Space Engineers

Space Engineers

migs laser mod ,Survival Ready(WIP)
75 Comments
VS-lockon 9 Oct, 2019 @ 7:42am 
need up date
-Helios- Primarch Daejahn 23 Aug, 2018 @ 4:37am 
best weapon for the a robotech ship
Chups 29 Aug, 2017 @ 5:07am 
Its so broken for me i c'ant change the color (i have pink turret :-:) and the laser does not reload with all ammo in the mod (need help)
gatorade 9 Aug, 2017 @ 5:50am 
@big boy so, ridiculing someone about not propretly labeling a mod is "being a dick about the hard work people put into this stuff"?
ranoutofnames 12 Sep, 2016 @ 1:43pm 
Pecs 16 Apr, 2016 @ 10:12am 
@Prime just unsub man. No need to be a dick about the hard work people put into this stuff.
Prime 21 Jan, 2016 @ 10:40pm 
Do you know how fucking frustrating it is to try every goddamned laser mod because none of the creators are intelligent enough to label them DXfucking9 so we know that we can't use it in a planet enabled game? That'd be nice, more over, it would be intelligent. Maybe you should do that please.
Empyrex 23 Nov, 2015 @ 6:13pm 
Can this get a dx11 update soon tho?
SMASH 5 Nov, 2015 @ 1:17pm 
With Windows 10 dx9 causes a game crash lemon.
LemonHeroman 30 Oct, 2015 @ 1:25pm 
QUIT WHINNING ABOUT STUFF NOT WORKING! >_< This is why I'm happy my computer doesn't support updating to DX11.. Jesus.. If its a black model and you have DX11, try switching your DirectX Version in the game options ( REQUIRES RESTARTING GAME ) to DX9.
LegendofEstalia 6 Sep, 2015 @ 9:52am 
yeah im in dx11 and model is black
L00 27 Jul, 2015 @ 11:16pm 
Is this for DX11
lukey 26 May, 2015 @ 2:40pm 
great mod i use it on all my small ships but i wanted to make a large deathray using 30-50 lasers could you add a largeship fixed laser thanks 4 the mod
Skippy McGee 26 Feb, 2015 @ 1:45pm 
I'm with JCapt get rid of the muzzle flash it's really awkward
JCapt 20 Jan, 2015 @ 2:10pm 
Can you "destroy the flashes of light when firing? It is a laser.
Sygramyr 15 Jan, 2015 @ 6:19am 
If you could add a zoom featured for controlling the turret the would make this the best turret mod ever!
Plexxter [FF0000FF] DD 19 Dec, 2014 @ 4:49pm 
i can not load this wapon
Mesmerizer 14 Dec, 2014 @ 10:51am 
Fixed it in another published mod by me. I have Miggo approval to republish his work (before you ask for it)
LemonHeroman 14 Dec, 2014 @ 7:44am 
AND AWESOME WORK SO FAR
LemonHeroman 14 Dec, 2014 @ 7:44am 
Btw Tip for taking screenshots... Use the TAB key to "Toggle" the Gui's Visibility.
Mesmerizer 13 Dec, 2014 @ 3:21am 
Calculatad good amount of ammo for every clip: 540.
To make turrets 1x3x1 you need to narrow the base placement from 0.1 to 0.9 X and Y like the "turret mod" does for vanilla turrets. I've your files modified and ready, if you accept my help :)
Mesmerizer 12 Dec, 2014 @ 8:42am 
Sorry, but more issues! Forcibly feeded the turrets (Large) with BLUE cells... They shoot RED!!!
Mesmerizer 12 Dec, 2014 @ 8:41am 
Also Large turret say "no ammo", while it's linked with conveyors to a fully ammo loaded container! (and powered). All this happens in DS survival
Mesmerizer 12 Dec, 2014 @ 8:38am 
The laserammo magazine can hold too few shots! 10 seconds of continuos fire (Large turret) depletes 100 (ONE HUNDRED) cells! TEN kilos of uranium!!!
Tempest 10 Dec, 2014 @ 10:29pm 
Sweet mod but the large ship turret really needs to be AI enabled
°Cypheir 9 Dec, 2014 @ 2:00am 
Requests to make awesomer:

1: Find an awesome sound; the current sound makes me feel like im in the 80's, try high output electrical appliances

