Kenshi
原版武器平衡(测试版)
15 Comments
宋清梦Qingmeng Song 2 May @ 5:16am 
分段斧钝伤太高,需要158.4以上的力量才能拿的起来,在不装其他模组的情况下挥不动.
Rain_candy_U  [author] 24 Apr @ 6:31am 
the V2.0 update content:
1.Slightly increased the attack and defense penalties for heavy weapons.
2.The damage multipliers for weapons from all manufacturers have now been adjusted—higher-level manufacturers will receive greater damage multiplier bonuses.
3.In addition to the attack and defense attribute bonuses provided by the weapon itself, the weapon model will now also grant an appropriate amount of attack and defense bonuses
Attention! This update modifies manufacturer and model data, which may cause conflicts with other mods that have altered these two sets of data.
(Translated by AI)
Rain_candy_U  [author] 24 Apr @ 6:19am 
idk
Glorbp 24 Apr @ 6:06am 
How does one marry your anime girl?
Rain_candy_U  [author] 20 Apr @ 6:29pm 
@swordmaster 重型武器有攻防减益,这意味着如果与其他较轻的武器相比,训练角色到同一水平的时间要长的多,正如其背景描述“初学者要努力适应这种武器风格,他们面前的道路十分艰难。 因此,使用它们的人很少,许多男人只是为了诈唬和摆姿势而携带它们。 然而,真正使用这种武器的人是极为可怕的人。”
诺多游侠 Noldor Ranger 20 Apr @ 7:21am 
建议取消重型武器的穿甲加成,不然太超模了
泽铁脚RRR586222 19 Apr @ 8:57pm 
我喜欢你
Rain_candy_U  [author] 17 Apr @ 10:37pm 
@四季海荔枝鲸 只修改了原版武器数据,我没动制造商伤害乘数所以不影响
Rain_candy_U  [author] 17 Apr @ 10:34pm 
@猫雷Kiss 只动了原版武器数据,不影响其他mod添加的武器
Rain_candy_U  [author] 17 Apr @ 10:32pm 
@Öracle™ thank you for your translation
猫雷Kiss 16 Apr @ 5:35am 
mod兼容性怎么样?
Öracle™ 16 Apr @ 3:15am 
Are you tired of the unchanging optimal solution for weapons in the Kenshi world? Do you feel that most weapons are neither powerful nor distinctive? This mod has made adjustments to these phenomena, balancing the strength of the weapons based on the original version without destroying their characteristics.
Balance idea: Heavier weapons with higher blunt damage have more armor penetration and robot damage, and add a lot of attack and defense debuffs to simulate their difficult-to-control characteristics, while lighter weapons have buffs to simulate their flexible characteristics, and the length of weapons is adjusted to make them fit the model
Major adjustments
Öracle™ 16 Apr @ 3:15am 
1. Added armor penetration and extra damage to robots to heavy weapons, and significantly weakened the attack and defense attributes when holding heavy weapons to match their background description
2. Adjusted the properties of long-handled weapons. Now most long-handled weapons will have a small defense bonus, reduced the armor penetration value of long-handled swords and heavy long-handled swords, and increased their basic damage coefficients, making the heavy long-handled sword really heavier than the long-handled sword.
Öracle™ 16 Apr @ 3:15am 
3. Added a small amount of additional armor penetration to the saber to match its background description, slightly increased the basic damage coefficient of some sabers, and reduced the attack attribute penalty of the saber
4. Now the samurai sword has higher damage and bleeding speed to humans, and its attack and defense bonuses have been increased or decreased to make them unique.
5. Balanced the armor penetration value and damage to robots of machetes. As a balance, the length of most machetes was strengthened and the damage penalty to animals and humans was cancelled.
6. Increased the armor penetration and damage to robots of most blunt weapons, making them second only to heavy weapons, and reduced their damage to animals
This mod is still under testing, so the values ​​may change. If you want to experience a more balanced original environment,

you can subscribe to the author's other mods about power balance.

(Google translate)
四季海荔枝鲸 15 Apr @ 10:06pm 
这些对武器的更改,能否应用到其他武器类MOD上吗?还是只针对原版武器?:steamhappy: