didn't see any option.
The only thing I would comply about is Black Hornet's tipping issue upon assembly. It rolls extremely easy and breaks. As I see it could be fixed by making a delta-shaped invisible base for it so it could easily spawn and land or make it throwable like a grenade.
I didn't test it with ACE yet so I cannot say whether the issue is the same there or not.
Once again, very good work, thank you a lot for it!
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class ACE_GX_DRONES {
displayName = "Drones";
condition = "[_player, '', _player] call GX_fnc_drone_canPlace";
exceptions[] = {"isNotDragging","isNotSwimming","notOnMap","isNotInside","isNotSitting"};
icon = "a3\ui_f_curator\data\cfgwrapperui\cursors\curatormovein_ca.paa";
showDisabled = 0;
//Black Hornet 4
class PLACE_BLACK_HORNET {
displayName = "Deploy Black Hornet 4";
condition = "[_player, 'GX_DEPLOYABLE_BLACK_HORNET_UAV'] call GX_fnc_drone_canPlace";
statement = "[_player, 'GX_DEPLOYABLE_BLACK_HORNET_UAV', _player, true] call GX_fnc_drone_place";
exceptions[] = {};
showDisabled = 0;
icon = "GX_DRONES\Data\UI\map_uav_black_hornet_ca.paa";
};
};
};
};
};
@Lexx, you mind accepting my Steam Friend Request so we can have a chat about this?
@Stonezy, we are using vanilla sounds as much as we can to keep the mod size down. I don't think it should be louder than lets say a Darter.
@Catbug, this was our minimum viable product. We wanted at least 3 drones in the pack to make it worth the download for you all :) That said, we do have some ideas for other drones that we could make some which are much larger than these. But both Turp and I are involved in a lot of projects, so its a bit hard to say when and if we will make more additions right now.