2: Retexture with all metals; the blue netting effect clashes with all my designs.
SilverWing224 8 Dec, 2014 @ 10:35pm 
Someone needs to make a lazer gun powered by the ships power supply
Low Gravitas Warning Signal 6 Dec, 2014 @ 9:06am 
The ammo needs to take up less volume because it can't fit through small conveyors and therefore the laser can't be loaded through conveyors in survival.
speedmaper 5 Dec, 2014 @ 8:05am 
@Cryptic what you just discrbed are Corvettes/Frigates.
Domestic ButtClown 3 Dec, 2014 @ 3:07pm 
I don't know if this has been said before but it would be awesome if the lazer could go threw rock like destroy it I actually tried making a craft that did that exact thing and found out the hard way that it didn't.
CrypticSplicer 3 Dec, 2014 @ 1:05pm 
Can we get some large ship fixed lasers? I mean, not on turrets? I build a lot of large ship small fighters (Corvettes?) and I would really appreciate something fixed over a turret.
mig  [author] 1 Dec, 2014 @ 9:54pm 
@Xsnip3rX i have no problem download the mod ......try again

Xsnip3rX 1 Dec, 2014 @ 9:51pm 
Fails to download on DS
mig  [author] 1 Dec, 2014 @ 9:25pm 
I fixed the conveyor systems on the small laser in survival mode all the colors work you must click the weapon shortcut on you short cut bar to switch between the colors ;) easy as pie
Splifsend 1 Dec, 2014 @ 3:47pm 
Nice.. very fast and effective... on a footnote only the red power cell works in survival
Umbra 1 Dec, 2014 @ 12:59am 
Hi. Now I love this mod. Thank you for the volume fix :) but the laser has a very high firing rate (no diode cooldown like real life lasers) with high damage. maby you should add a cooldown time or reduce the damage a bit for realism? thanks
Fatsack 30 Nov, 2014 @ 10:03pm 
Please rename the guns/ammo to match in some way to clear up confusion with other laser/energy weapon mods. Tag them with a model name like x-10, or ag16 or something specific like that so we can tell which ammos belong to which weapons. Also you need to put up some pictures of the large ship turret, and a small video clip of them in action against light/heavy armor would be appreciated. Also, listing the weapon stats would be helpful too. And the large turret has AI problems, there is a Keen SWH tutorial on that floating around somewhere.
BoogalooGunner 30 Nov, 2014 @ 3:51am 
Thanks it was bothering me because I prefer you laser designs because of the damage output against ships and it's easier to use in my current ship compared to missile launchers which just hit my hull when traveling too fast.
mig  [author] 30 Nov, 2014 @ 2:30am 
@DerWulf Hmmm it was working for me ......ill look into it
Lelik 30 Nov, 2014 @ 2:25am 
Make a instruction how this stuff work!
BoogalooGunner 29 Nov, 2014 @ 7:51pm 
The large ship turrets won't actually fire at anything they will fire on a ship if I manually control it then exit it beyond that they won't fire by themselves even if fired on.
BoogalooGunner 29 Nov, 2014 @ 7:25pm 
Mine aren't targeting meteors I wanted to test a ship design and so I set the meteors to extreme and my ship got pounded and didn't fire at the meteors even when loaded with ammo is this just a bug?
Evandir 29 Nov, 2014 @ 9:21am 
@miggo Actually I was planning on making a new survival world so thanks, I've been doing creative a lot latley and haven't seen which ones are survival ready
DirectiveAthena 29 Nov, 2014 @ 7:31am 
would you please extract the getling fire at the tip of the weapon?
Midgard Vargr 29 Nov, 2014 @ 6:38am 
Make a mining laser now :)

Please?
TranquilClaws 29 Nov, 2014 @ 5:02am 
How would you switch the ammo types in creative for the turrets?
leonek 29 Nov, 2014 @ 2:51am 
круто сделано
Meat Wagon 29 Nov, 2014 @ 2:32am 
this is a great mod! I have been having issues with only being able to fire one laser at a time on a small ship with two of them installed. (same ammo and everything) it only seems to fire one of the lasers. The beam looks really cool though!
JayMole77 29 Nov, 2014 @ 2:22am 
Who do I get in touch with about maybe joining the Rock the Roids server ??????
[TSF] Mason 1290 28 Nov, 2014 @ 9:57pm 
i agree with Lancars. same with those direction shields that people made. theyre just blocks (guess there isnt really that much modder resource to impliment more).
but ya. anything energy based needs power. or both like the Hybrid guns in EVE.
heck EVE would be a great starting base for weapons development for Space Engineers. id love to see some of EVE Online's weapons in Space Engineers.