Europa Universalis IV

Europa Universalis IV

MK's Monuments - All Monuments for Player
21 Comments
Tyetonix 27 Jul @ 7:19am 
I'll work on and off on the problem of this conditions thing, see if I can make some universal python script that can either make the monuments no conditions or give it the custom conditions of this mod.
Tyetonix 27 Jul @ 5:56am 
I've had the same difficulties making AGI make functional python scripts. I got an infinite missions python script that works better than the mods in the workshop, but somehow the AI can't make a good no conditions script for monuments.
Consigned to Oblivion  [author] 27 Jul @ 4:06am 
Funny story, when I wrote it first I had AI more involved in it. It kept spitting out nonsense code that didn't mean anything. Then gave up and went on to write them block by block, and manually rewriting the conditions and putting in indentation. Took me hours :P
Consigned to Oblivion  [author] 27 Jul @ 4:03am 
My edits target the culture/religion/tag requirements. As long as a player can realistically unlock it as any nation, I'm not touching it.
Consigned to Oblivion  [author] 27 Jul @ 4:01am 
I did not put the upgrade trigger on it, since it is already available to all players.

can_upgrade_trigger = {
has_building = university
OR = {
owner = { innovativeness = 40 }
owner = { adm = 6 }
owner = { full_idea_group = innovativeness_ideas }
}
}


I'm pretty sure I only modified the ones that cannot be obtained by everyone, minus the persian ones that have some heavy mission completed flag dependency. For editing I use N++, eventually ask chatgpt for when I just can't seem to find the issue at all.
Tyetonix 27 Jul @ 2:48am 
fu_university_vienna missing the condition for its upgrade trigger.
Tyetonix 27 Jul @ 1:11am 
Hmm I see, I wonder if there is a good text editor that can help with this? Also, I wouldn't be surprised if someone could cook something up from AGI's, a python script for example, that could do this automatically.
Consigned to Oblivion  [author] 26 Jul @ 10:35pm 
@Tyetonix
AND = {
culture = tuscan
province_is_or_accepts_culture = yes
} <------This one is closing the AND statement too soon and shouldn't be here
} <-------------and this one is closing the OR statement the whole thing starts with
Consigned to Oblivion  [author] 26 Jul @ 10:28pm 
@Tyetonix I'll keep fixing these as they come up. Back when I made this, I literally went line by line, CTRL+C and CTRL+V on the basic thing, then rewrote the conditions under each, took me a couple hours :P
Tyetonix 26 Jul @ 6:43pm 
Missing or needs to delete a bracket, I honestly cannot tell with the text editor I am using. Either way, its broken.
Tyetonix 26 Jul @ 6:40pm 
monteriggioni is missing a bracket.
Tyetonix 26 Jul @ 5:53pm 
Thanks for the update, I'll check if there any broken monuments. And don't sweat it over the decisions, I am doing it manualy and its pretty easy for anybody else to do.
Consigned to Oblivion  [author] 26 Jul @ 2:54am 
@Tyetonix updated to last, added the korea changes from main mod and arc of triumph should be fixed. Unfortunately the other mod is not mine, so I can't just grab their stuff. I may make a similar mod to it in the future and use it to replace it.
Consigned to Oblivion  [author] 26 Jul @ 2:29am 
I haven't played EU4 in months, I'll see what I can do. Conditions are probably broken because the main mod that this edits has been updated.
Tyetonix 25 Jul @ 11:52pm 
fu_arc_of_triumph effect doesn't apply. Conditions broken.
Tyetonix 25 Jul @ 11:25pm 
I'd love it if you could include the decision in your other mod so that its part of this mod too, so that I can play with this mod while removing the other. For now, I've done this manualy by copying the decisions folder from your other mod, but it would be more convenient if this is an update.
Popcorn 16 Apr @ 3:37am 
Is this still 2025? Where have I been brought to?@Biglaserzz
Biglaserzz 15 Apr @ 11:11pm 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a shitty copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
Consigned to Oblivion  [author] 13 Apr @ 4:50pm 
PDX launcher has problems loading my workshop version, but works fine with my local version, if the mod isn't working as intended (hover over any great projects' upgrade or level and there should be a "all monuments enabled" condition) please report it so I can go back to the drawing board!~
Consigned to Oblivion  [author] 13 Apr @ 10:51am 
As it is now, no errors related to this patch appear in the logs and it should work as intended.
Consigned to Oblivion  [author] 13 Apr @ 10:39am 
Fixed 2 "{" in the triggers for the European monuments that I missed when modifying them. That had broken more than half of the European monuments. Sorry for the inconvenience.