RimWorld

RimWorld

Visible Wealth
79 Comments
Voltaire 4 hours ago 
Amazing mod, thank you!
1trickPwnyta  [author] 20 Jul @ 5:05pm 
@Tirith Amar I might be able to do something like that. It's going to be a while before I get a chance to work on that though.
Tirith Amar 20 Jul @ 5:01pm 
An option for the the pie chart size, that is independent compared to ui scaling size.
1trickPwnyta  [author] 20 Jul @ 2:31pm 
@Tirith Amar Thanks! A size for what?
Tirith Amar 20 Jul @ 2:20pm 
This mod is amazing!

Any chance we could get a size option?
Emilie Sackenball 17 Jul @ 4:20am 
@Hero for Fun its a problem in vanilla, floors are yours and you had to mod it to avoid count to your wealth and it pumps your cost a lot on mid-big bases
Emilie Sackenball 17 Jul @ 4:18am 
I suggest everyone pick that mod that make the floor worthless (idk if is updated yet)
kongkim 17 Jul @ 1:50am 
Anyone know if this mod works with Combat Readiness Check (Continued)?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2314304057
CrimsonJellyfish 16 Jul @ 5:32am 
Amazing mod! If you make a version of this which showed what is using/consuming electricity my life is yours!
PGMP 15 Jul @ 9:26pm 
OHHH THAT MOD you never knew you could not live without !
1trickPwnyta  [author] 15 Jul @ 3:21am 
@Hero for Fun That's just how the game counts wealth. Flooring has no concept of ownership and cannot be selected or claimed. Therefore it is automatically assumed to belong to the player.
Hero for Fun 14 Jul @ 11:19pm 
Why the decision to count flooring that isn't built by the player? Isn't that a little innacurate?
Deadeye Donny De Dealer 11 Jul @ 3:51am 
Absolute GOAT
Baker0214 9 Jul @ 5:53am 
remember to use smelter to destroy things you dont want to avoid accumulaation of wealth
gliscor94 7 Jul @ 11:12am 
You're a madman with this mod and absolute savant thank you for this!
DreamFree 29 Jun @ 1:10pm 
Very elegant mod.
0Illusions 28 Jun @ 5:39am 
One of the best mods, I didn't know I needed it before I started using it.
1trickPwnyta  [author] 28 Jun @ 5:01am 
@Mumei Yes, that's correct. All flooring counts toward wealth regardless of how it got there. The only exception is flooring in fogged areas, which doesn't count until it's revealed.
Mumei 28 Jun @ 3:05am 
Look like it counts the floors from map generated ruins, and on new game too
1trickPwnyta  [author] 26 Jun @ 7:10pm 
@Mumei Dang, you're right. My bad. You'll have to hover over walls with your mouse until you find on that says there is floor then (in the bottom left corner) I guess. Or perhaps you could use dev mode to deconstruct all walls instantly, revealing the flooring.
Mumei 26 Jun @ 6:01pm 
The vanilla search doesn't show any type of flooring I'm pretty sure
1trickPwnyta  [author] 26 Jun @ 3:52pm 
@Mumei There isn't with the mod but the in game search feature might help? I had that problem once and ended up finding them under walls.
Mumei 26 Jun @ 1:50pm 
The list says I have marble tiles but I made my base out of concrete, is there a way to see where those marble tiles are?
ahnkra 25 Jun @ 6:27am 
Twilight is correct. I have several mods that add or expand flooring options and alter terrain. I hadn't used it in the play through I mentioned, which was why I was shocked to see I owned such expensive flooring, when my guys were literally still sleeping on dirt. Your flooring mod fixed that, so its all good. Now I just have to figure out where all these corpses I 'own' are at. @ 150 silver each they are adding $20K of value too! Sigh.
Twilight 22 Jun @ 4:00pm 
Terra-forming mods in conjunction with mods that alter floor prices can cause regular terrain to have a cost causing map wealth to bloat.
1trickPwnyta  [author] 21 Jun @ 3:47pm 
@ahnkra Yeah the floors that exist on the map when you start can be rather wealthy. Never seen anything that high though, wow.
ahnkra 21 Jun @ 1:25pm 
Now I can see why you have a mod for floors having no value. I have not laid, nor polished anything for flooring yet, and still some how i have $17K in floors! No wonder I get raided so hard. Grabbing your other mod, and thanking you again for this one.
ahnkra 21 Jun @ 9:46am 
So, I decided to get this mod to help better educate myself on the whole colony wealth thing, as I know it is a major driver for raids,.. and raids quickly become much more powerful than my 3 - 4 man colonies can handle.
So, maybe now I can get a better idea of where I am accumulating all this 'wealth' these guys are constantly after!
Thanks for this.
zakuro 16 Jun @ 2:56pm 
Finally - Spreadsheet simulator mod for Rimworld
1trickPwnyta  [author] 16 Jun @ 5:44am 
@Squishyjellyfish So the thing with that mod is that every time I update it on steam, they take it down for like 24-48 hours. Even just updating the description in steam causes this.

