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1.Slightly increased the attack and defense penalties for heavy weapons.
2.The damage multipliers for weapons from all manufacturers have now been adjusted—higher-level manufacturers will receive greater damage multiplier bonuses.
3.In addition to the attack and defense attribute bonuses provided by the weapon itself, the weapon model will now also grant an appropriate amount of attack and defense bonuses
Attention! This update modifies manufacturer and model data, which may cause conflicts with other mods that have altered these two sets of data.
(Translated by AI)
Balance idea: Heavier weapons with higher blunt damage have more armor penetration and robot damage, and add a lot of attack and defense debuffs to simulate their difficult-to-control characteristics, while lighter weapons have buffs to simulate their flexible characteristics, and the length of weapons is adjusted to make them fit the model
Major adjustments
2. Adjusted the properties of long-handled weapons. Now most long-handled weapons will have a small defense bonus, reduced the armor penetration value of long-handled swords and heavy long-handled swords, and increased their basic damage coefficients, making the heavy long-handled sword really heavier than the long-handled sword.
4. Now the samurai sword has higher damage and bleeding speed to humans, and its attack and defense bonuses have been increased or decreased to make them unique.
5. Balanced the armor penetration value and damage to robots of machetes. As a balance, the length of most machetes was strengthened and the damage penalty to animals and humans was cancelled.
6. Increased the armor penetration and damage to robots of most blunt weapons, making them second only to heavy weapons, and reduced their damage to animals
This mod is still under testing, so the values may change. If you want to experience a more balanced original environment,
you can subscribe to the author's other mods about power balance.
(Google translate)