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Hope creator here and see our messages :D
- The Builder's Sketchbook is crafted with a notebook and pen, and allows you to sketch world objects as you find them.
Sketching does not allow you to build directly from the sketchbook; instead, it unlocks those buildables inside the standard build menu as long as you are carrying the sketchbook where the sketch for the object was drawn.
It's as if the mod isnt installed at all.
Also, for whatever reason, items that you sketch do not show on the building menu unless you have the sketchbook equipped in your hand.
Finding recipe, browsing through that old menu style, must sketch to learn , have to carry plan when build ... it a lot ... sure it isnt heavy work, but it very inconvenient, we just want to build cool base
There is reason why everyone love the old mod & why this mod isnt a hit, the number speak volume, i just hope you see through the problem & make the comeback that rock the community like you did before
i can build those with the better tile picker mod but as that doesnt cost resources its a little too cheaty and would appreciate it if they could be added to your mod instead :)
The fact that you can build something to decorate that you wouldn't normally be able to (like garage doors) or high fences to mark different sections of a base is great and I love it
I've been waiting for this mod since Build 42 came out, especially after having your work in the Build 41 with the Building Menu mod
Because 'where the sketch for the object was drawn' implies a location i.e. standing next to the thing you saw and then drew. Whereas I think what you meant was 'carrying the sketchbook in which the sketch for the object was drawn'. i.e. so long as you've sketched it and are carrying the same sketchbook you can build it. Location of the character is irrelevant.
Which is it please?
Recipes you've unlocked (either by reading a magazine or sketching an object in a sketchbook) won't automatically appear in the build menu unless your character also meets at least one of the required skill levels for that item. This is intentional and designed to make the building process feel more grounded in progression.
If you enable the "show all building qualities" In the Build Menu option, you'll see all buildables, but even then, you can only build the ones your character has unlocked and has the proper skills for.
So in short:
Unlocking a recipe (via sketch or magazine) is the first step.
Meeting the skill requirement is the second.
Only when both are true will the recipe show up in the menu (unless you force visibility the "show all building qualities" setting).
@Chillspice Unfortunately this is how their new scripting system works and two buildables can't have the same sprite.
@Birget Hmm, I haven't tried to add walls yet because I have another system in mind for them, but I don't see why it wouldn't be possible to add them. Can you tell me what didn't work? If you'd like we can continue this convo on the modding discord.
@TheDarkness You mean the list of categories on the left side? Unfortunately that's how it works and if I'd group them all into fewer categories it would be even more crowded.