In the process of updating it to 1.6, I've had to publish twice and update the description twice, so it's been offline for a while. Currently waiting for it to come back.

I don't know why this happens, but it only happens with that one mod, and steam support doesn't seem to be able to do anything about it.
Squishyjellyfish 16 Jun @ 4:29am 
you bringing back your defaults mod?
Quilava 3 Jun @ 1:17am 
Thank, this is much more easy to look at for newbie like me, i can see what need to cut down to avoid getting raid with a huge wave of enemy :sad_seagull:

You know, it would be even better if it can show at what wealth enemy will increase/decrease, so i can slow down, invest in fire power and not building, gathering resource, or try to cut down even more to get easier raid :cta_emo7:
Brawler 1 Jun @ 3:18pm 
I've always wanted this type of mod! Thank you so much for making it!!
1trickPwnyta  [author] 22 May @ 12:08pm 
@Brumes Wolf Oh wow, yeah, looks like those mods are adding extra categories for things I haven't seen before. Thanks for finding that! I'll see if I can come up with a solution.
Brumes Wolf 22 May @ 10:59am 
I have got 2 screenshots that I'm pretty sure show clearly show the issue.
https://i.imgur.com/HGtkPBn.png
https://i.imgur.com/6mNqy7z.png
Mods like "Clothing Sorter", "Weapons Sorter" and "FrozenSnowFox tweaks"(This one with the setting for more food/drug filters turned on) make certain items appear in multiple categories. I assume these are then all counted individually for this mod.
This one seems like it will be quite annoying to fix, so good luck if you decide to try :).
Brumes Wolf 22 May @ 3:06am 
As far as I am aware none of my mods should change the way wealth is calculated, the only thing that does anything with wealth is "Floors are completely worthless", which sets floor value to 0, but that shows up correctly in the wealth display.

On a fresh colony it still shows it wrong, but if I turn off all my mods it does seem to work correctly. I'll do some testing to figure out which mod(s) might be causing this issue.
1trickPwnyta  [author] 21 May @ 4:05pm 
@Brumes Wolf Thanks for posting that! That's definitely not working correctly, and it's not just the percentages, but the totals as well. Do you happen to be using any mods that change the way wealth is calculated, or change what counts toward wealth? I also wonder if this issue shows up when you start a fresh new colony?
Brumes Wolf 21 May @ 4:04pm 
And with double counting I mean that some items are in multiple sub categories, like power armour being in several different clothing "layer" categories. If these are still counted for both sub categories that could be a cause of the percentages being > 100%
Brumes Wolf 21 May @ 3:02pm 
https://i.imgur.com/ygPw3DN.png Here is a screenshot, the percentages pretty much stay the same between total and parent options, the only thing that changes is the rounding. Subcategories do all seem to be correct though.
1trickPwnyta  [author] 21 May @ 7:10am 
@Brumes Wolf Could you please provide a screenshot showing what you mean? I'm not really understanding the double counting you're mentioning. There are multiple percentage modes, and if you set it to "percent of category" then all items under one list item should add up to 100% on their own. "Percent of total" should show the percentage each item makes up of your total wealth and the items under one list item should add up to the percentage displayed for that list item.
1trickPwnyta  [author] 21 May @ 7:02am 
@SounLee This mod doesn't really do anything except when you're viewing the wealth breakdown, so if it's destroying your TPS in-game the only thing I can think of that might somehow be involved in that is the shortcut key added in the last update. If you disable the shortcut key for the wealth breakdown, does that help at all? Are there any errors or warnings in the log?
Brumes Wolf 21 May @ 4:02am 
The percentages add up to more than 100%, I assume this is because some stuff is being counted double? (EG: Recon armour seems to both be counted for the "Middle" and "Outer" Clothing layers.
SounLee 21 May @ 2:32am 
welp i´m down to 14 tps from stable 360.. removed this mod after the update, it´s back up to 360.
something wonky is happening.
1trickPwnyta  [author] 20 May @ 12:08pm 
@Samurye I just published a major update which includes a screenshot on the Steam page showing where the $ symbol is.
Brumes Wolf 17 May @ 3:15pm 
Bottom right area with all the map modes/buttons
Samurye 17 May @ 10:48am 
Could you add a screenshot showing where the "$" symbol should be? I can't find it, and I don't know if it's a mod conflict or if I'm just stupid.
scionic21 14 May @ 7:36pm 
Minmaxers...is this cheating? lol IDC thank you Awesome mod creator, now I go..experiment with how poor I can be for 5 years
PapaJuicy 2 May @ 10:41am 
oh nvm i was looking in wrong spot. thanks
PapaJuicy 2 May @ 10:40am 
i dont have a $ sign?? mod conflict?
Darth Ceveo 28 Apr @ 2:57pm 
Sweet