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and to add on context of my below comment, I am playing during the 867 start, so likely I will feel the impact of Men-At-Arms much more as I get into later eras.
Overall quite enjoying it so far. thanks for sharing.
I was thinking of something To increase the difficulty, what would be interesting is to increase the prestige required to request help from an ally.
Because I realize it's too easy to call on powerful allies who win wars for you.
Would it be possible to release a mod about this, please ?
Your changes make the game ten times more enjoyable. Finally, a good challenge !!
So, YES, you've succeeded in the goal.
Thanks again BRO <3
The problem with the game rule is that it would turn it into conditional hell which I don't want to deal with, and also, tuning the main MAA debuff would shift the balance of everything and make all other nerfs / buffs need to be questioned again.
I'm mostly done thinking too much about this mod. It’s been very time consuming and headache inducing thinking about potential solutions. The design intentions I've put forwards are clear, logical, and for the most part, I feel have succeeded in the goal. This mod coupled with my aggressive AI mod actually makes the game feel much better imo, and more interesting.
The knight debuff is absolutely great. Having 30 knights kill 6k troops is.... not something that should be.
Recently had a mercenary contract with the Abbasids against an independence war with like 6K MAA (2 stacks Varangians, 2 Bondi, 2 Vigmen) and instead of steam rolling everything like normal I actually had to plan my strategy and run from the enemy's 16k troops. Only ended up winning because I'm faster and was able to pick them off when they split.
I'm still leery about the terrain debuffs sometimes making troops completely useless.
One ask as a nice to have would be game rule where you can customize the percentage of the debuff.
I don't personally think Nomads NEED too many nerfs, as they're meant to be threats anyway
Only thing I can see is if you remove every Regiment Size/Number bonus EXCEPT from the Square of The Tumen main building
@Hrothgar, thanks for taking the time to figure it out it was this mod + letting me know about this. It will work just fine now.
Same, 12/12 is barely a buff, and levies are slaughtered by the thousands. This way also Knights aren't as OP, as coalitions of various vassals could be deadly due to their knights limits combining themselves. Levies are hedge knights, cavalrymen, various armed freeholders too and they are treated as peasants with a fork. They needed the buff for not only the balance, but for historical reasons too and I'm glad someone spoke it out loud and made happen.
Script location: file: common/on_action/zzzz_nyes_appliers.txt line: 113 (remove_recruit_maas:trigger). Any help/insight would be greatly appreciated.
The only way to remedy this that I can see is make levies, literally better than men at arms, which is explained in the description, and which is also why this dlc causes a problem for the initial solution that this mod proposes.A mod like this most certainly isn't going to be for everyone and if that premise is a problem then I would just pass on this.
As I have said, I have no idea how to balance this for nomads and I'm never really going to play them to find out how it might work. The solution you're proposing brings us back to square one where the AI is a punching bag again and serves no other purpose.
I think Base game Pikemen unit is a good base for a levy. With this mod levies have double the stats of a paid professional pikemen unit.
Nomads are even worse. Horde Riders have 1/4 of the stats of the regular levies. Considering that they are horsemen and you get less of them balancing feels awful.
So, Horde Riders are not like levies in anyway as far as the game is concerned, they are not their own separate thing, they are literally Men-at-Arms and therefore are in the same system of modifier ridden hell. I'm sure you can immediately see the issue here is that now this has become incredibly difficult to tune as a result.
It also doesn't help that I have no desire to play as nomads at all. Anyway, do let me know if they need to be buffed further.
It is the way it is currently for the sake of compatibility, with this method, you can use it with every single mod, including overhauls