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Would be great if this issue can be fixed, much appreciated !
YEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
I personally think the restriction to melee outside of command range made sense for when they couldn't be controlled outside of command range, but now it's just a bit awkward - also technically the melee mechanoids in vanilla could engage/chase enemies outside of the command range assuming they were autonomous and in the patrol state, just not be manually told to do so or who to target.
I might add an option to do this since it wouldn't change much and even in vanilla it's like the one thing that mechs cannot be made to do outside the command range so might as well allow it I guess?
Here is a bug I encounter and I tested with only this mod
Steps to reproduce bug:
1.Having a lifter use up all its energy and collapse
2.Left click to select lifter
3.Right click the lifter itself
4.Click prioritize hauling lifter
And then the game would freeze
I suspect it is relate to the mechs right-click prioritize tasks option
If you use an alternate method of renaming, it really isn't an issue at all. Hopefully @1trickPawnyta gets it patched soon as it is annoying but I'm still using them both together just fine.
in a generations playthrough i would prefer an automated solution.
Sometimes it gives them a nickname, sometimes it
starts using the lastname, its a total mess.
I dont know if this changed going into 1.5,
but in 1.4 it was terrible.
(great patches btw)
I am so sick of having to copy a childs name into the nickname every time
to avoid the autonaming.
And is it possible to also make that for the entire game?
The stupid nicknames that random pawns spawn with are infuriating
and the usage of first- or lastname at random sucks ass.