Garry's Mod

Garry's Mod

Explosive Props+
18 Comments
Clefable_Recon ʕ º ᴥ ºʔ 21 Apr @ 12:54pm 
Any potential mod content for all props?
ricky dicky doo dah grimes  [author] 21 Apr @ 11:06am 
Should be fixed now
NextKurome76TheSoldier 20 Apr @ 4:00pm 
the ignite sound seems fixed but the hp support is now gone (unless damaged slightly that is)
The Man 17 Apr @ 4:05pm 
bro the two long things and the little green barrel thing already exploded
OK

I thought this is a humorous callback to Goldeneye 64 where all objects are explosive
Ty4a 16 Apr @ 10:47am 
off-topic most likely
Ty4a 16 Apr @ 10:45am 
In hl2 beta gas canisters would fly up when shot at, as I remember. It would be cool to add somthing like that
ricky dicky doo dah grimes  [author] 15 Apr @ 1:59pm 
Pretty sure I fixed it. Try it now and let me know if it works
NextKurome76TheSoldier 15 Apr @ 1:52pm 
it seems to happen as it spawns and blows up at the same time, as in its spawned in a laser or a kill trigger
ricky dicky doo dah grimes  [author] 15 Apr @ 1:50pm 
I'll add explosion disabling for models later. For the fire sound I only emit the ignite sound, so not sure what's going on with the burning sound
NextKurome76TheSoldier 15 Apr @ 1:44pm 
in a turn of events, it makes bouncyballs explosive, because they use the helicopter bomb, and that bug might be me but its also possible to have the burning sound stay forever even after it blew up
ricky dicky doo dah grimes  [author] 11 Apr @ 8:57am 
I had debris spawning for certain props before the upload, but it looked kinda bad, so I'm planning to rework it and add back later
NextKurome76TheSoldier 11 Apr @ 8:53am 
aaa i have been defeated (i think) another clever comeback however is that uuh they could/should spawn gibs upon broken (a bit less of a cinematic explosion they are for sure). The barrel_fuel and canister01a/canister02a got gibs (for canister01a/canister02a, a break input can be fired on them for them to spawn)
ricky dicky doo dah grimes  [author] 11 Apr @ 8:44am 
I mean, the horizontalcoolingtank04 looks more like an outdoor gas tank than a cooling tank. It's also placed next to a gas pump in the spawn menu
NextKurome76TheSoldier 11 Apr @ 8:39am 
luckily most health bar mods just read Health() values so it shoulda work. As for the coolingtank02, its seen exploding in hl2 on the bridge segment when you're hunted by a gunship that will later shoot it to block your path (its also seen exploding in nova prospekt, shot by yet another gunship, which lets you enter the prison later on). Plus the fact there is horizontalcoolingtank04 included in the list contradicts the plausible usage for these tanks heh
ricky dicky doo dah grimes  [author] 11 Apr @ 8:30am 
Well I didn't miss those (except for the fuel barrel I'll add that later). I just think they wouldn't explode. I mean they're just random barrels or boxes with radioactive stuff which typically doesn't explode when shot. The cooling tank probably has water or liquid nitrogen which also wouldn't explode.

As for the health I updated the code to use GMod's built-in SetHealth() function but I can't promise it'll work with HP bar mods
NextKurome76TheSoldier 11 Apr @ 8:03am 
could it be possible to use the actual health system so it works with hp bar mods?
and a few models probably missed
models/props_wasteland/coolingtank02.mdl
models/props/de_train/pallet_barrels.mdl
models/props/de_train/barrel.mdl
models/props/de_nuke/nuclearcontainerboxclosed.mdl
models/props_industrial/barrel_fuel.mdl
SANCEUS 9000 11 Apr @ 6:27am 
Cool!!